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#papermariostickerstar #boardroomsuggestion #meme #papermario #newpapermario #papermariocolorsplash
Published: 2016-10-06 22:05:38 +0000 UTC; Views: 2608; Favourites: 33; Downloads: 0
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EDIT: I have now given Color Splash a good bit of play time and must admit that it's a pretty fun game. The writing, experience system, Huey as a character, and much more easily exceeded my expectations. Mind you, I still hate Sticker Star and Paper Jam, and I will continue to fight for another TTYD-formula entry. Just, please, no one misconstrue this as primarily targeting Color Splash.So, although some copies of it have apparently been leaked on the Wii U eShop early, tomorrow was supposed to be the release of Paper Mario: Color Splash. Like most longtime fans of the series, I dreaded it straight from when it was announced up to a few days before its release when Nintendo finally stopped messing around and released gameplay footage that actally revealed how not terrible it was. The reason so many people hated it until then (and that many others still do) is the fact that it obviously takes after its infamous immediate predecessor, Paper Mario: Sticker Star, as opposed to any of the first three games, which are why most of us are even fans in the first place. Seriously, there is some major sentiment against the direction the series is taking right now. Sticker Star, with its carbon-copy Toad NPCs, pointless guessing-game puzzles, a battle system that was unbalanced and had no incentive to actually battle, and most of all, the almost total lack of story, was more than enough of an embarrassment to turn the series' fans against it. The recent crossover with Mario & Luigi, which had many of the same problems, didn't help either. So it's natural that fans don't react well to the fact that they're getting another New Paper Mario entry instead of what they want.
Luckily, it looks like Nintendo has patched up many of the problems Sticker Star had, to the point where it's actually, if maybe not much of a Paper Mario game, a decent game in general. That's not what this meme is about. It's about the fact that they made another Sticker Star at all. They clearly know that the fans are giving them input (after all, they added an experience system and those atrocious Enemy Cards that they thought could pass for partners), but they adamantly refuse to go back to the formula that worked so well for the first two games. It's sad to see them sabotaging themselves, really.
www.change.org/p/nintendo-let-…
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Comments: 28
schizmatic [2016-11-25 20:45:00 +0000 UTC]
Throwing Enemies Out Windows could make an amazing game!
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Z4YK0T1K [2016-11-20 20:17:34 +0000 UTC]
I sure wish that Nintendo can go back to the TTYD formula they once had for the old Paper Mario games... I'm not a nostalgiatard, though.
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Platypusofdoom In reply to Z4YK0T1K [2016-11-20 20:51:44 +0000 UTC]
Man, if they made another TTYD-formula game I could literally die immediately after finishing it with no regrets.
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Magicloud2344 [2016-11-02 13:53:32 +0000 UTC]
I want another TTYD really bad. Wish Miyamoto didn't get involve on the development of Sticker Star.
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Star-Yoshi [2016-10-31 05:15:53 +0000 UTC]
While they definitely didn't live up to expectation, I think you're not being fair to either Sticker Star or Color Splash. Sticker Star was a disappointment in Paper Mario sense, but was still a somewhat passable game in general. Color Splash is a step up, very enjoyable and, dare I say it, a good entry to Paper Mario.
Which bring me to my point: I think not returning to the original formula is a good thing - It allows more room for experiment and new possibilities, just not in the way SS was. It's the same why SPM was a great game, despite not following the standards TTYD set.
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Platypusofdoom In reply to Star-Yoshi [2016-10-31 21:20:38 +0000 UTC]
Well, honestly, every opinion here except the one for Sticker Star is pretty dang hyperbolic. Sticker Star was disappointing- that's pretty much a consensus among the Paper Mario community. As for Color Splash, I have to agree that it's fixed tons of the problems its predecessor had. There's still plenty I don't like, such as Things still being around and the Koopalings taking the place of what could have been some very creative bosses, but it's definitely better. If it was what had been published back in 2012 instead of Sticker Star, many people probably would have had no problem with it whatsoever. Heck, I actually have bought it now... used, because I still refuse to give Nintendo money for it. as you can see, I'm kind of conflicted about my opinion of it myself...
My real problem with it : There's really no reason Nintendo couldn't have added new mechanics to and built off of the classic formula instead. It's what the fanbase clearly would have preferred. So yeah, I'm going to keep fighting for another entry in that style, even if after three consecutive off-formula games it's probably not going to happen.
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Star-Yoshi In reply to Platypusofdoom [2016-11-01 05:23:35 +0000 UTC]
I have to ask, what's wrong with Things being in Paper Mario?
