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Psyco-The-Frog β€” Story telling argument 2

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Published: 2016-09-26 20:13:37 +0000 UTC; Views: 3919; Favourites: 58; Downloads: 2
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Description Not much I need to add other then anyone saying you want better story means anything else like "you play only for story" or "you don't gameplay", or at least implying either notion, is just some tactic that trolls or the less educated use to put words in your mouth in order to argue a point that works for them.

One way to summarize this that I've seen so far is this - (Equivocation ("to call by the same name") is an informal logical fallacy . It is the misleading use of a term with more than one meaning or sense (by glossing over which meaning is intended at a particular time). It generally occurs with polysemic words (words with multiple meanings).)

Found this and it seems more accurate.
(The practice of quoting out of context (sometimes referred to as "contextomy" and quote mining), is an informal fallacy and a type of false attribution in which a passage is removed from its surrounding matter in such a way as to distort its intended meaning.[1] Contextomies are stereotypically intentional, but may also occur accidentally if someone misinterprets the meaning and omits something essential to clarifying it, thinking it non-essential.

Arguments based on this fallacy typically take two forms:

  • As a straw man argument, which is frequently found in politics, it involves quoting an opponent out of context in order to misrepresent their position (typically to make it seem more simplistic or extreme) in order to make it easier to refute.
  • As an appeal to authority , it involves quoting an authority on the subject out of context, in order to misrepresent that authority as supporting some position.[2]
  • In either case, while quoting a person out of context can be done intentionally to advance an agenda or win an argument, it is also possible to remove essential context without the aim to mislead, through not perceiving a change in meaning or implication that may result from quoting what is perceived as the essential crux of a statement.)

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    Comments: 27

    Pixelagames2000 [2020-06-28 03:13:34 +0000 UTC]

    So true I’m making a game myself and I hope to make the story as good as possible

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    Psyco-The-Frog In reply to Pixelagames2000 [2020-06-28 03:18:17 +0000 UTC]

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    Pixelagames2000 In reply to Psyco-The-Frog [2020-06-28 03:19:13 +0000 UTC]

    I will thanks also I’m a girl

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    Psyco-The-Frog In reply to Pixelagames2000 [2020-06-28 03:19:54 +0000 UTC]

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    Legolord10 [2018-07-14 01:35:51 +0000 UTC]

    Well, let's be real here. have sonic games ever really needed a story? no, not really. the only "story" sonic games have ever needed is Sonic and his friends need to stop Doctor Eggman. that's it.Β 

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    Psyco-The-Frog In reply to Legolord10 [2018-07-14 03:20:02 +0000 UTC]

    "Well, let's be real here. have sonic games ever really needed a story? no, not really."


    Well that's be real, nobody asked you, so you opinion doesn't matter.

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    laqb [2017-04-18 02:20:22 +0000 UTC]

    From the point of view of someone whose first language isn't English, story telling really fall apart when you have no idea what they are saying.
    For instance, Final Fantasy VII, a game which have one of the best stories of all timeΒ goes unnoticed by no-English speakers. Same thing goes to other games with great story without translation.
    Sure, you can eventually learn English and replay those game in order to finally understand the story, as long you have money and time to do so.
    Although there are game companies that translate their games, others such as Nintendo, still don't. Case in point, Legend of Zelda: Breath of The Wild, the latest adding to one of the well-know game franchise, long waited and praised by everyone, still only have two language: English and Japanese.Β 

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    Psyco-The-Frog In reply to laqb [2017-04-18 20:10:01 +0000 UTC]

    I can see what you mean, but that's a matter of translation, not story telling itself. Hopefully though, companies will translate games in more languages so non English or Japanese speakers can enjoy them. Again though, this doesn't make the story fall apart, it just means you can't understand it.

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    hogues931 In reply to Psyco-The-Frog [2018-12-10 03:32:41 +0000 UTC]

    yeah i can tell this is why people dislike this fanbase

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    Psyco-The-Frog In reply to hogues931 [2018-12-10 21:38:54 +0000 UTC]

    This has nothing to do with the fanbase..... you're need to spam is cute though.

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    hogues931 In reply to Psyco-The-Frog [2018-12-10 21:45:40 +0000 UTC]

    eh what can I say we got people thinking oh the fanbase isn't that bad but we got lunaticsΒ like Nintrendodude and others roaming around like they own Deviantart

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    SonicSatamX93 [2016-10-06 00:11:51 +0000 UTC]

    Well said. Fun and engaging gameplay should always be the main priority when it comes to making a game. However, adding a good story behind it gets you more invested and makes you only enjoy that gameplay all the more because you feel it has meaning behind it and not just some mindless entertainment.

