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Published: 2015-10-04 18:25:48 +0000 UTC; Views: 3988; Favourites: 140; Downloads: 119
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Morrigan from Darkstalkers. Darkstalkers was made at a magical time when Capcom knew how to actually design good characters.Related content
Comments: 17
skillustrate [2016-08-27 04:24:47 +0000 UTC]
Just hangin' around.
The irony in your opinionated description is that Morrigan's sprite --despite the numerous fighting games Capcom put her in-- went unrevised/unupdated ALL the way up until Capcom decided it was time to fully embrace 3D models/visuals. It's disgusting. I used to get so mad whenever I popped in Capcom vs SNK 2, and saw her standing there as if she just stepped out of a Blast-from-the-Past time machine. Meanwhile, Chun-Li never missed a Capcom-sponsored shopping spree.
RIP in peace, Vampire Savior
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Phobos-Romulus In reply to skillustrate [2016-08-27 05:31:23 +0000 UTC]
I can't contest that. Capcom could be really cheap, reusing things that looked inherently inappropriate as well as showing obnoxious favoritism with certain characters and inconsistent allocation of resources.
I'm more just stating my opinion that, compared to games like Darkstalkers, Red Earth, Street Fighter III and Cyberbots, recent games like Street Fighter IV and V and their new characters just feel so incredibly lacking. This has everything to do with just their designs, not about Capcom's graphic approaches.
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Phobos-Romulus In reply to skillustrate [2016-08-27 05:55:03 +0000 UTC]
Being a fan of Capcom for so long, their trajectory has been a bit disappointing lately.
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skillustrate In reply to Phobos-Romulus [2016-08-27 06:10:36 +0000 UTC]
I can't speak for much else beside their fighting games, since that's my focus, but perhaps the genre being one of the weakest in all of videogames is a contributing factor to what you consider to be a steady decline.
(this may be where a diehard Mega Man fan would chime in)
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Phobos-Romulus In reply to skillustrate [2016-08-27 06:28:49 +0000 UTC]
Fighting games have been my focus as well as far as Capcom is concerned. I'd tend to disagree that it is one of the weakest genres, simply because(when they're good of course) they have infinite replay value and technicalities to master, especially a masterpiece like Street Fighter III: Third Strike. It certainly has become a weaker genre in recent years, as really not much innovation has occurred since third strike(which I consider to be the pinnacle of fighting games).
But yeah, beyond fighting games, Capcom has been dropping the ball in a lot of regards, releasing unfinished products, ruining successful game formulas...etc, effecting series like Resident Evil, Dead Rising and Megaman.
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skillustrate In reply to Phobos-Romulus [2016-08-28 11:33:09 +0000 UTC]
I see, I see. I've played various RE games for all of 15 collective minutes, so I'm in the dark there. And I haven't ever been much of a Mega Man fan even though I did enjoy the few games I've played from the series. That zombie game that introduced Frank West and Lost Planet-- also mostly over my head. If it isn't the Street Fighter, Rival Schools, Vampire Savior, or the various VS games, etc, it's never been on my radar. So going by those alone, I've been mostly content with the aspects of each game as far as innovation goes. I've had my complaints here and there about specific gameplay mechanics (DP > FADC > SAFETY on block in SFIV, easy SRK inputs, and Viper's hurtboxes being so ridiculously large; anti-airs being weak in SFV) but each new gameplay-governing mechanic introduced in the games are things I've been majorly okay with.
Admittedly, though... the whole SF3 era passed me by. I forget what I was so into at the time but I didn't really put in playtime until 3S made its way to PS2 via the anniversary port. And that was before I started playing fighting games at a technical level, so the parrying and other vital mechanics (taunts that actually meant something) are things I never got so immersed into. That could be why I don't share the same outlook concerning the supposed lack of innovation since Third Strike.
But hey, there's always Tekken Tag/7 and Guilty Gear! If depth is what you're looking for.
