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Overhazard — Milla Basset (Drawn from Memory...and a Bit More)

#freedom #galaxy #milla #planet #trail #galaxytrail #freedom_planet #galaxy_trail #milla_basset #freedom_planet_2 #drawn_from_memory
Published: 2018-04-28 03:28:24 +0000 UTC; Views: 2704; Favourites: 34; Downloads: 6
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Description Ah, I reached the length of these titles, so I can't add a month onto there. Ah well.

This time, I tried out different drawing programs on my tablet (which, for the record, is a Samsung Note Pro SM-P900), as ArtRage was, well, becoming an outrage. The program lagged behind between 0.5 and 2 seconds, I couldn't have a transparent background, there was no left-handed option, the tools are incredibly limited, there are no blur or smear tools, each tool would yield a slightly different color and never the one I chose on the palette, and a bunch of other things I can't recall at the moment. So I took suggestions from other people. One of them suggested MediBANG, which is what I used for this.

For those of you unfamiliar with what I'm doing, this is part of a series of draw-from-memory interpretations of characters from Freedom Planets 1 and 2. Milla is a stray dog who run into our heroes Lilac and Carol and becomes the third member of their team. She has a mysterious ability to generate green cubes and barriers and...because I played the Wii U version of Freedom Planet 1, I don't really know much about her and had to look it up online.

Lilac and Neera I drew entirely from memory, but this time, I decided to build on the fact that I inadvetently aged Lilac up further than what they actually did for the second game, so I based this on Milla being aged up accordingly. Though we never really learned Milla's age in the first game, I would guess she was in the late single-digits age and would logically be a teenager around the time Lilac is a young adult. I gave her a red sweater because I'd figure in the intervening time, she'd have gotten more clothes as she's no longer homeless, though her bare feet seem to be a defining feature of hers so I kept them like that. (I actually DID remember that Milla was given digitigrade legs for Freedom Planet 2, which I find is odd as the same was not done for Carol. From what I hear, the reasoning was because Milla runs on all fours, though that would go against the fact that there are plenty of quadrupedal mammals, even within Carnivora, with plantigrade hind legs, like bears, skunks, raccoons, weasels, and yes, pandas.) Never did figure out what those green things on her ears were though. And yes, I'm aware she'll never fit her big head and giant ears within that hood.

I thought about how Milla's abilities might have evolved and improved with time. She comes across to me as the sort to focus on technique more so than power, which is why I've drawn her creating an icosahedron whereas she was limited to cubes, rectangular prisms, and lenses  in the first game. Maybe when she reaches adulthood, she'll be constructing Johnson solids.

And if you've got a sharp eye, you may have noticed that Milla's right eye does not have a pupil (which is something else I have recalled from memory, though I think I was wrong in that), whereas her left eye has a snakelike pupil. That was another deliberate deviation in her design. There was a brief period in which I knew Galaxy Trail's people were going to buff Milla but I didn't know in what way or the in-story explanation for it. Ultimately, they decided upon Milla learning martial arts to fight enemies better and having more HP in the process. What I had predicted, though, was that Milla would keep a small part of her, erm, "Mega Evolution" (you know, what happened to her at the end of Final Dreadnought 3), which she could then channel in gameplay, transforming into that form and having access to all of Mega Milla's beefed-up moves.

I don't think they'll explore that avenue, but I think it'd make for good drama.
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