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Platypusofdoom — PM2D- The Partners

Published: 2016-08-15 21:04:10 +0000 UTC; Views: 3139; Favourites: 28; Downloads: 8
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Description Here's yet another thing that I've been meaning to update for a while. Originally, every partner had their own profile, but now that it takes me so much longer to draw them, I figured it was more practical to finish them all off at once.

EDIT 11-13-16: The complete battle stats for all the partners are now added. Now I just have to get to their bios and this will actually be done! All stats are written in Normal Rank / Super Rank / Ultra Rank format.


Parri

 HP: 15/30/40
RESIST: air, VULNERABLE: none

 Headbonk- Double-jump on an enemy with your hard head.
  Target: One non-spiked enemy
  Action Command: Press A just before landing first jump.
  Deals 2 / 3 / 4 damage, then the same amount again if the Action Command hits.

 Multibonk (3 FP)- Headbonk off every enemy in succession.
  Target: Every enemy, starting at the front. Spiked enemies counter.
  Action Command: Press A just before landing first jump.
  3 / 5 / 7 damage, and make another attack on the next enemy down the line, until the action command misses or every enemy has been hit.

 Swoop (2 FP)- Fly into the enemy target where it’s vulnerable.
  Target: One enemy. May be spiked, but not protected.
  Action command: Press A just before slamming into the enemy.
  NA / 4 / 6 damage on hit

 Star Stun (8 FP)- Use a telescope to beam blinding starlight at enemies and stun them.
  Target: All enemies
  Action Command: Press A when the cursor passes over each enemy
  All targets for whom the Action Command hits are immobilized for 2 turns.

 Field Power- Carries Mario across small gaps.

Molissa

 HP: 15/25/35
RESIST: earth, VULNERABLE: none

 Rock Toss- Pull a rock from the ground and hurl it at an enemy.
  Target: Any enemy, even flying and protected ones
  Action Command: Press A just before throwing the rock, and again just before it hits.
  3 / 5 / 7 damage on hit, or 2 / 4 / 6 damage if the first Action Command hits and the second doesn't.

 Rock Barrage (3 FP)- Pelt all opponents with rocks.
  Target: All enemies
  Action Command: Press A repeatedly
  Deals between 0 and 2 / 4 / 6 damage to all enemies.

 Tunnel Tremor (3 FP)- Drop underground and dig to create an earthquake.
  Target: All ground enemies
  Action Command: Press Down repeatedly
  Deals between 0 and NA / 3 / 5 damage to all enemies and flips shelled enemies.

 Heart Harvest (9 FP)- Plant flowers that release HP when they bloom.
  Target: Mario or herself
  Action Command: Press A when each of four star icons light up
  The target regains 4 HP immediately and 4 HP per turn for a number of turns equal to the number of Action Commands hit.

 Field Power: Digs holes through soft ground such as dirt, snow, and gravel.

Cap’n Blooty

 HP: 20/35/45
RESIST: water, VULNERABLE: electric

 Sword Slash- Perform a basic slicing technique on one enemy.
  Target: Frontmost grounded enemy.
  Action Command: Hold Left until star icon lights up.
  Deals between 1 and 3 / 5 / 7 damage.

 Sword Thrust (4 FP)- Perform a deadly jabbing attack on one enemy.
  Target: Frontmost grounded enemy
  Action command: Hold Left until star icon lights up.
  Deals 6 / 9 / 12 damage on hit, or 1 / 2 / 3 damage on miss.

 Sword Whirl (3 FP)- Spin quickly with your sword to make enemies dizzy while attacking them.
  Target: Frontmost grounded enemy
  Action Command: Rotate Circle Pad repeatedly.
  Deals NA / 5 / 7 damage and inflicts Dizzy status for up to 3 turns.

 Tsunami Drop (7 FP)- A powerful move that deals damage to several enemies with water.
  Target: One enemy
  Action Command: Press A when passing right above the target.
  Deals 10 water damage to the target and 4 water damage to the two enemies on either side.

 Field Power: Uses his sword to slash ropes, vines, wires, and other similar objects.


Sunshine

 HP: 20/30/45
RESIST: fire, VULNERABLE: water

 Solar Slam- Drop onto an enemy from above.
  Target: One non-spiked enemy
  Action Command: Line up the cursor with the enemy.
  Deals 3 / 5 / 7 fire damage on hit.

