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#blender #deadoralive #rachel #deadoralive5lastround
Published: 2018-10-26 20:16:29 +0000 UTC; Views: 12695; Favourites: 109; Downloads: 132
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Description
... I just don't even know how to start this one... I don't know what it is about my obsession to recreate game engine aspects, lighting, physics, whatever ... The last time I adjusted my Blender Soft Body methods, I still knew something wasn't right. All my testing on basic meshes was fine, but using those techniques on actual costumes lead to clipping issues, high bake times, or both. I typically opted for low bake times which left my animations at a deficit, leaving soft animations with the immobile uni-boob. This may look like past animations, but I did some serious practice building on a false start from a few months ago.I discovered that meshes can have multiple skeletons, even multiples with overlapping bone names. That took me down the path of tinkering with objects that could be parented in a variety of ways. In the end, I didn't need multiple skeletons, but I crafted this crazy hybrid of a skeleton with inverse kinematics applied to a simple mesh with physics, allowing that to drive the normal bones, and then apply a regular soft body modifier after all that. Now, I think that it's closer to emulating game-esque physics. It may sound complicated, but once the process is worked out it totally saves a ton of bake time, allows for diverse soft regions on the same mesh and even works with more complex animations unlike my older methods.
Credits
Dead or Alive Assets (Koei Tecmo, Team Ninja)
Related content
Comments: 19
frostc0r3 [2019-11-30 10:35:17 +0000 UTC]
👍: 0 ⏩: 1
ProtocolX27 In reply to frostc0r3 [2019-12-07 02:13:52 +0000 UTC]
👍: 1 ⏩: 1
frostc0r3 In reply to ProtocolX27 [2019-12-07 02:51:56 +0000 UTC]
👍: 0 ⏩: 0
DarkOverlord1296 [2019-06-15 03:53:08 +0000 UTC]
Wow... I've always said that Rachel has a very "MILFy" look, but here, with that outfit and hair, she flat out looks like a hot mom going to the gym... with a considerably lewd look!
You did an outstanding job here, she looks gorgeous!
👍: 0 ⏩: 1
ProtocolX27 In reply to DarkOverlord1296 [2019-06-19 18:06:48 +0000 UTC]
👍: 0 ⏩: 0
enderianc [2018-11-09 03:09:25 +0000 UTC]
That is just awesome! This is an element of Blender I still need to give a try.
👍: 0 ⏩: 1
ProtocolX27 In reply to enderianc [2018-11-10 12:46:57 +0000 UTC]
Thanks! Let me know if you need tips when you do. It's easy to do basics, it's the constant tweaking that can be the hurdle. What's next for your projects?
👍: 0 ⏩: 1
enderianc In reply to ProtocolX27 [2018-11-10 15:18:17 +0000 UTC]
I will, thanks for the offer! I've seen a couple different methods for this so I'm curious to give yours a try. Currently slugging through the particle system. Trying to work on a slipstream portal animation.
👍: 0 ⏩: 1
ProtocolX27 In reply to enderianc [2018-11-10 19:37:04 +0000 UTC]
For sure. I know some people prefer to use the cloth modifier in similar uses. Nice! Sounds like a great one, I wouldn't even know how to apply particles for that concept yet.
👍: 0 ⏩: 0
arash36 In reply to ProtocolX27 [2018-11-02 20:20:57 +0000 UTC]
like she is running on beach
👍: 0 ⏩: 0
ProtocolX27 In reply to HentaiAhegaoLover [2018-10-27 18:10:54 +0000 UTC]
Almost had to dub it Bubblegum Engine
👍: 0 ⏩: 0
ShadowNinjaMaster [2018-10-27 01:18:29 +0000 UTC]
OMG, I'm definitely loving the soft and multi physics on this pose.
She looks so gorgeous and sexy in that hoodie. Awesome work, man!
👍: 0 ⏩: 0
iorel-renders [2018-10-26 20:28:32 +0000 UTC]
Hmmm... I guess depends on what you want to achieve but honestly with the multi method it kinda looks waaaaaaay too bouncy, as in jello bouncy levels. Regardless this looks good
👍: 0 ⏩: 1
ProtocolX27 In reply to iorel-renders [2018-10-26 20:37:49 +0000 UTC]
Thanks, unfortunately the bounce activates when a physics sim starts, and I didn't key that out at least so comparison was noticeable enough. It's much easier to adjust though with my newer method as well as get a more natural outcome.
👍: 0 ⏩: 0