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    MahouShoujoMaisoon In reply to SonicSatamX93 [2017-08-28 14:03:22 +0000 UTC]

    Yup. We're not in the '80s anymore where nothing was important besides gameplay. Nowadays gameplay is important but since our traditions have changed, we still need something more than just gameplay.

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    Psyco-The-Frog In reply to SonicSatamX93 [2016-10-06 06:48:12 +0000 UTC]

    I'd would disagree on gameplay being the top priority when it comes to making a game. What matters most above all else is content, and it's a universal truth nobody can get around. If the content isn't appealing, people won't give a shit about the gameplay because they wont be buying it. However, seeing that you said "when it comes to making a game", it confirms to some extent that people who place gameplay at the top of important are doing so based on the wrong aspect. The business side of gaming matters much more then the programing, I.E. how well can you sell it. If people don't buy the game, then how good the gameplay means jack shit.

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    SonicSatamX93 In reply to Psyco-The-Frog [2016-10-06 12:44:30 +0000 UTC]

    Ok, I'll agree content is also important, but there are exceptions. Take a look at some games like Angry birds and Candycrush for example. Those have very little content and yet people are still addicted to its gameplay. I honestly think it depends on what kind of game they're making when it comes to how much content is necessary to make it good.

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    Psyco-The-Frog In reply to SonicSatamX93 [2016-10-06 19:20:51 +0000 UTC]

    I didn't say they people can't be addicted to gameplay or that's it's not important, it's just not the top priority, besides, there are exceptions but far and few. In gaming as a whole, while Mario was popular but consistently lost sales with almost every title as well as Nintendo consoles in general, most popular games have been action based and more balanced to mature. You have to look at the fact that Super Mario Bros when it came out, was an adventure game, and it was one of the first at the time, though it copied Pac-Land. Aside from that, Double Dragon, Mortal Kombat, Killer Instinct, Sonic, Streets of Rage, Final Fight, Street Fighter, Tekken, etc. Later on, game like Grand Theft Auto, Halo, Call of Duty, Battlefield, World of Warcraft, League of Legends, Counter Strike, Minecraft, Overwatch, etc. Games like these end up being more popular because there's more to them then just gameplay, their content is good and appealing to a huge audience. Angry Birds and Candy Crush are in an entirely different market in which I've learned follows an entire different mentality, that, people care far less about playing more engaging games(excluding Pokemon Go), and just want something cheap to play. A good example of this is a video I watch from ReviewtechUSA, where he talked about dating a girl one time who didn't like that he played games but he kept in contact with her on facebook, where he later found out she's addicted to farmville.

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    SonicSatamX93 In reply to Psyco-The-Frog [2016-10-07 00:20:34 +0000 UTC]

    Fair enough. Believe me, I love high quality content in a game as much as you do. I'm just saying sometimes high polished gameplay can make up for it when its lacking. Another example of this is a recent game released called Deus Ex: Mankind Divided. It clearly is a game that could have used quite a bit more content compared to its earlier titles. However, looking closer at the gameplay of it, it does look very engaging and fun to play.

    But yea, I blame that more on the Square Enix. I heard they cut the game nearly in half just so could sell more DLC. Greedy hacks... -.-

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    Dinar87 [2016-09-28 18:20:51 +0000 UTC]

    This is so true! Just like with modern fire emblem (at least awakening), people are damage controlling for corporations that don't give a shit about them. Just like modern fire emblem, people are excusing shitty stories and terrible features (MUH 'IT'S OPTIONAL' ARGUMENT!11!) because according to them, as long as they get the game play right, nothing else matters. The funny thing is, at least with awakening, the game play's total fucking shit compared to previous games in the series.

    When did it become a bad thing to have higher standards? Oh right! When fanboys entered gaming.

    Like, literally just replace the classic sonic love for waifus/husbandos and they're basically the same fan base. Both have this "fuck fighting for anything that isn't MUH GAMEPLAY" attitude and both try and tone police the shit out of anyone who's passionate about the series in a direction they personally don't like. Β The only thing missing is that PoR and RD are so good that nobody can dare say they're "objectively shit games" like they do with SA2 (even though I think SA2 is just as good)

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    Hexidextrous In reply to Dinar87 [2016-12-23 17:40:53 +0000 UTC]

    What's wrong with Fire Emblem Awakening and Fates? Those games are awesome!