I suppose the underlying issue is Paper Mario's (alongside M&L's, to a slightly lesser extent) nature as a experimental series. Every Paper Mario so far has been very unique, if not a heavy extension of an old one. I'ts the same reason why pre-2012 Sticker Star was rejected. Just saying, Nintendo's mantra probably isn't the "if it's not broken, don't fix it" type.
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Platypusofdoom In reply to Star-Yoshi [2016-11-01 21:10:10 +0000 UTC]
Well, in my opinion, the Things in Sticker Star caused two major problems. First, they made battles completely unbalanced. Most of the damage ones were OP enough to basically be a free pass out of any non-boss battle. And with the boss battles, it was even worse, because Thing stickers were pretty much the only way to deal reasonable amounts of damage. The second problem was that puzzles involving them were so often borderline guessing games. The one with the Goat eating the trash pile was a good example of this, as was the entire final Bowser battle sequence, which was insanely hard unless you happened to bring exactly the right Things and then used them in exactly the right order. Again, this isn't really true about Color Splash. The second problem has pretty much been resolved; I still have reservations about the first, but now that regular cards are stronger too it's not nearly as bad.
And yes, Paper Mario has a de facto status as "experimental series". And I can't really say that anything that resulted in Super Paper Mario can be all bad. But why only experiment here? Why can't they add exciting twists to, say, the ridiculously monotone core Mario series and let Paper Mario fans see the same formula happen more than two times?
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Star-Yoshi In reply to Platypusofdoom [2016-11-02 05:00:50 +0000 UTC]
Hm, I could see why that was a problem. I like Things as an idea, really, they bring a meta-self-awareness to the Paper World they reside in.
It's a common practice in business, actually: one mainstream for stable revenue that is used to support the other experimental, test-the-water one, which in turn push the limits of both. And by the core Mario series, do you include the 3D game like 64, Sunshine, Galaxy or just the sidescroller one?
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Platypusofdoom In reply to Star-Yoshi [2016-11-02 18:02:52 +0000 UTC]
Yeah, it was weird in the first few games how no one ever realized they were made of paper. I mean, there are a lot of people who say them realizing it now is worse, which is mostly because Sticker Star did it so badly with all those lame paper puns. But that doesn't mean it can't be done well...
Personally, I think of just the 2D games as the core series, but I have seen others include those ones as well (and I have to admit, many of those did introduce some cool mechanics).
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DarkPlaceHospitalPLC [2016-10-07 07:02:42 +0000 UTC]
The problem is economics. While we might be fans of PM46, TTYD and SPM, SS outsold all of them since the 3DS is the most successful out of all those consols. So, on paper SS is the most successful PM game. It sucks, but that's what they are using to inform the development of Colour Splash.
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Platypusofdoom In reply to DarkPlaceHospitalPLC [2016-10-07 13:48:20 +0000 UTC]
That was a pretty unfortunate development, yeah. If I do ever buy Color Splash, this is why I'll be looking for a used copy.
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cubic2001x In reply to DarkPlaceHospitalPLC [2016-10-07 10:36:12 +0000 UTC]
Nope, SPM sold the best and Wii is more successful, than 3DS. Why isn't Color Splash a 2D-3D Platformer-RPG like it, then?
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DarkPlaceHospitalPLC In reply to cubic2001x [2016-10-07 14:06:52 +0000 UTC]
I thought it was SS sold more than SPM - what were your sources?
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cubic2001x In reply to DarkPlaceHospitalPLC [2016-10-07 18:36:51 +0000 UTC]
Everyone knows that, here are some:
vgsales.wikia.com/wiki/Paper_M…
www.reddit.com/r/papermario/co…
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DarkPlaceHospitalPLC In reply to cubic2001x [2016-10-08 19:03:38 +0000 UTC]
Ah yes. But SS sold more than PM64 and TTYD - hence their resolution to stick to it. I wonder if this would be shaken if PMCS shows poor sales?
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cubic2001x In reply to DarkPlaceHospitalPLC [2016-10-08 21:39:27 +0000 UTC]
Could bee I think it's an improvement over SS, they even made me like my most hated thing in SS - paperization.
The "find all the colorless spots" is also a plus, I like exploring every corner.
But I still don't find the idea about "find a thing, place it somewhere" good.
