HOME | DD

PSYSkip — Animation Exercise: 1.9

#2d #animation #gifanimation #pencil #test #krita
Published: 2016-02-27 01:37:38 +0000 UTC; Views: 2410; Favourites: 28; Downloads: 0
Redirect to original
Description #9: Flour Sack jumping. I wanted to play around a little bit with some more stylized animation, hence the smear frame style of jump that looks like time has skipped; it's a style I'd like to attempt more often. Took me about 3 to 4 hours to make.

<- Previous Animation  || Next Animation ->

After realizing just how inept I am at animating anything other than an ambiguous, amorphous blobs, I decided to go on a bit of an animation pilgrimage. I'm going to be plowing through a list of 51 animation exercises (found at the very excellent animatorisland.com) to try and get myself going. I've found it's easier to just follow a list than it is to try and think up little tasks for myself. I'll also be timing how long it takes for me to complete the exercise. I theorize that this will encourage me to stop being a lazy twit and letting myself get distracted by stuff. The list is as follows...
Level 1 Exercises
  • Ball Bouncing in place, no decay (loop)
  • Ball Bouncing across the screen
  • Brick falling from a shelf onto the ground
  • Simple character head turn
  • Character head turn with anticipation
  • Character blinking
  • Character thinking [tougher than it sounds!]
  • Flour Sack waving (loop)
  • Flour Sack jumping
  • Flour Sack falling (loop or hitting the ground)
  • Flour Sack kicking a ball
  • Level 2 Exercises
  • Change in Character emotion (happy to sad, sad to angry, etc.)
  • Character jumping over a gap
  • Standing up (from a chair)
  • Walk cycle [oldie but goodie!]
  • Character on a pogo stick (loop)
  • Laughing
  • Sneezing
  • Reaching for an object on a shelf overhead
  • Quick motion smear/blur
  • Taking a deep breath [also tougher than it sounds!]
  • A tree falling
  • Character being hit by something simple (ball, brick, book)
  • Run Cycle
  • Level 3 Exercises

  • Close up of open hand closing into fist
  • Close up of hand picking up a small object
  • Character lifting a heavy object (with purpose!)
  • Overlapping action (puffy hair, floppy ears, tail)
  • Character painting
  • Hammering a nail
  • Stirring a soup pot and tasting from a spoon
  • Character blowing up a balloon
  • Character juggling (loop)
  • Scared character peering around a corner
  • Starting to say something but unsure of how
  • Zipping up a jacket
  • Licking and sealing an envelope
  • Standing up (from the ground)
  • Pressing an elevator button and waiting for it
  • Level 4 Exercises

  • Character eating a cupcake
  • Object falling into a body of water
  • Two characters playing tug-of-war
  • Character dealing a deck of cards out
  • The full process of brushing one’s teeth
  • A single piece of paper dropping through the air
  • Run across screen with change in direction
  • Sleeping character startled by alarm then returning to sleepy state
  • Opening a cupboard and removing something inside
  • Putting on a pair of pants
  • Opening the “world’s best gift” and reacting
  • Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes
  • Made using Krita!

    Related content
    Comments: 9

    Ryivhnn [2016-02-29 00:28:05 +0000 UTC]

    This was so horribly amuing I watched it for an embarrasing amount of loops xD Nice work giving a sack of flour a personality

    👍: 0 ⏩: 1

    PSYSkip In reply to Ryivhnn [2016-02-29 04:08:45 +0000 UTC]

    Very happy to know it could hold your attention for so long. Thanks!

    👍: 0 ⏩: 0

    That-Doodle-Bunny [2016-02-27 15:44:42 +0000 UTC]

    Hey, look. I'm doing these exercises too.

    I haven't posted anything yet and I'm just starting up (I'm on the brick today).

    Wishing you the best, fellow animator. Git gud, my friend. Git gud.   

    👍: 0 ⏩: 1

    PSYSkip In reply to That-Doodle-Bunny [2016-02-28 05:39:04 +0000 UTC]

    Thanks a lot, and best of luck to you as well! Hopefully you make better time than I have so far

    👍: 0 ⏩: 0

    WillyMutuku [2016-02-27 13:16:04 +0000 UTC]

    nice flow!

    👍: 0 ⏩: 1

    PSYSkip In reply to WillyMutuku [2016-02-28 05:39:36 +0000 UTC]

    Thanks very much!

    👍: 0 ⏩: 0

    LucasMaxBros [2016-02-27 05:11:20 +0000 UTC]

    Looks good! I'm not really animator (even though I animate all the time) but looks like you put a lot of effort into it. Even how the shadow lightens when it's off the ground. I guess the only detail I would have tried to add would be when it starts the jump and when it lands, have the bag squish down a little bit so it doesn't feel as stiff. Otherwise it's a very solid and expressive animation.

    👍: 0 ⏩: 1

    PSYSkip In reply to LucasMaxBros [2016-02-27 07:45:37 +0000 UTC]

    Thanks for the observations! I was definitely a bit skint with the deformation of the character. Originally this was just a really rough pencil test for motion blur which just happened to look kind of like a jump after I'd finished planning it. In general my character's are a bit stiff as I don't have a good sense of how to deform them while still maintaining form. I'll definitely try and loosen things up for my future stuff

    👍: 0 ⏩: 1

    LucasMaxBros In reply to PSYSkip [2016-02-27 08:06:43 +0000 UTC]

    You're welcome!

    👍: 0 ⏩: 0