 Flare Char (2 FP)- Set an enemy on fire, inflicting damage on them every turn.
  Target: One enemy
  Action Command: Press A repeatedly.
  On hit, deals 1 / 3 / 5 fire damage and inflicts Burn effect (2 fire damage per turn) for between 1 and 3 / 3 / 4 turns.

 Burning Aura (5 FP)- Protect an ally with an aura of fire that prevents enemies from getting too close.
  Target: Mario or herself
  Action Command: Hold A to fill a meter, but don’t let it reach the end
  For up to 3 turns, enemies that try to attack the target directly will miss and take 2 fire damage. If the meter reaches its maximum, the target takes 2 fire damage with no other effect.

 Mega Char (7 FP)- Set all enemies on fire for lingering damage.
  Target: All enemies
  Action Command: Press A repeatedly.
  On hit, deals 4 fire damage and inflicts Burn effect (2 fire damage per turn) for between 1 and 4 turns.

 Field Power: Ignites flammable objects such as torches, lanterns, and explosives.


Bombarbell

 HP: 25/35/50
RESIST: none, VULNERABLE: fire

 Flip Kick- Pounce on an opponent with professional-sports-grade power.
  Target: Frontmost grounded and unprotected enemy
  Action Command: Hold A until star icon lights up
  Deals 4 / 5 / 7 damage on hit, 1 damage on miss.

 Bomb (3 FP)- Unleash a trademark Bob-omb explosive blast.
  Target: Frontmost grounded enemy
  Action Command: Press A repeatedly
  Deals between 1 and 6 / 8 / 11 fire damage.

 Power Bomb (6 FP)- A more powerful explosion, complete with a shockwave that hits all enemies. 
  Target: All ground enemies
  Action Command: Press A repeatedly
  Deals NA / 6 / 8 fire damage.

 Fuseball (9 FP)- Inflict damage multiple times with your expert skills in pro sports.
  Target: Any enemy
  Action Command: Press A each time you kick the ball (up to six times).
  Deals 1 damage on each of the first six hits and 8 fire damage to all enemies when the ball explodes on the last hit.

Field Power: Explodes, hitting switches and destroying some walls.


Crystal

 HP: 20/30/40
RESIST: ice, VULNERABLE: fire

 Ice Dash- Perform a freezing body slam that cuts through Defense.
  Target: One unprotected enemy
  Action Command: Press A just before touching the target
  On hit, deals 3 / 5 / 6 ice damage, which ignores up to 4 points of the target’s Defense. On miss, deals 1 / 2 / 3 damage with no pierce.

 Wintery Wind (4 FP)- Blows all foes away from the battle.
  Target: All enemies
  Action Command: Press A repeatedly
  Has between a 0 and 90% chance to remove each enemy from the battle (at all ranks).

 Ice Cube (4 FP)- Protect an ally with a shield of ice, increasing their Defense.
  Target: Mario or herself
  Action Command: Hold Right, Down, Left, and Up in turn until each respective star icon lights up
  Increases Mario’s Defense by 2 for a number of turns equal to NA / the number of action commands hit minus 1 / the number of action commands hit.

 Authority (9 FP)- Summon Freezetail to breathe icy destruction from above.
  Target: All enemies
  Action Command: Press A repeatedly
  Deals between 0 and 7 ice damage to all enemies, which ignores up to 4 points of Defense.

 Field Power: Releases an icy wind that blows obstacles around and cools down hot things.

Boolean

 HP: 30/40/50
RESIST: electric, VULNERABLE: water

 Shock Slap- Zap an enemy with an electrified hand.
  Target: One unprotected enemy
  Action Command: Hold Left until star icon lights up
  Deals 4 / 5 / 7 electric damage on hit, or 2 / 2 / 3 damage on miss.

 Hologram (2 FP)- Turn Mario intangible, causing attacks to miss.
  Target: Mario and himself
  Action Command: Press A right when the star icon appears
  Targets become invisible for 1 turn (at all ranks).

 Charge (4 FP)- Electrically boost an ally’s Attack power.
  Target: Mario or himself
  Action Command: Press the four indicated buttons (can be A, B, or X) when each appears
  Increases Mario’s Attack by 2 for a number of turns equal to NA / the number of action commands hit minus 1 / the number of action commands hit

 Power Surge (10 FP)- A supercharged slap that both damages and paralyzes its target.
  Target: One unprotected enemy
  Action Command: Press Left repeatedly
  Deals 10 damage and immobilizes the target for between 1 and 3 turns.

