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parrotdolphin — Evolution of a Cube

Published: 2007-10-28 04:41:29 +0000 UTC; Views: 2932; Favourites: 14; Downloads: 106
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Description An entry for the Evolution in 3D Contest

Still hooked on sjoo's TopMod tutorial --> [link]
This is another variation, showing the process, somewhat. It's a 3D evolution from the cube I started with to the final form... Yeah, I know, I took the 3D Evolution idea too literally. The top 6 images were modeled in TopMod. Then I modified it in Blender before doing the bottom render. All renders are done with POV-Ray.
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Comments: 34

red566 [2011-03-24 05:01:58 +0000 UTC]

cool

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parrotdolphin In reply to red566 [2011-03-25 14:27:42 +0000 UTC]

Thanks.

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Diarment [2008-04-30 07:32:47 +0000 UTC]

It is amazing what can be done with Topmod!
very good job, and also with Pov.
Thanks for the link.

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parrotdolphin In reply to Diarment [2008-04-30 13:00:09 +0000 UTC]

TopMod is lots of fun. Save often - it's easy to crash it.

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Diarment In reply to parrotdolphin [2008-05-01 07:45:08 +0000 UTC]

I have seen, every time you want to go fast... crash!
anyway, produce good models, but when importers
3dsMax not fit.

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JRJay [2007-11-13 18:16:01 +0000 UTC]

So it's cut, cut some more, extrude, cut the inside, extrude and connect. Now I know how you did those things. Interesting.

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parrotdolphin In reply to JRJay [2007-11-14 01:31:33 +0000 UTC]

Yea, yes, yes!!! I learned it from this tutorial [link]

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katlienc [2007-11-02 21:18:15 +0000 UTC]

fun to see evolution...literally! Good luck in the contest.

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parrotdolphin In reply to katlienc [2007-11-02 22:27:31 +0000 UTC]

Thanks, and good luck to you too!

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katlienc In reply to parrotdolphin [2007-11-03 00:29:38 +0000 UTC]

Thanks

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primate1 [2007-10-30 22:41:58 +0000 UTC]

btw, you use Blender.
I have heard it mentioned that Blender supports Python scripts.
Have you used Python?

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parrotdolphin In reply to primate1 [2007-10-31 00:51:11 +0000 UTC]

[link]
I haven't written one myself, but Blender has a bunch of scripts built in that I use a lot.

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primate1 In reply to parrotdolphin [2007-11-02 16:13:55 +0000 UTC]

Interesting, I think I am on a collision course with Blender, though I worry a bit about installing it in light of the fact that I already have Python installed. Versioning for one and also, to be honest, I have never fully understood the native Python/Idle relationship.

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parrotdolphin In reply to primate1 [2007-11-02 21:40:00 +0000 UTC]

Blender will either find your installed Python or it won't. If it doesn't, most of the scripts will still work.
When you start Blender there is a little dos window as well as the main window.
When it doesn't find Python installed it'll say:
Checking for installed Python... No installed Python found.
Only built-in modules are available. Some scripts may not run.
Continuing happily.
If it does find Python, you'll see:
Compiled with Python version 2.5.
Checking for installed Python... got it!

I'd say just go ahead and install Blender. What's the worst that could happen?

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primate1 In reply to parrotdolphin [2007-11-07 18:37:07 +0000 UTC]

Yes, I will give it a go. A little burned out on CG right now tho.

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primate1 [2007-10-29 20:43:23 +0000 UTC]

So THAT'S how you do it! Nice idea. Stimulates thought. It might have been cute to put another little starting cube together with the final stage to suggest a cycle.

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parrotdolphin In reply to primate1 [2007-10-30 01:45:17 +0000 UTC]

Yeah, there are lots of ways to lay it out, many better ways, I'm sure. I'm lazy, that's why they are all seperate renders with same materials, light, camera.

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primate1 In reply to parrotdolphin [2007-10-30 02:04:32 +0000 UTC]

You may have missed the point but no worries, it was a minor suggestion at best, and perhaps tactless to even bother you with it. Mostly wanted you to know I'm paying attention.

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parrotdolphin In reply to primate1 [2007-10-30 02:51:51 +0000 UTC]

No problem Officer.

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Voltarrens [2007-10-29 04:18:59 +0000 UTC]

That's quite a nice design . . . reminds me of the chinese balls that are carved out of jade (except in blue)

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parrotdolphin In reply to Voltarrens [2007-10-30 01:46:29 +0000 UTC]

Thanks. I know what you mean - some of those Chinese balls are made of ivory too, and can be quite intricate.

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golem1 [2007-10-28 08:17:31 +0000 UTC]

Fascinating. I'm guessing the choice of which piece connects to which other piece is partly random?

The last couple of steps are scary, reminds me of Aliens...

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primate1 In reply to golem1 [2007-10-29 20:38:48 +0000 UTC]

There is something vaguely sinister, I agree. Especially with the recent Staph scares

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golem1 In reply to primate1 [2007-10-30 03:01:37 +0000 UTC]

I had in mind a scene from sci-fi movie Alien

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parrotdolphin In reply to golem1 [2007-10-28 14:18:58 +0000 UTC]

Yes, there is more than one way to connect the pieces, so it's random in that way. It's a process that takes some time to figure out the most pleasing way, and to get some of the arms linking around each other. And it's all symetrical.

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golem1 In reply to parrotdolphin [2007-10-28 14:37:05 +0000 UTC]

Wow, that sounds like work. Reminds me of me mentally figuring the coefficients to go in the matrices for the bicubic spline patches I used to play with. I wanted to automate that, but I didn't want to try programming it in the POV-ray language.

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parrotdolphin In reply to golem1 [2007-10-28 17:14:47 +0000 UTC]

I wouldn't want to try that either.

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Fredy3D [2007-10-28 08:16:21 +0000 UTC]

That's a very cool entry for the contest!

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parrotdolphin In reply to Fredy3D [2007-10-28 14:09:55 +0000 UTC]

Thanks Fredy.

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bluesman219 [2007-10-28 06:38:33 +0000 UTC]

Whatever you say Janet!! cause I have no clue.

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parrotdolphin In reply to bluesman219 [2007-10-28 14:06:15 +0000 UTC]

Sounds good to me, Phil.

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bluesman219 In reply to parrotdolphin [2007-10-31 07:36:32 +0000 UTC]

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rillani [2007-10-28 05:33:02 +0000 UTC]

It's nice to see how you do this. Looks like a fascinating process.

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parrotdolphin In reply to rillani [2007-10-28 14:08:57 +0000 UTC]

Its fun. It takes me a lot of tries to get it the way I want it, though.

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