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#futuristic #helmet
Published: 2016-05-24 20:58:34 +0000 UTC; Views: 8107; Favourites: 205; Downloads: 170
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Description
Speedjob. Concept of futuristic astronaut helmet. It is simple without detailing to be done in one session.Related content
Comments: 18
templar127 [2016-05-28 12:04:40 +0000 UTC]
Nice! I recommend seeing some concepts from Halo and Destiny
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vtailflyer [2016-05-27 21:24:15 +0000 UTC]
Very cool! However there is no provision for an airtight seal at the neck, also, the way the bottom of the helmet is shaped, you would not be able to turn your head.
A pressure garment could be worn underneath the helmet with a seal on the face area only, but you would still need a way for the user to turn their head.
In any event, I love your work!
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peterku In reply to vtailflyer [2016-05-28 13:12:27 +0000 UTC]
Hi. i know. Tied to do those heavy ones where you turn head inside instead of helmet.
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peterku In reply to castle309 [2016-05-25 12:53:43 +0000 UTC]
lol mate would need much more time for it then.
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xenoside [2016-05-24 23:28:37 +0000 UTC]
Nice design, beautifully modeled and rendered. My one critique would be, depending on how this fits over the head or unless this is designed to move with the wearer's head, it seems like the screen/face shield doesn't wrap around the sides enough to be able to see when you turn your head or even just for peripheral vision.
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peterku In reply to xenoside [2016-05-25 12:55:08 +0000 UTC]
hi. tnx. front mask is open by lifting up. I originall plan to make whole helmet as opening can with center on the top. but lack of time so I chenge it into this simple one.
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AlairaArt [2016-05-24 22:47:15 +0000 UTC]
Very impressive for a single session! Great work!
I like the aesthetics of the design and how the wearer's field of vision wouldn't be hindered at all despite the close fit. I'm not sure how big this helmet would be compared to the wearer's head, but it looks rather sleek and form-fitting. If that is the case, I suggest adding some sort of seam to imply that the helmet has a removable segment. It would be really tough to fit a head into that as one solid piece. I really like it overall though.
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peterku In reply to AlairaArt [2016-05-25 12:55:48 +0000 UTC]
tnx you mate. only little time so it had to be aesthetics.
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peterku In reply to savvazakharov [2016-05-25 12:56:12 +0000 UTC]
zbrush - 3ds max - and as rendering engine I use Vray.
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