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Phobos-Romulus In reply to skillustrate [2016-08-29 06:42:49 +0000 UTC]
Gotcha. I'm not a super fan of RE or Mega Man, but I know Capcom's had some recent big eff-ups with them recently, whether it be Capcom's asinine DLC practices, or the much derided Mighty No. 9. Dead Rising is one of the most disappointing to me, since I loved the first one so much, but the second was loathsomely terrible.
Yeah, Third Strike seems to be as technical as a fighting game can get. But also just love the risky concept of the game- designing a whole new cast of characters that are familiar but fresh, new and way more exciting than the designs from SF2.
I haven't played much of Tekken, at least not since 3(long time I know, haha) and I've never tried Guilty Gear, but I'll be sure to check it out!
I've never been good at fighting games, as much as I admire how technical they can get, so my gravitation towards them has almost exclusively been due to their character designs being more exploratory than other game genres, and in my mind, no one could beat Capcom(SF3 and before)in that respect.
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skillustrate In reply to Phobos-Romulus [2016-09-10 18:45:32 +0000 UTC]
Well, there's some irony there too. You see, SF was about to die with SF3 because there was no one recognizable in the game. What you refer to as risky was the nail in the coffin until Capcom decided to quickly add Ken, Ryu, and Chun-Li back to the roster.
How the story goes is, fans flipped out when they saw "Street Fighter" without the presence of the characters they knew, loved, and were so familiar with. They weren't happy and were barely playing the game. It was dying.
You can say Capcom learned a (valuable?) lesson because they NEVER took that risk again. Hell, it's like you can't have a piece of SF promo artwork without the annoyingly-everpresent Ryu being front and center, or the focal point of the available space. He's been the definition of ubiquitous since then, and he wasn't exactly scarce before SF3 came about. If a new Darkstalkers game came out tomorrow, Ryu would be on the cover, and probably in front of Morrigan and Demitri.
The one exception that comes to mind is this cover art variations for Capcom vs SNK 2, where other SF characters were actually given a chance to absorb the spotlight. And that's if you wanna count a VS game.
But you know, it quite possibly may just be me who's so annoyed by that, because of how much Ryu bores me. /shrug
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Phobos-Romulus In reply to skillustrate [2016-09-10 21:37:58 +0000 UTC]
Oh for sure, I can see why SF3 didn't pay off so much financially because of the completely new cast, but they arguably are the best designed and possibly well respected character designs in SF's roster. I'm more making the point that their new designs used to be way more interesting and well designed, as opposed to say, El Fuerte or Seth are boring, or Rufus who's way too goofy(even for SF standards), or C. Viper, who wears inappropriate attire for fighting. Like, if they're going to introduce new characters into the franchise, at least design them well. SF3 was too risky as a cast, but the individual characters by themselves were risky, but intricately designed and very diverse. I think SF3 was ahead of its time, I don't think SF fans would be as upset by an almost completely new cast now, and especially considering that 3rd strike has become the gold standard for modern fighting games.
But even Darkstalkers as a whole was a risky decision that, while always overshadowed by SF's success, became a very popular series, all based on that expertly designed and incredibly quirky cast of characters.
Haha, I hear ya. Ryu's a well designed classic character, but he's become so old hat. I like him most in the Alpha games, but even then, he was overshadowed by the designs of characters like Adon and Rose.
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gzegzolka [2015-10-05 18:02:14 +0000 UTC]
Awesome art I love colors and idea to draw her upside down
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Satanaratus [2015-10-05 12:28:41 +0000 UTC]
Oh, yeah! All theoretical physicists in the world are beating in ecstasy - her tits defeated gravity!
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Phobos-Romulus In reply to Satanaratus [2015-10-05 16:08:38 +0000 UTC]
The most supportive bra on the planet!
Ha, I wasn't sure how to handle that. If they were hanging down more, it might be too distracting, or they'd pop out or sumthin.
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