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Pix3M β€” Fire animation studies

Published: 2013-03-29 15:39:15 +0000 UTC; Views: 25842; Favourites: 628; Downloads: 585
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Description Looked at a fire in slow motion, and applied what I saw to a symbolized fire.
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Comments: 41

roxannewolf99 [2021-08-26 03:59:54 +0000 UTC]

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Gecko1993 [2018-05-09 12:20:52 +0000 UTC]

The fire animation is actually impressive! The nice use of 3 colors per sprite & sprite stacking is rather impressive. I would like to see this used in a Nintendo Entertainment System game for sure! Only 1 thing I would change about the fire is maybe add a red outline? The base-as it uses 3 colors to me is respectful to the limitations of the Nintendo hardware. With more practice, I would say that this would be an awesome fire.

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calm50 [2016-05-22 15:30:25 +0000 UTC]

Is there any chance I can take the fire and modify it? will give credit to origlinal

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Pix3M In reply to calm50 [2016-05-26 06:04:08 +0000 UTC]

Eh, why not. Part of learning is using examples as inspiration. The inspiration for this one was a slow-mo video of a fire

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Kyudan62 In reply to Pix3M [2017-07-25 03:55:55 +0000 UTC]

Is there a way you could sort of make a fireball projectile very similar to these? I'm working on a GameMaker project and the fire ball projectile I use isn't too fitting. Also, when I import the gif to GameMaker, it gets... weird.

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McBrayerDontCare [2015-12-06 19:58:41 +0000 UTC]

how many frames did you use to make this

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Pix3M In reply to McBrayerDontCare [2015-12-07 07:04:55 +0000 UTC]

eight frames

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Kyudan62 In reply to Pix3M [2017-07-25 03:56:26 +0000 UTC]

Putting the gif in GameMaker Studio makes it weird.

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Libra-Heart [2015-04-20 07:15:24 +0000 UTC]

Β 

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lolke12 [2015-03-12 00:03:16 +0000 UTC]

nice, smoothΒ 

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lndubitably [2014-11-20 10:11:12 +0000 UTC]

Simplistic, but awesome~!

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Enivlens [2014-09-21 12:36:11 +0000 UTC]

How did you put the animation together? Its AWESOME!

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iansonwheels [2014-09-05 22:00:14 +0000 UTC]

Really love how it breaks off and makes a smooth, continuous loop

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Zireael07 [2014-06-10 07:33:54 +0000 UTC]

This is brilliant!

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chuchuchuso [2014-03-25 11:05:41 +0000 UTC]

I really like.

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cmota123 [2014-03-10 14:24:34 +0000 UTC]

May I use this for a game I am making

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ArcaneRaven [2014-01-25 13:10:28 +0000 UTC]

whats the fps and number of frames? Looks good btw!

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Pix3M In reply to ArcaneRaven [2014-01-25 20:39:54 +0000 UTC]

Should be eight frames, and fps, and it should be running around 16-17 fps

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RomanOrLove [2013-07-21 19:34:34 +0000 UTC]

I like it!)

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MiningForDegus [2013-07-08 16:43:36 +0000 UTC]

o>o
MUST... watch -turns into rabid pixel fan-

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Free-Falling [2013-06-28 19:16:51 +0000 UTC]

I'm having trouble making flame particles for a game I'm working on. Do you have any tips and tricks you'd be willing to share? :3

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Pix3M In reply to Free-Falling [2013-06-29 03:58:56 +0000 UTC]

Most stuff that moves keep the same volume as it moves. For many fuel sources, fire doesn't work this way because it is not quite the same physical matter in a form of a gas, liquid, or solid. You can get a convincing fire by making it grow and shrink in waves.

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Free-Falling In reply to Pix3M [2013-06-29 19:45:29 +0000 UTC]

Thanks so much! :3

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BTHOT [2013-06-15 11:54:02 +0000 UTC]

Very well done.

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Teremiao [2013-05-15 18:00:06 +0000 UTC]

Very effective

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QuickSand5 [2013-05-13 12:06:50 +0000 UTC]

god damn. im so jelly i can't do fire animation for shit. this really does look awesome, specially the torch, exactly how i'd think fire would er.. burn.

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Pix3M In reply to QuickSand5 [2013-05-13 13:41:34 +0000 UTC]

The trick is to let the volume of the fire change as it animates, and how fire (at least that particular slow-mo vid of a fire I saw) behaves like waves.

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QuickSand5 In reply to Pix3M [2013-05-14 11:44:08 +0000 UTC]

i guess next time i attempt animated pixel fire I'll take this into consideration :3 thanks

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Umbreon0 [2013-05-03 23:08:14 +0000 UTC]

Exquisite

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Sentinentcodex [2013-04-05 18:06:16 +0000 UTC]

Looks like something from Cave Story

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newflutterpie In reply to Sentinentcodex [2015-11-18 02:48:29 +0000 UTC]

I loved that game! Never beat the damned thing tho.

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alinaphobic [2013-04-04 02:27:03 +0000 UTC]

very nice!

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CraftyPixel [2013-04-03 21:26:56 +0000 UTC]

- Nice Job -

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darkslyer7raven [2013-04-03 20:31:26 +0000 UTC]

super cool!

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Twistedsnail [2013-04-03 06:59:21 +0000 UTC]

That's very cool

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spasquini [2013-04-03 06:02:56 +0000 UTC]

Very nice and smooth!

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Pinkedalink [2013-04-03 04:16:31 +0000 UTC]

Well that is lovely!

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Pixelkh1 [2013-03-29 22:50:25 +0000 UTC]

The torchflame looks very good, though at the bigger flame, wouldn't the two parts meet up on some point?
I'm starting to see banding and clusters everywhere because of you.

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Pix3M In reply to Pixelkh1 [2013-03-29 23:02:41 +0000 UTC]

I mostly wasn't really caring about whether the campfire made total sense and I mostly cared about making it look good. I wonder how one big campfire would look though...

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Pixelkh1 In reply to Pix3M [2013-03-29 23:11:44 +0000 UTC]

Fires can get pretty big, would require some skill to animate it so it's not too repetitive and the chunks of fire not too big or too small..

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Pix3M In reply to Pixelkh1 [2013-03-29 23:55:17 +0000 UTC]

At this tiny scale, animating a fire shouldn't be terribly difficult... it should probably take like 3 min of work or something for something around the size of the torch fire. Probably exaggerating but you get the idea. I don't think a huge fire should be 'difficult' if I know how a fire works to get as far as I did with this study.

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