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Published: 2014-04-22 05:17:45 +0000 UTC; Views: 16858; Favourites: 203; Downloads: 1976
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Thanks to for making the mesh originally and thanks to everyone else for the help and support. Model has 68 bones. multiple flexes. This works quite well in SFM and is a ragdoll as well for Gmod. But! You need to have the joint tool for the eyebrows. Report issues if there is any. I most likely will have updates for this model to touch it up since this is the FIRST TIME I've done something this difficult before. I normally stay away from organic modeling. There are some bugs for the flexes and I'm looking for a fix *might be a Source engine issue*. Thanks to for making this image and the others for testing the model quickly for me. Update: Added finger posing *thanks to BeardedDoomguy for that*, fixed a small texture issue, tuned some of the vert weights so fingers bend better. steamcommunity.com/sharedfiles… this link here for people too lazy to drag and drop the files. Go here for the new updated version aeridiccore.deviantart.com/art…Related content
Comments: 147
PercyTechnic In reply to KnuckalsPanch [2014-04-28 21:46:19 +0000 UTC]
Is it hard to drag and drop files for you? Anyways here is the link steamcommunity.com/sharedfiles…
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KnuckalsPanch In reply to PercyTechnic [2014-04-29 00:48:48 +0000 UTC]
And they can no longer do drag and drop anymore.
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KnuckalsPanch In reply to PercyTechnic [2014-04-29 00:48:30 +0000 UTC]
No, it's just that Macs can't do everything they can't do like the original Gmod could, and that's a serious pain for me.
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KnuckalsPanch In reply to EpicLPer [2014-05-02 23:40:13 +0000 UTC]
I totally would, but I have basically no money.
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PercyTechnic In reply to KnuckalsPanch [2014-06-29 19:14:59 +0000 UTC]
Pcs are cheap to build
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daimando In reply to ??? [2014-04-27 22:10:33 +0000 UTC]
Any way you can make the jaw apart of the Face Poser?
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PercyTechnic In reply to daimando [2014-04-27 22:11:58 +0000 UTC]
A part of it? Uh no... Well I can but I would need to redo the flexes+remove jaw bone and I'd rather not. Use the joint tool. It's easier that way.
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Bluemansonic In reply to ??? [2014-04-27 05:15:49 +0000 UTC]
this is the PERFECT DISCORD MODEL!!!!!!!!!
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sp19047 In reply to ??? [2014-04-27 03:16:46 +0000 UTC]
Hold on, I need to get Gmod up and running again.
Because this is seriously the best Discord model ever.
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ObsessedConanFan In reply to ??? [2014-04-27 00:27:54 +0000 UTC]
Phewwww I don't have to try working on this anymore, you have my gratitude *Throws folders out the window* BE GONE YOU 90000 polygon mess. BE GONE
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InflationAddict1995 In reply to ??? [2014-04-26 15:30:44 +0000 UTC]
So, I'm downloading this, but I'm not sure if I've put it into the addons folder in such a way that it'll show up in my legacy add-ons. How is it supposed to be done?
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PercyTechnic In reply to InflationAddict1995 [2014-04-26 15:59:38 +0000 UTC]
Should be drag and drop into the addon folder.
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InflationAddict1995 In reply to PercyTechnic [2014-04-26 18:56:33 +0000 UTC]
Yeah, how I did it worked fine. Thanks for being so quick to respond, though.
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Chatterbeast In reply to ??? [2014-04-26 13:22:10 +0000 UTC]
hey, can anyone post this to the Steam Workshop? I don't know any website where I can convert the model to a GMA file.
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PercyTechnic In reply to Chatterbeast [2014-04-26 14:31:52 +0000 UTC]
I said no one can post this. I know that macs should be able to do legacy addons. If not... you're gonna have to give me a bit to fix my uploader. Ok?
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Chatterbeast In reply to PercyTechnic [2014-04-26 15:01:52 +0000 UTC]
When will it be fixed?
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PercyTechnic In reply to Chatterbeast [2014-04-26 15:03:59 +0000 UTC]
idk... Kinda whenever I can figure out the issue.
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Chatterbeast In reply to PercyTechnic [2014-04-26 16:01:41 +0000 UTC]
You could just download the workshopper.
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PercyTechnic In reply to Chatterbeast [2014-04-26 16:03:07 +0000 UTC]
Out of date. And that's what I used. Then I did the official uploader way and I still get an error. Same one.
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Chatterbeast In reply to PercyTechnic [2014-04-26 16:04:44 +0000 UTC]
REALLY! Well, I have a PC at my dad's house. the Workshopper there works just fine.
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PercyTechnic In reply to Chatterbeast [2014-04-26 16:18:51 +0000 UTC]
Ok. So now it works... ugh steamcommunity.com/sharedfiles… there.