 Field Power: Turn Mario intangible to avoid all obstacles (except enemies) while not moving.



Sage

 HP: 25/35/45
RESIST: None, VULNERABLE: fire

 Magic Melody- Pelt one enemy with a rapid succession of musical notes.
  Target: Frontmost enemy
  Action Command: Press A in time with the flashing star icon.
  Deals 1 damage up to 5 / 6 / 8 times.

 Sleepy Aria (5 FP)- Perform a lullaby to knock out enemies.
  Target: All enemies
  Action Command: Press A repeatedly
  All enemies fall asleep for between 0 and 3 turns or until they take damage.

 Dazing Draught (4 FP)- Toss a toxic potion with mind-damaging effects.
  Target: One enemy
  Action Command: Press A when the cursor lines up with the enemy.
  On hit, the target is confused for NA / 3 / 4 turns.

 Vital Vial (10 FP)- Use a magic-infused potion to refresh an ally.
  Target: Mario or herself
  Action Command: Rotate the Circle Pad
  Restores up to 12 HP to the target and cures all negative status effects.

 Field Power: Sing a melody that makes enemies fall asleep so Mario doesn’t have to fight them. 


Shylington

 HP: 30/40/55
RESIST: None, VULNERABLE: None

 Cane Whack- Bonk an enemy upside the head like a gentleman.
  Target: Frontmost grounded enemy
  Action Command: Press the indicated button (can be A, B, or X) when it appears
  Deals 5 / 6 / 7 damage on hit, or 2 damage on miss.

 Cane Boomerang (3 FP)- Throw your cane across the screen to hit multiple enemies.
  Target: All ground enemies
  Action Command: Press A repeatedly
  Deals 4 / 5 / 6 damage to all targets.

 Golden Touch (6 FP)- Magically charge your cane and turn an enemy into gold for tons of extra loot.
  Target: Frontmost grounded enemy
  Action Command: Press the indicated button (can be A, B, or X) when it appears
  The target is turned into gold for 3 turns. While gold, their Defense is increased by 1, but if they are defeated, they drop a number of coins equal to their level.

 Inspire (8 FP)- Exert your talent in leadership to summon Shy Guys to fight for you.
  Target: Self
  Action Command: Press Left repeatedly
  Between 1 and 3 Shy Guys appear on Mario’s side. On each turn, right after Shylington moves, each Shy Guy deals 2 damage to the frontmost enemy automatically until they take damage.

 Field Power: Detects the presence of items, badges, or key items in a given area.



Related content
Comments: 8

Legacy-Galaxy [2017-08-20 17:15:50 +0000 UTC]

Sure, make the one Goomba not named Goom-something and have him not Tattle people.

👍: 0 ⏩: 1

Platypusofdoom In reply to Legacy-Galaxy [2017-08-20 20:33:53 +0000 UTC]

His name's Parri because he's a Paragoomba, which is equally cheesy in my opinion. And I rebranded Tattle as a special attack in this game, so now Mario no longer has to swap out partners if he wants to know what something is.

👍: 0 ⏩: 1

Legacy-Galaxy In reply to Platypusofdoom [2017-08-20 20:47:22 +0000 UTC]

oh

👍: 0 ⏩: 0

schizmatic [2016-08-22 20:41:44 +0000 UTC]

Shylington is styling-ton.

👍: 0 ⏩: 1

Platypusofdoom In reply to schizmatic [2016-08-22 21:35:57 +0000 UTC]

Thank you, kind sir. *tips top hat*

👍: 0 ⏩: 0

Marlo404 [2016-08-16 13:06:19 +0000 UTC]

They are all so cute and neatly colored! I especially like Blooty :3

👍: 0 ⏩: 1

Platypusofdoom In reply to Marlo404 [2016-08-16 14:09:20 +0000 UTC]

Thanks! Yeah, Cap'n Blooty isn't amazingly friendly, but he's tough, reliable, and his battle stats are just plain amazing. If this were a real game I think I'd probably have him as my active partner a lot.

👍: 0 ⏩: 1

Marlo404 In reply to Platypusofdoom [2016-08-17 15:43:31 +0000 UTC]

I would use him as my active partner just for his design haha ^^' And this is the reason I am not that good at games involving strategy. 

👍: 0 ⏩: 0