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Published: 2015-08-06 06:18:19 +0000 UTC; Views: 776; Favourites: 4; Downloads: 2
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Description
The second of three 3D animations intended to test out my process for generating good looking binocular 3-Dimensional animations. You'll have to take my word for it - this looks really cool on my TV in 3D mode.I'm planning on using this set in an upcoming animation. In particular I wanted to play with the lighting. I added POSer traditional point lights under many of the hanging lights... but that looked wrong. I added some "distance" to the lights which simulates real lighting, but it's only approximate.
What I'd really want to do is use indirect lighting - but it pushes the render time out about 5X - the frames look great, but are unusable for animation as each frame is different and there serious noise problems.
This is starting to look like a job for Octane - or maybe Blender.
I'm taking a month off from work starting this Friday - I should have time to do something fun...
One thing I really want to do is add a soundtrack for those lights coming on - solenoids and mercury vapor lamps .... OoooOooh!
This great prop is The Old Warehouse by found here: www.daz3d.com/the-old-warehous… .
There is now a red/green anaglyph version here:
Related content
Comments: 14
phraught In reply to dzfire [2018-07-12 17:12:56 +0000 UTC]
Glad you liked it - but seriously, that's mostly your work - great prop.
If you're set up to see 3D (TV w/ side-by-side, etc) I can post that version.
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anul147 [2016-06-28 11:29:34 +0000 UTC]
Good work, did you try walk camera ( up and down, like step by step and change speed like run and quit).
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phraught In reply to anul147 [2016-06-28 15:26:58 +0000 UTC]
No - besides being hard to do well - the point of view was intended to be a small, hovering drone. I've also read that trying to do steps in 3D (especially VR - which I hope to do more of) can be very jarring and uncomfortable.
Thanks for watching!
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anul147 In reply to phraught [2016-06-28 18:34:53 +0000 UTC]
U welcome i hope u will make movie with short storY
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phraught In reply to anul147 [2016-06-28 22:36:41 +0000 UTC]
Well - I did have something in mind - related to this:
Mature Content
But I lost the original sessions, so I'd need to start over. It would be the third and final part of the story.
Working on another one for now - but... we'll see.
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phraught In reply to metalmustaine [2015-08-06 23:32:40 +0000 UTC]
? - Oh, I see - it's a game. This is a DAZ model - I'll post the details later. I suppose it could have been used in the game - or maybe just looks similar.
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CYBERSATRE [2015-08-06 13:53:14 +0000 UTC]
Lookin' Really Good
(and the last one too)
Really like the way the lights 'flicker' on; Nice Touch.
Alas, Anaglyph is still my only 3D option, so I will
be waiting with baited breath.
(where the hell does that expression come from?
may have to look it up... lol)
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phraught In reply to CYBERSATRE [2015-08-06 16:28:50 +0000 UTC]
Well I'm going to be a bit busy the next few days, but mostly I just need to set it up and run my make3D script for the anaglyph - I'll get that posted most likely in the next couple of days.
I think it's "bated" - "baited" would be more like if you'd been eating a lot of minnows...
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CYBERSATRE In reply to phraught [2015-08-06 17:25:55 +0000 UTC]
Finally had to look it up
Your right on the correct spelling ;
Bated is simply is short for Abated;
So, "Waiting with Abated Breath", makes perfect sense.
Almost synonymous with "Breathlessly Awaiting", Etc...
First known use of "bated" : Shakespeare.
Not a surprise, guy was always adding words to the English language.
Interestingly, the spelling 'baited' is not uncommon since the late
20th Century; so I may have gotten it from that.
But also, as I do like my Sardines occasionally;
I actually could be waiting with 'Baited' breath
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phraught In reply to CYBERSATRE [2015-08-06 19:56:21 +0000 UTC]
Ah - cool. You know, I actually started to say "sardines"...
Language - we rely on it for so much, but are any of us really its master?
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