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Published: 2013-11-14 11:15:10 +0000 UTC; Views: 1839; Favourites: 24; Downloads: 15
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Description
Run cycle made in Maya using free 'Alpha' Model/Rig from www.mixamo.comRelated content
Comments: 12
Bonedit [2014-02-27 02:38:00 +0000 UTC]
the left foot doesnt quite mirror the right foot as it doesnt go below towards the center of the character quite like the right... also i think there is far too much headmovement. this looks like a transition from walking into running, but you wont quite run like that if your head bobs so much.
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pommegenozide In reply to Bonedit [2014-02-27 03:09:23 +0000 UTC]
Wow! Thank you for your time giving detailed critique.
I'll look into what you've suggested in the next version of the run-cycle.
Thanks again!
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Bonedit In reply to pommegenozide [2014-02-27 03:25:21 +0000 UTC]
Your welcome. Also remember to rotate the hips and torso to match with the arms and legs as they dont stay facing forward... in addition, your hand animation looks like hes doing a scooping motion when his elbows go from behind him to the front... the hands should lead, they dont get dragged along by the elbow like a whip, in fact when you run your elbows stay at below 90 degrees and do not move alot. in a walk, the arms can be flamboyiant and diverse, but in in a run alot of the motion is limited and tight except for hips and shoulders because you try to conserve/reduce unnecessary movement to run fast.
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Mihorrorshow In reply to pommegenozide [2014-01-15 23:45:24 +0000 UTC]
I havent mess in maya with Β modeling and animating..
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MusicalNumber [2013-11-15 08:12:35 +0000 UTC]
The poses are very dynamic which makes it look like he's going really fast, and the way he moves is almost a little robotic - but in a good way. i.e., the movement matches his costume, and it looks natural for what he is, like he's a well-trained runner. But on the other hand, I think there's a little ambiguity. I can't explain it very well, but I think he should move more quickly and more smoothly- and emphasize the sort of well-trained super-human aspect, or make it look more natural with a little bit more squash and stretch.Β
Anyhow, I hope this helps! Β
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pommegenozide In reply to MusicalNumber [2013-11-18 02:39:41 +0000 UTC]
Thank you! For taking your time with the critiques. I worked on his piece for a few days straight and I couldn't see what was wrong with the animation anymore. Now after taking a break I can see what you mean, the poses indicate he should be running faster than this, and also the movement especially the COG looked robotic just like you pointed out. I'll definitely take that into the fixing
As for the squash and stretch, it was my own decision to take those out from earlier versions (not posted)
Thank you and Cheers!!!
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MusicalNumber In reply to pommegenozide [2013-11-20 04:55:23 +0000 UTC]
o7 I haven't done any animation of my own, but I've sat in a couple of classes, and all of the classes have just been pointers on how to make animations better, so I hope that you won't take the critique as a not-liking-it, because it really is really cool. I just know that critiques are more helpful than blanket praising. Hopefully I'll be able to make a run cycle soon, and when I do, I'll shoot mine to you too. ^^Β
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pommegenozide In reply to MusicalNumber [2013-11-22 02:02:40 +0000 UTC]
Due to the nature of my jobs (both full-time and freelancing), I really don't have time to actually practice animation. So when I do, I know I'll need all input I can get and I really appreciate your time and effort used in giving me feedback.
And when you do make some animations, do not hesitate to share them with me
Cheers!Β
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