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Published: 2011-10-08 22:58:51 +0000 UTC; Views: 4022; Favourites: 114; Downloads: 9
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Description
I absolutely love Missingno., despite having avoided it for my childhood (my brother lost everything when he caught it...), so I had to do this! Once I had created the "original" Missingno., I thought "Why not do the others too?". This was created in my single player map, Pallet Town, before Creative mode was introduced.Related content
Comments: 17
Alan-G-Brandon [2015-05-19 15:22:54 +0000 UTC]
Neat-o! Missing-No should be a real Pokemon that doesn't corrupt the games & be a legendary, think of the possibilities.
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JaneyKara [2013-12-29 17:50:39 +0000 UTC]
If you delete the "splases.txt" in your Minecraft folder, the yellow text in the title will actually say "Missingno".
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Alan-G-Brandon In reply to JaneyKara [2015-05-27 15:38:12 +0000 UTC]
It also says that in the PS3/PS4 versions as well. So, you ain't the only one.
MISSINGβ’NO should a Legendary just like Zygarde but it does NOT corrupt the game but plays a creepy version of The Shadow Devil from Mega Man Xβ’5. :-D
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gumballwatterson1022 [2013-12-17 19:04:46 +0000 UTC]
OH SH!T ITS MISSINGNO WE'RE SCREWED
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xSagefurx [2013-05-25 00:14:09 +0000 UTC]
I've never seen MissingNo. but I've read about it, it sounds like a cool, risky, little pokemon c: and, I must say, this is an epic job to be made before Creative was implemented ;u;
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DA-Trickster [2012-03-13 07:03:00 +0000 UTC]
Oh my god, I did the exact same thing.
Except in my Yellow MissingNo. I removed all of the white space, since all that is transparent in the sprite.
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OptimisticRebel [2011-10-08 23:15:17 +0000 UTC]
How do you get your grid, so you know where to place each block?
Just interested, as a lot of people do it differently.
I do mine in MS Paint, then >View >Gridlines , and put the zoom up to 400% - perfect squares, then just paste in the reference pic, and scale down, depending how many squares of wool you want to use ^_^
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pltshp In reply to OptimisticRebel [2011-10-08 23:17:11 +0000 UTC]
I view the sprite in Splashup (no reason why that program, it just suits me), scale it up to 800% and just take it from there. Not the quickest method by any means but it works best for me.
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TheXiled [2011-10-08 23:02:05 +0000 UTC]
How long did all of these take? You must have a lot of patience, especially pre 1.8 before creative mode was introduced?
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pltshp In reply to TheXiled [2011-10-08 23:03:30 +0000 UTC]
They were a really arduous task, I won't even lie. Red/Blue and Yellow were the most difficult - for Yellow, I had to cut out a massive chunk of the landscape (very messily, as you can see). About 5-6 hours, I'd say, but I stretched it over a period of time because it pissed me off quite a bit xD
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TheXiled In reply to pltshp [2011-10-08 23:05:02 +0000 UTC]
I can imagine it would get rather frustrating
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pltshp In reply to TheXiled [2011-10-08 23:07:48 +0000 UTC]
/i 35:1 (etc.) got very, VERY boring. But I am now the boss when it comes to reciting wool colour IDs.
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