    They're better than the old ones BECAUSE THEY HAVE CUTENESS! So many floofy and snuggly and moe' cutie pies like Elise, Maribelle, Felicia, Lissa, and such! Plus, it's so much more action packed now! Cuteness + Action = TOTALLY FREAKIN' WICKED!

    The old Fire Emblem didn't have snuggly and floofy and cuddly moe' cutie pies, and not as much action! They were worse.
    It's like the reason why series like RWBY, Maho Shoujo Madoka Magica, Strike Witches, Skullgirls, Arpeggio of Blue Steel, Unbreakable Machine Doll, and Rozen Maiden, are totally super great! BECAUSE CUTENESS + ACTION!

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    Dinar87 In reply to Hexidextrous [2016-12-23 17:45:52 +0000 UTC]

    I guess we all have different tastes but personally I prefer dark and gritty stories where there's no bullshit like cuteness and fan service. I'd say the tellius games were nearly perfect and it's a damn shame that IS never made a third one or something similar.

    No offense, but I can't really get into the newer fire emblems when they literally pull shit like having the main character crash into whoremillas (jk lol) huge melons. I just can;t take a game seriously when they pull stuff like that.

    I'd rather take a good story with good game play rather than just cuteness and good game play. But that's just me and maybe you'll find the stories of those games to be better than I did.

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    Hexidextrous In reply to Dinar87 [2016-12-23 17:48:15 +0000 UTC]

    I don't want Fan-service. I much prefer the cutie pies giving cuddles and being cute, not flashing their pantsu at me. Though I can handle it if they're being adorable enough, I prefer not to see them.
    I mean just look at Felicia! She's a Maid, and Maids are mega uber cute!
    And Elise, oh my god, she's so cute, it could be lethal! <3

    So you don't like cute and snuggly and poofy sweeties like this then? Because they, and action packed boss battles, is what I live for. It's best when we have both together. -->


    BTW, part of the reason why I like Sonic so much is because CUTENESS + ACTION! I mean look at how poofy and cuddly and adorable characters like Amy, Cream, and Cosmo (ESPECIALLY COSMO) are!

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    Dinar87 In reply to Hexidextrous [2016-12-23 17:54:22 +0000 UTC]

    Best for you maybe but again, I simply prefer the older games and the grim style they had.

    I don't even want a new game or the direction for the main series to change. I just want a re release of those two games on the switch so I can play some of my favorite games of all time on the go!

    As for "fixing" fire emblem? If the majority of people want x then give them it so if people want cuteness and they#'re the majority, then have fire emblem be that way. But at least provide something else for the rest of us. That's the issue imo, IS isn't providing much for other types of fans outside of the fanservice amiibo units (which are admittedly pretty cool).Β 

    Even a re release would suffice. They haven't even done that.

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    Psyco-The-Frog In reply to Dinar87 [2016-09-28 19:05:50 +0000 UTC]

    What makes it so bad is that they know they're a goddamn lie when they bash other games story telling (Sonic) for being good but praise it for stupid shit(Sonic Colors and Lost World), but the bigger picture is how they bash anything and everything if compared to Nintendo. This guy made an entire video about this. www.youtube.com/watch?v=WRhyHp…

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    Flainfan [2016-09-27 05:00:48 +0000 UTC]

    It's true.

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    Hexidextrous [2016-09-27 02:36:58 +0000 UTC]

    Oh yeah! Sly Cooper is a great example! My friend got me into that a while ago! And yeah, the stuff with Sly's family being murdered and Clockwerk going so far as to become a Semi-Immortal Metallic being in order to one day stop the Cooper family without having to worry about Lifespan was very badass!

    But yes! I want a game that entertains me, and a better storyline entertains me more! I honestly don't see how these Sheepish Sonic Fan-Tards find "Entertainment" out of Baldy McNoseHair nonsense!

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    Nerdword [2016-09-27 02:27:08 +0000 UTC]

    It really is that simple. Β I'm surprised so many people twist this idea around all the time.

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    GrandMetroViper [2016-09-26 20:49:31 +0000 UTC]

    Like I say it all comes back to the game you're trying to sell. If you are to have a story and clearly you're trying to go into intricate details about the world you're trying to show to us then I expect the story to be good otherwise my brain goes into critic mode and I can only seek out the little plot holes and oddities that irk me. But on the flip side you have games that don't need stories and are just fun because of their gameplay because that's what they're here for to give you a good experience playing.Β 

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