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Published: 2006-01-04 07:44:24 +0000 UTC; Views: 5728; Favourites: 22; Downloads: 1993
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Description
You need a 3D accelerator to run this. Esc Exits, you can look around a little bit with the mouse. Keys for controling the two Berthas are Q, W, E, R, A, S, D, F and U, I, O, P,J, K, L, ;. For those of you that don't know, KazeCat is doing the art for this game...Which should improve farther along. So when the game starts to look nice you should give him the credit.version .05
The target dummies now respawn
Bertha can now do a throw by holding forward during a punch.
version .06
target dummies spawn in when you hit the 1 key
Fix Bertha's wierd walking problem
Camera is greatly improved! No more mouse.
Background different. Press 2
version .07 .08
Camera is a little better.
Bertha now starts with random stats that affect size, defence and movement.
Change in how sprites are displayed. May need to change back.
Related content
Comments: 19
psionicninja2000 [2007-02-27 17:15:45 +0000 UTC]
Not bad for being a unfinished work. Shame the project's dead.
👍: 0 ⏩: 0
dwarfpriest [2006-02-04 06:49:44 +0000 UTC]
Looks very good. I only couldn't find the dummies. When you start workin on the graphics again, you should try to get it working with GIFs or PNGs so you can use transparency. Also I dont know it is supposed to do it, but the random size thing sometimes gives a giant Bertha and a tiny Bertha. Would be good to put a maximum size diference for now to work easier on the proportions.
👍: 0 ⏩: 2
Panoply In reply to dwarfpriest [2006-02-04 20:16:16 +0000 UTC]
I 'wont' be considering them because the project 'is' dead.
I really need to proof read!
👍: 0 ⏩: 0
Panoply In reply to dwarfpriest [2006-02-04 20:14:04 +0000 UTC]
The dummies pop in when you press the 1 key. As for the rest of your comments, I be considering them because the project it dead. But thanks for your input.
👍: 0 ⏩: 1
Panoply In reply to dwarfpriest [2006-02-05 01:25:39 +0000 UTC]
Shocking, I know. Basicly, Kaze lost interest and then I lost interest, or maybe it was the other way around. But when everyone working on a project quits, the project usually dies. Anyway, I've desided to treat this as a learning experience. I don't suppose you have an idea for a simple 3D or flash game?
👍: 0 ⏩: 1
dwarfpriest In reply to Panoply [2006-02-05 02:26:42 +0000 UTC]
Ah, that sucks... I know how it is, actualy. Hmm... Sorry, can't help with game ideas.
👍: 0 ⏩: 0
Shugamri [2006-01-29 22:58:40 +0000 UTC]
Given that this is beginner work, I must say, you've done an interesting job. You've acurately gotten the character movements down, and the reactions of the character sprites to different movements, like jumping, attacking, and being attacked, is rather well done.
However, there is a problem. There is no defined boundary, and there isn't any defined ground. This causes problems like one character being smaller than the other, as that character is on an entirely different play field. What you need to do is define something like a wrestling arena, so that that way, the characters can be on an even playing field. Also, I suggest first writing everything down that you want to do with the game, if you haven't already, so that that way, you can have something to go by when designing.
Good first try, though.
👍: 0 ⏩: 0
zoom98 [2006-01-17 02:44:06 +0000 UTC]
Very nice so far. I notice one Bertha can juggle the other one, which is really frowned on in fighting games. I assume this will eventually be fixed along with anything else already mentioned. Here's hoping things go well.
👍: 0 ⏩: 0
Vanilla-Danyoll [2006-01-12 21:18:05 +0000 UTC]
Awww that sucks, I wanted to see that Is there anyway you can turn it into a flash animation game of some sort?
👍: 0 ⏩: 1
Panoply In reply to Vanilla-Danyoll [2006-01-13 02:40:39 +0000 UTC]
That's a nice thought but I'm afraid there are no converters for that. It's a shame. I have a copy of flash and I know much more about java then basic. Flash should be easy for me but every time I try to start a flash project, I quit because my flash art sucks.
👍: 0 ⏩: 0
KazaraYume [2006-01-06 19:52:57 +0000 UTC]
Oh, this game was cool. Spent a while just beating the crap out of the dummies so I could see Kazecat's art in motion.
👍: 0 ⏩: 1
Panoply In reply to KazaraYume [2006-01-07 04:28:35 +0000 UTC]
Yes, the game will be a lot better once the finished art work is added, and a background, and shadows, and sound, and AI, and nicer controls, and smoother play, and units stop getting stuck in the air, and taking damage after they die, and the camera moves according to the mid point between the two units that are farthest apart, and.....
👍: 0 ⏩: 1
KazaraYume In reply to Panoply [2006-01-07 06:07:19 +0000 UTC]
Eh, it's fine for a work in progress.
👍: 0 ⏩: 0
Two-Ton-Neko [2006-01-06 07:43:52 +0000 UTC]
I do not have a 3D accelerator but I will work on getting one!
👍: 0 ⏩: 1
Panoply In reply to Two-Ton-Neko [2006-01-06 23:08:48 +0000 UTC]
I'm not going to discourage getting a 3d accelerator, but don't get one for this one game. It's not even finished.
👍: 0 ⏩: 1
Two-Ton-Neko In reply to Panoply [2006-01-06 23:22:03 +0000 UTC]
Okay then! But can you provide screen captures then to see how it looks so far?
👍: 0 ⏩: 1
Panoply In reply to Two-Ton-Neko [2006-01-07 04:13:55 +0000 UTC]
I could do screen captures... But there's not much to capture at the moment.
If you want to see the artwork, you should download the zip file and just look at it. One of the weaknesses of Blitz is that you can't attach your art files (bmp's in this case) durectly to the exe. So anyone can read and change them.
👍: 0 ⏩: 0