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Published: 2011-08-09 10:50:17 +0000 UTC; Views: 2916; Favourites: 19; Downloads: 41
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Description
All 48 mechs for the game. These are the images I use for damage display in game. Can you guess all the mechs?I hope it's not too unclear.
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Comments: 12
StridersStrikersTeam [2011-08-10 08:56:58 +0000 UTC]
Again, this is very impressive. I don`t have time to guess all the guys right now, but its on my list. You did an incredible job putting all this detail into your project!
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ironscythe [2011-08-09 18:05:14 +0000 UTC]
By the numbers: Marauder II, Battlemaster, Atlas, Awesome, Stalker, Fafnir, Mauler, Highlander, Banshee, Flashman, Archer, Axman?, Crab, Champion, Grasshopper, Warhammer, Catapult, Dragon, Cyclops, King Crab, Centurion, Cicada, Enforcer, Firestarter, Griffin, (something), Trebuchet, Locust, Jenner, Wolfhound, Raven, Stinger, Urbanmech, Valkyrie, Vindicator, Wasp, Panther, Wolverine, Nightsky?, Whitworth, Commando, (something), Shadowhawk, 3 mechs I can't identify, and the Hunchback.
How's that?
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ironscythe In reply to ironscythe [2011-08-09 18:07:49 +0000 UTC]
Wait, I take it back. That's not a Nightsky, it's an Assassin.
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pickledtezcat In reply to ironscythe [2011-08-10 01:03:37 +0000 UTC]
Nearly all correct.
( 1 . Marauder II ( 18 . Catapult ( 35 . Valkyrie
( 2 . Battlemaster ( 19 . Dragon ( 36 . Vindicator
( 3 . Atlas ( 20 . Cyclops ( 37 . Wasp
( 4 . Thug ( 21 . King Crab ( 38 . Wolfhound
( 5 . Stalker ( 22 . Centurion ( 39 . Wolverine
( 6 . Rifleman ( 23 . Cicada ( 40 . Assassin
( 7 . Mauler ( 24 . Commando ( 41 . Whitworth
( 8 . Highlander ( 25 . Firestarter( 42 . Clint
( 9 . Banshee ( 26 . Griffin ( 43 . Phoenix Hawk
( 10 . Flashman ( 27 . Hussar ( 44 . Shadow Hawk
( 11 . Archer ( 28 . Javelin ( 45 . Hermes (II)
( 12 . Bombardier ( 29 . Locust ( 46 . Wyvern
( 13 . Crab ( 30 . Jenner ( 47 . Spider
( 14 . Champion ( 31 . Panther ( 48 . Hunchback
( 15 . Grasshopper ( 32 . Raven
( 16 . Marauder ( 33 . Stinger
( 17 . Warhammer ( 34 . Urbanmech
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ironscythe In reply to pickledtezcat [2011-08-10 02:49:51 +0000 UTC]
I never would've guessed the Hussar. It's too tall and narrow. I'm ashamed that I couldn't get all those smaller humanoid mechs...they're just all so generic-looking in silhouette.
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pickledtezcat In reply to ironscythe [2011-08-10 06:19:36 +0000 UTC]
I made some changes to the hussar Early on to make it fit to one of the existing skeletons I'm using. I had to change it to have a torso twist and I made it a bit different over all. Many of the human like mechs are quite similar.
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prdarkfox [2011-08-09 11:57:18 +0000 UTC]
Some of them have very little contrast, and seem too bright as a result. As such I can't identify half of the units.
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pickledtezcat In reply to prdarkfox [2011-08-09 12:42:23 +0000 UTC]
However, some ended up with too much contrast, and have too much black.
I had some trouble getting the best image, and this is double the actual size of the HUD images. The other problem is they are not to scale, so you can't guess the weight either. Oh well, stuff to learn for the next project.
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prdarkfox In reply to pickledtezcat [2011-08-09 21:03:26 +0000 UTC]
What you could do is make it all one solid color with its separated bodyparts, sort of how MechWarrior 4: Vengeance and Black Knight does it.
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pickledtezcat In reply to prdarkfox [2011-08-10 01:06:35 +0000 UTC]
I think then it would loose even more detail.
I had a go today at up-sizing them by 200% and retaining all of the original detail (instead of making high contrast versions. But actually despite doubling the drain on resources, it doesn't actually look that much better. SO I'll stick with this version for now. Once you play the game a few times you can start to recognize the different mechs from the damage readout.
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prdarkfox In reply to pickledtezcat [2011-08-10 12:56:28 +0000 UTC]
Alrighty then, I'll take your word for it.
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