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Chatterbeast In reply to PercyTechnic [2014-04-26 16:44:22 +0000 UTC]
Um... thanks. You don't have to be annoyed about it...
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PercyTechnic In reply to Chatterbeast [2014-04-26 16:47:58 +0000 UTC]
._. It's due to that I said I didn't want to upload it due to the uploader issues and you kinda kept on . At least I was able to upload this since it's a small enough size. Also I'm annoyed since I only got 5 hours of sleep.
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Chatterbeast In reply to PercyTechnic [2014-04-26 16:48:43 +0000 UTC]
Oh. Sorry to hear that.
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PercyTechnic In reply to Chatterbeast [2014-04-26 16:49:39 +0000 UTC]
Well at least my uploader works
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Chatterbeast In reply to PercyTechnic [2014-04-26 16:50:29 +0000 UTC]
So it's not me you were annoyed at?
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PercyTechnic In reply to Chatterbeast [2014-04-26 16:52:13 +0000 UTC]
I wasn't annoyed at you.
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Chatterbeast In reply to PercyTechnic [2014-04-26 16:52:58 +0000 UTC]
Oh good. At least you got it fixed now. I'm just glad it works. Also, I had subscribed to your Discord model.
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Charleston-and-Itchy In reply to ??? [2014-04-25 14:43:53 +0000 UTC]
If I have a computer powerful enough, I'd use it to do a long "Discord POV" SFM animation... (~4 min)
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NightB1ader [2014-04-25 09:52:18 +0000 UTC]
I just remembered, Discord has one pupil bigger than the other. (Example: derpiboo.ru/479845 )
Not a big deal, just something that came to mind.
Oh, and more face posing plz. But that's been already said.
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PercyTechnic In reply to NightB1ader [2014-04-25 20:46:48 +0000 UTC]
And the eye. Well I don't want to fiddle with the pupils in the qc. Since they were a b**** to do in the first place and just fiddling with the numbers can break it.
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PercyTechnic In reply to NightB1ader [2014-04-25 20:45:48 +0000 UTC]
"Oh, and more face posing plz." Source won't allow it!!! Unless I can get this to compile as DMX. The flexes are buggy as is.
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NightB1ader In reply to PercyTechnic [2014-04-26 01:16:46 +0000 UTC]
Okay, I understand.
Like I said, the pupils aren't a deal breaker. I can simply do some some r_eyesize modifying and GIMP editing to do it myself. I even did that in my latest pic.
And it's a shame that the Source engine limits the face flexes. Oh well, it can still be worked with.
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PercyTechnic In reply to NightB1ader [2014-04-26 01:43:14 +0000 UTC]
I was told by a person that I can do more face flexes. Just need to split the file up. *might work* Issue still. I asked a few people and I was never told if needed more. Only thing is better ones and honestly. I don't know how I can make him angry from the front or so on and so on. So as of now I won't mess with it till I get in the mood to mess with him again. He really tired me out on complex models.
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NightB1ader In reply to PercyTechnic [2014-04-26 03:48:17 +0000 UTC]
I took a peek at the materials files for Discord here, and he does have 2 separate pupil files. And the original .tga file.
So I went ahead and increased the right eye pupil.
sta.sh/0279ahv3be1z
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PercyTechnic In reply to NightB1ader [2014-04-26 03:51:15 +0000 UTC]
Ah... Well. Up to you. I like the normal size for the 3d work and stuff.
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NightB1ader In reply to PercyTechnic [2014-04-26 04:04:14 +0000 UTC]
It's all about preferences. I just wanted a slightly more show accurate version. But if you prefer a same size pupil version, then that's okay too.
Anyway, I don't wanna take up the comments more than I've already have. Good luck with future projects and updates.
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d0ntst0pme In reply to ??? [2014-04-24 09:52:54 +0000 UTC]
Fingerposing with the Joint Tool is actually easier than with the normal Finger Poser. More control and whatnot.
However, should you get to improving the face flexes, could you include one for curling the lips (if that's even possible). That clipping tooth is a thorn in my side...
Anything for the lips, really. When viewing him from the front, he always seems to smile and be happy, even when pulling the angry flexes to the max.
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PercyTechnic In reply to d0ntst0pme [2014-04-24 18:47:06 +0000 UTC]
If I can get this to compile as DMX I will be more willing to fix them up. The tooth clipping. I will see what I can do when I get back in the mood of modeling. This thing drained me. I *might* fiddle with it later today actually.
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d0ntst0pme In reply to PercyTechnic [2014-04-24 19:52:56 +0000 UTC]
Yeah, no rush. Just figured I'd bring it to attention.
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