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Published: 2013-03-29 15:39:15 +0000 UTC; Views: 25842; Favourites: 628; Downloads: 585
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Description
Looked at a fire in slow motion, and applied what I saw to a symbolized fire.Related content
Comments: 41
roxannewolf99 [2021-08-26 03:59:54 +0000 UTC]
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Gecko1993 [2018-05-09 12:20:52 +0000 UTC]
The fire animation is actually impressive! The nice use of 3 colors per sprite & sprite stacking is rather impressive. I would like to see this used in a Nintendo Entertainment System game for sure! Only 1 thing I would change about the fire is maybe add a red outline? The base-as it uses 3 colors to me is respectful to the limitations of the Nintendo hardware. With more practice, I would say that this would be an awesome fire.
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calm50 [2016-05-22 15:30:25 +0000 UTC]
Is there any chance I can take the fire and modify it? will give credit to origlinal
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Pix3M In reply to calm50 [2016-05-26 06:04:08 +0000 UTC]
Eh, why not. Part of learning is using examples as inspiration. The inspiration for this one was a slow-mo video of a fire
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Kyudan62 In reply to Pix3M [2017-07-25 03:55:55 +0000 UTC]
Is there a way you could sort of make a fireball projectile very similar to these? I'm working on a GameMaker project and the fire ball projectile I use isn't too fitting. Also, when I import the gif to GameMaker, it gets... weird.
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McBrayerDontCare [2015-12-06 19:58:41 +0000 UTC]
how many frames did you use to make this
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Kyudan62 In reply to Pix3M [2017-07-25 03:56:26 +0000 UTC]
Putting the gif in GameMaker Studio makes it weird.
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Enivlens [2014-09-21 12:36:11 +0000 UTC]
How did you put the animation together? Its AWESOME!
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iansonwheels [2014-09-05 22:00:14 +0000 UTC]
Really love how it breaks off and makes a smooth, continuous loop
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ArcaneRaven [2014-01-25 13:10:28 +0000 UTC]
whats the fps and number of frames? Looks good btw!
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Pix3M In reply to ArcaneRaven [2014-01-25 20:39:54 +0000 UTC]
Should be eight frames, and fps, and it should be running around 16-17 fps
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MiningForDegus [2013-07-08 16:43:36 +0000 UTC]
o>o
MUST... watch -turns into rabid pixel fan-
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Free-Falling [2013-06-28 19:16:51 +0000 UTC]
I'm having trouble making flame particles for a game I'm working on. Do you have any tips and tricks you'd be willing to share? :3
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Pix3M In reply to Free-Falling [2013-06-29 03:58:56 +0000 UTC]
Most stuff that moves keep the same volume as it moves. For many fuel sources, fire doesn't work this way because it is not quite the same physical matter in a form of a gas, liquid, or solid. You can get a convincing fire by making it grow and shrink in waves.
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QuickSand5 [2013-05-13 12:06:50 +0000 UTC]
god damn. im so jelly i can't do fire animation for shit. this really does look awesome, specially the torch, exactly how i'd think fire would er.. burn.
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Pix3M In reply to QuickSand5 [2013-05-13 13:41:34 +0000 UTC]
The trick is to let the volume of the fire change as it animates, and how fire (at least that particular slow-mo vid of a fire I saw) behaves like waves.
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QuickSand5 In reply to Pix3M [2013-05-14 11:44:08 +0000 UTC]
i guess next time i attempt animated pixel fire I'll take this into consideration :3 thanks
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newflutterpie In reply to Sentinentcodex [2015-11-18 02:48:29 +0000 UTC]
I loved that game! Never beat the damned thing tho.
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Pixelkh1 [2013-03-29 22:50:25 +0000 UTC]
The torchflame looks very good, though at the bigger flame, wouldn't the two parts meet up on some point?
I'm starting to see banding and clusters everywhere because of you.
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Pix3M In reply to Pixelkh1 [2013-03-29 23:02:41 +0000 UTC]
I mostly wasn't really caring about whether the campfire made total sense and I mostly cared about making it look good. I wonder how one big campfire would look though...
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Pixelkh1 In reply to Pix3M [2013-03-29 23:11:44 +0000 UTC]
Fires can get pretty big, would require some skill to animate it so it's not too repetitive and the chunks of fire not too big or too small..
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Pix3M In reply to Pixelkh1 [2013-03-29 23:55:17 +0000 UTC]
At this tiny scale, animating a fire shouldn't be terribly difficult... it should probably take like 3 min of work or something for something around the size of the torch fire. Probably exaggerating but you get the idea. I don't think a huge fire should be 'difficult' if I know how a fire works to get as far as I did with this study.
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