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Published: 2008-03-17 22:27:06 +0000 UTC; Views: 7193; Favourites: 20; Downloads: 204
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decisions, decisions.page 17: [link]
Index: [link]
page 19: [link]
The comic gallery: [link]
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Comments: 14
Roxio41-50 [2008-03-18 19:35:21 +0000 UTC]
You seem to post these almost daily. Are usising 3-dimentional figures simply that much faster than a hand-drawn piece, or do you produce it in bulk and feed it to dA slowly?
(If it's the 1st explanation I can already understand why and how that may be.)
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otherunicorn In reply to Roxio41-50 [2008-03-18 22:01:05 +0000 UTC]
I am producing them on a day by day basis. When you have somthing like the converstation that has been across the last few pages, yes, it is possible to easilly create a new picture simply by moving things around, reposing the characters and so on - much faster than drawing.
However, when a scene change is involved, things slow down again. For example, the classroom took me several days to build as there was no suitable commercial classroom model I could use.
Once it is done, it is of course easy to use it in multiple scenes again with little further effort.
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Roxio41-50 In reply to otherunicorn [2008-03-19 00:07:41 +0000 UTC]
I knew it was something along those lines. Do you still do a thumbnail sketch?
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otherunicorn In reply to Roxio41-50 [2008-03-19 05:07:36 +0000 UTC]
no. all storyboarding is done in script form and my imagination. An advantage of 3d is that you can easily try several points of view and pick the most suitable one at the end of the process, rather than having to make that decission at the beginning as with traditional art.
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Roxio41-50 In reply to otherunicorn [2008-03-19 19:25:42 +0000 UTC]
Well riddle me this:
Did you ever draw your characters by hand? I'm sure you must have when your first rendered them.
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otherunicorn In reply to Roxio41-50 [2008-03-19 20:33:25 +0000 UTC]
For Take Two, no, never. They were created in the 3D program right from the beginning.
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Roxio41-50 In reply to otherunicorn [2008-03-19 22:04:41 +0000 UTC]
That must've been difficult. Unless you already had human templates already set up and whatnot.
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otherunicorn In reply to Roxio41-50 [2008-03-19 22:18:23 +0000 UTC]
You start with commercial 3d "characters" for which you can buy textures and morphs. Check the DAZ link in my journal. I think you are crediting me with more work than I've done! The girls are made using a character called "Aiko 3.0", while their morphs and textures usually come from a vendor called Thorne. Sonya has had her textures modified by me.
Some people consider 3D art to be "cheating" because of how much you can buy to use in your pictures. I just consider it a tool to allow me to express what I want to a lot better and quicker than I could using drawing. In this case, the real art is the story itself. 3D is just being used to express it. Head out to DAZ3D [link] and have a look around. Excuse me if I've missunderstood you and this is stuff you already know.
I did however build the school buildings myself.
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Roxio41-50 In reply to otherunicorn [2008-03-19 22:30:39 +0000 UTC]
I didn't know much of that, though I could've found it myself with my resources and higher-level thinking. However, you did all that for me and to be honest I really do enjoy learning about really anything.
You did say that earlier.
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almeidap [2008-03-18 11:36:57 +0000 UTC]
i say move! but keep up with the story reinds me of Ultimate Spiderwoman/girl
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R-cadia [2008-03-17 22:38:18 +0000 UTC]
The look on his face gives me the impression he's not sure what to think or believe what's happen .
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otherunicorn In reply to R-cadia [2008-03-17 22:41:47 +0000 UTC]
Hello, I'm a boy you don't know, and I'm wearing your daughter's skin. Can I call you daddy?
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otherunicorn In reply to R-cadia [2008-03-18 01:57:10 +0000 UTC]
Even the most amiable solution to this will leave a trail of train-wrecks. As Sonya said way back - The damage is already done. What can be salvaged?
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