+ enemy cards running from bosses is a big disappointment. I'm a kind of a person, who saves special attacks on special enemies, so ¯\_(ツ)_/¯
Bosses are pretty generic, the final boss doesn't have any final form (Dreamy Bowser, Shiny RoboBowser, Super Cardboard Monster Bowser) He just grows in size (the black paint thing doesn't count, he stays like that all the time.)
But I like him being controlled, it's less generic, than SS
However, what I hated was when Peach said something like "I hope Bowser learned his lesson" Hey smart-ass princess, what lesson could he learn? It wasn't his doing. He didn't even want to do anything evil.
Huey is a big Improvement from Kersti. While the latter wanted you to be sad about her sacrifice, the former actually didn't want that. He told you that everything will be OK, without any regret. It'd be better if in SS, Mario didn't wish for Kersti to be back, but rather for Huey ツ
Sooooo.... I think if I'll get a Wii U, I will buy it used
Phew... I'm sorry for telling you half of my opinion on the game, thanks for reading (If you did)
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DarkPlaceHospitalPLC In reply to cubic2001x [2016-10-13 21:22:03 +0000 UTC]
I can't see myself paying full price for it either.
I'm not expecting a straight sequel to SPM - the character party in your pocked with the Pixls worked well as a one off but I can see why you wouldn't want to re-tread it.
But an actual meaningful party like in TTYD can always be done and it would be good to be able to have a main protagonist you can swap too so you can be someone other than Mario.
As for a new story - why on earth can't we have Paper Luigi and the Curse of the Chestnut King?
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cubic2001x In reply to DarkPlaceHospitalPLC [2016-10-15 17:18:11 +0000 UTC]
Could be amazing to use Bowser, Luigi, Peach and lots of their personal abilities in Turn-Based combat
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SpaceDimentio [2016-10-07 04:20:19 +0000 UTC]
Too true (I just want the original characters and story back man)
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WingedBlueShell [2016-10-07 03:45:21 +0000 UTC]
While I heard a lot of good things about Color Splash, I think the majority of voices Ive heard still wish for a return of TTYD. While Color Splash is way more presentable and fun and the writing is terrific, the story is lacking (from what Ive heard) and the gameplay turns out to be too complicated.
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Platypusofdoom In reply to WingedBlueShell [2016-10-07 13:46:09 +0000 UTC]
Yeah, I've been watching a lot of Color Splash gameplay on YouTube lately, and they have made a pretty big improvement from Sticker Star. The puzzles, the environments, even some of the chapter-sized story arcs are sort of interesting. Still, they've got quite a ways to go, and as long as most fans still miss the older series, I don't think any New Paper Mario is going to be universally accepted any time soon.
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WingedBlueShell In reply to Platypusofdoom [2016-10-07 17:58:15 +0000 UTC]
I agree. The fans will jsut keep complaining and even if Nintendo goes "LETS MAKE IT AS MUCH AS TTYD AS POSSIBLE" the other spectrum of the fandom will turn around and go "BWEEHHH WHY IS IT THE SAME AS TTYD". I might be a bit on the TTYD side though. The thing is, I love Color Splash. I am HYPE for playing it. But the voices of people cant be ignored. If the majority wants partners and an RPG, let them have it for gods sake. The writing is absolutely fantastic and Nintendo shouldnt be actively trying to avoid the "story" aspect.
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Platypusofdoom In reply to WingedBlueShell [2016-10-07 20:11:14 +0000 UTC]
A divided fanbase is really to be expected if you have two entirely different sets of games under one title, but that doesn't make it any less annoying. Personally, I've got to admit Color Splash doesn't look bad, and I'm thinking about buying it once I've worked through the current pile of games I want to play and already have. But if I do, I'll probably be looking for a used copy so Nintendo won't have one more sale toward assuming that the fans prefer it to TTYD.
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WingedBlueShell In reply to Platypusofdoom [2016-10-08 01:18:47 +0000 UTC]
I've played it for a bit and it's absolutely fantastic and fun!
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Platypusofdoom In reply to WingedBlueShell [2016-10-08 02:50:05 +0000 UTC]
Actually, I did take a look at your stream today for a while (not for too long, since I'm trying to avoid spoilers in case I do buy it), and I have to say, it was pretty entertaining! Still, I'm probably going to sleep on it until the price drops a bit or I can find it used. I'm not in much of a hurry because, as I mentioned, I already have a bunch of other games I want to get around to.
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WingedBlueShell In reply to Platypusofdoom [2016-10-08 06:07:56 +0000 UTC]
Maybe Ill sell my copy when I actually do make it to 100 percent it.
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