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PWRof3D — Legend of a Monster (19, end)

Published: 2012-10-10 14:12:56 +0000 UTC; Views: 3036; Favourites: 25; Downloads: 0
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Description Finally done. Posing is fun, rendering is fun, uploading to dA can be tedious if there are numerous pictures.
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Comments: 8

RECBDRAKEplz [2012-10-29 23:26:09 +0000 UTC]

I loved this entire series...ahh god soo good! Keep it up, I like this

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TurboRex300 [2012-10-14 15:49:34 +0000 UTC]

Wow...I love this dino! <3

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Crystallizedd In reply to TurboRex300 [2012-10-21 13:22:55 +0000 UTC]

me tooo !!

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RaeThalis [2012-10-12 03:40:29 +0000 UTC]

Have you ever considered trying to make an animation instead of a sequence of individual images? D:

Hmm... This dinosaur seemed a lot larger than the others you've shown. Do they age differently than regular tryannosaurs?
Those three must have been hardly an adequate snack for this one

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PWRof3D In reply to RaeThalis [2012-10-12 04:00:25 +0000 UTC]

I have tried animating. I can make the trex move very well and it looks great (in my opinion) but I cant get the prey to move right. The animation software likes things to move smoothly, so when the prey is lifted at say 120 seconds, the prey starts its accent at 90 seconds. Ive tried working around that and it worked for a time, but then I was posing the next part and the prey shifted to below the mouth. I also tried POV vore since that isnt nearly as complex, but I couldn't figure out how to film from the camera. I want to animate, its just so pesky. My other problem is Im using a laptop, so to render all of the images I have to leave it on for who knows how long.

And Yes that rex is much bigger than the standard rex. Take a look at the Hunting party pictures, thats him.

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RaeThalis In reply to PWRof3D [2012-10-12 04:12:18 +0000 UTC]

That bit about the prey moving when you don't want to I've experienced in Cinema4D a lot. It has to do with improper keyframing.

Like the Trex-Swallow animation test I did a while ago, I wanted the ball to come up to his snout, pause, then fly into his mouth. If I did it all in one keyframe it would go straight into his mouth without pausing.

What I had to do was Set one key for the ball in its initial unmoving state, then a key for it when it was close to his snout. It would automatically interpolate the position of the sphere across those frames between the two keys (Like what you mentioned.), after which I placed another keyframe to tell it where the ball would be "at rest" again. Another key for it when it was redy to move again, a key for it to start moving, and one last key for when it was in the mouth. Some tweaking was needed, but it worked.


Again, if you come on over to the thread I linked you to, a lot of people could help with your questions. Some of them are animators, or have some experience in it, and most of them use D|S and or Poser so they would be able to help.

And of course I'm always willing to help too, but I can't be of much use with D|S or Poser specific questions

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PWRof3D In reply to RaeThalis [2012-10-12 04:24:05 +0000 UTC]

Thanks! That is similar to what I was doing. I would set a key where I wanted the person to start and then where she would end and that worked good. but somewhere in there I placed one and she was messed up. She had moved to the wrong location for and entire 2 seconds instead of just the few milliseconds she would be moving. I reverted to the last save and havent tried again. Ill try it with a third "moving part" key.

I was also trying one where you cant see prey but you see the dino swallowing, that ones going good, its just the render time.

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RaeThalis In reply to PWRof3D [2012-10-12 04:34:07 +0000 UTC]

The keyframes show what position, scaling, and rotation (PSR for short) the object should have at that given point, and the program automatically interpolates those values in between every two keyframes. That's what's causing the odd movement of the prey, is improper keyframing.



Render settings are easy to mess up, and again would be a good thing to post in that thread about. Don't worry about what they'd think about it being vore - I post things like that a lot.

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