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#cortana
Published: 2017-10-09 20:51:50 +0000 UTC; Views: 3438; Favourites: 50; Downloads: 61
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Description
Since I'm pleased with the continued changes of my Cortana model, I figured I'd show her off a bit more over the armor this time around. I can't remember if my last render had the upgrade or not, but I made another change by combining some assets from a Killer Instinct model since some of the muscle tone and poly counts are really nice. The UV remapping was a nightmare though. Not much else, just wanted to show off the material & physics combined with a DOA animation which is using Alpha 152's win pose this time around.Notes
Extracted with miscellaneous modding tools
Imported using Blender
Animation imported using Blender & modding tools
Edited, Modified, Rendered in Blender 2.78d
Frames: 130
Resolution: 540 x 960
Samples: 100
Render Time: ~ 1.25 Min/Frame
Credits
Cortana (Microsoft, Bungie, 343i)
DOA5LR Animation (Koei Tecmo, Team Ninja)
Killer Instinct Assets (Microsoft, Iron Galaxy)
Related content
Comments: 11
combathasbeenevolved [2020-08-04 17:32:25 +0000 UTC]
👍: 0 ⏩: 1
ProtocolX27 In reply to combathasbeenevolved [2020-08-21 00:59:40 +0000 UTC]
👍: 0 ⏩: 1
combathasbeenevolved In reply to ProtocolX27 [2020-08-24 12:46:22 +0000 UTC]
👍: 0 ⏩: 1
ProtocolX27 In reply to combathasbeenevolved [2020-10-27 15:29:40 +0000 UTC]
👍: 0 ⏩: 1
combathasbeenevolved In reply to ProtocolX27 [2020-10-27 21:02:46 +0000 UTC]
👍: 0 ⏩: 0
enderianc [2018-11-24 04:49:28 +0000 UTC]
How did I miss this! This is awesome in so many ways! You mind me asking how you did the emission data flow over her body? Excellent work!
👍: 0 ⏩: 1
ProtocolX27 In reply to enderianc [2018-11-24 13:25:48 +0000 UTC]
Thanks! Sure, since Keyframes can be added to virtually anything, I applied one to the vertical position on a Texture Coordinate node. It is basically moving the UV's vertically over time. I can explain in better detail, if that doesn't make sense.
👍: 0 ⏩: 1
enderianc In reply to ProtocolX27 [2018-11-25 19:45:43 +0000 UTC]
Sweet! No that makes total sense. I'll have to give it a whirl. Were you able apply a linear extrapolation to the texture in the graph editor to make it move smoothly, or did you not need to? Looks great!
👍: 0 ⏩: 1
ProtocolX27 In reply to enderianc [2018-11-25 20:18:03 +0000 UTC]
Yep! I can't remember if I learned how to do that before or after working on this one, but yes linear is definitely necessary. My first couple of attempts had a couple patch job keyframes in attempt to fix that.
👍: 0 ⏩: 0
iheartibuki [2017-10-10 04:13:32 +0000 UTC]
I thought she was dancing Gangnam style.
Good work!
👍: 0 ⏩: 1