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Published: 2011-01-02 12:34:20 +0000 UTC; Views: 6592; Favourites: 34; Downloads: 0
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Description
Some screenshots taken from a turnaround I recorded using Unreal Development Kit. I used After Effects to key the background out, adjust the overall colour and add a slight bloom effect.I removed the white lace and ruffle layer of the skirt because I was having issues with the physics for them. I may reattach them if I can get my head around UDK's physics setup. I still intend to redo the hair texture some time.
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Comments: 19
MaEmon-knows [2014-03-07 14:50:58 +0000 UTC]
man I am still amased by how fucking good this looks
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Jusey1 [2013-02-14 02:28:55 +0000 UTC]
Nice. Still remember any tricks and such for creating characters?
Been working on a character and getting him into the UDK, and such... Just having some issues, I guess you can say.
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Pixel511 In reply to Jusey1 [2013-06-14 16:55:40 +0000 UTC]
Sorry for the late reply. It's been a while but my memory is usually pretty good. I'd have to know what the exact issues are to be able to help. I'm kinda busy so I'm not sure if I can get back to you quickly. Chances are you can also find help on the UDK forums anyway. Good luck!
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Jusey1 In reply to Pixel511 [2013-06-23 04:07:32 +0000 UTC]
Whoa! You are kinda late... Like "Doc in Red VS Blue" type of late...
Other words, I've figured it out and I'm all good now.
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Pixel511 In reply to Jusey1 [2014-02-23 02:23:25 +0000 UTC]
Sorry. Better late than never, though!
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TopHatGuyXD [2012-10-10 06:10:46 +0000 UTC]
I....SOOOO.......NEED!!!!
very amazing, wish i had skills as mad as this
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Pixel511 In reply to TopHatGuyXD [2012-10-16 03:08:32 +0000 UTC]
I think it's important to define and remember methods for achieving what you aim to do, and understand the purpose and theory behind it. Using pro models for reference also helps a lot. It gives you an idea of how you should go about doing things.
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Pixel511 In reply to NicolasGuzman [2011-08-28 12:58:08 +0000 UTC]
Thanks I think UDK has changed a lot since I last used it, so I probably wouldn't be of much help. I highly recommend watching the tutorials at 3dbuzz.com, they should have enough info to get anyone started.
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NicolasGuzman In reply to Pixel511 [2011-09-02 19:19:10 +0000 UTC]
I'll sure check them out, thank you bro.
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mightyenigma [2011-05-03 08:46:03 +0000 UTC]
UDK does real-time Subsurface Scattering. Not as precise as a 3D asset devpackage, but it's gotta run at 30 fps
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johnnydwicked [2011-05-01 19:24:35 +0000 UTC]
Holy cow...this is rendered done in UDK? Cuz it looks like there's some sss on the skin...damn! that's pretty good that you can fake that effect in UDK! XD
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Pixel511 In reply to johnnydwicked [2011-05-15 22:05:22 +0000 UTC]
Yeah, I used a great SSS shader that was posted on the UDK forums. That was before it supported sub-surface scattering officially. I haven't gotten around to looking at the newest UDK yet, but it has a lot of new stuff including proper realtime hair/cloth simulation with collision... I just wish they'd implemented it earlier. The unofficial SSS still ran smoothly on my PC with the 60 FPS before, I've no idea what the official one is like.
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johnnydwicked In reply to Pixel511 [2011-05-19 03:12:12 +0000 UTC]
That sounds awesome. I didn't know that UDK supported SSS shader; it's amazing that it can run that in games.
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Pixel511 In reply to johnnydwicked [2011-05-19 13:52:23 +0000 UTC]
More games are using it now. Vindictus/Mabinogi Heroes uses the Source Engine and that has SSS. The Sims Medieval also supports it now.
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Pixel511 In reply to johnnydwicked [2011-06-20 15:22:29 +0000 UTC]
It certainly does make skin look so much nicer.
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