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Pyroxene — Darksiders II Polycount contest - demonic axe

Published: 2012-03-27 14:41:43 +0000 UTC; Views: 18048; Favourites: 303; Downloads: 643
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Description Here's my entry for the Darksiders II contest on Polycount. This was a very fun challenge what with the strict requirements and guidelines. Check it out: [link]

1720 tris
512x512 texture
made with Mudbox and Blender
Related content
Comments: 39

eddyChiu [2013-06-10 08:05:16 +0000 UTC]

Do u set smooth groups?How to do?I find ur topology doesnt 100% fit edges (knife-edge)?Does u use image processsoft correct it?

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Lowpoly-Workshop [2012-10-16 08:30:03 +0000 UTC]

pure awesomeness!!!

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SirSSJacob [2012-09-29 18:34:36 +0000 UTC]

thats a badass looking axe , amazing job

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slocik [2012-08-23 00:32:29 +0000 UTC]

10/10

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Stoop--Kid [2012-08-13 03:05:26 +0000 UTC]

I remember this one! It was lovely. Good work!

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Ukuli [2012-08-07 09:35:08 +0000 UTC]

Awesome.

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UnicornKnight321 [2012-05-25 22:11:27 +0000 UTC]

Where can I go to see the other entries?

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mishinsilo [2012-04-03 00:11:12 +0000 UTC]

This is the most bad ass axe ever. I love the slight gradients in hue. It's a party for my EYES!

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Pyroxene In reply to mishinsilo [2012-04-04 21:50:19 +0000 UTC]

lol A party with sharp teeth and horns... mauling all the guests...

Excuse my imagination.

Glad you like! :3

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sasa454 [2012-03-29 14:46:15 +0000 UTC]

good job

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Arta [2012-03-29 12:49:44 +0000 UTC]

Looks cool! Fits with the style.

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Pyroxene In reply to Arta [2012-03-29 19:31:22 +0000 UTC]

I'm glad you think so. : D I tried my best to make it fit.

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OceansCurse [2012-03-28 18:20:15 +0000 UTC]

That's one bad-ass axe!

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mcunha98 [2012-03-28 15:11:51 +0000 UTC]

I had not seen that combination yet, there is some link with the step-by-step how to "get back" the object of Mudbox Blender without losing uvmap generated?

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Pyroxene In reply to mcunha98 [2012-03-29 19:29:43 +0000 UTC]

Well, I don't usually use UV maps in Mudbox (I just make the sculpt, then use Blender or Xnormal to bake that into a texture outside of Mudbox) so I'm not sure. But aren't UV maps simply preserved when you import and export .obj files? I don't have any links on hand, sorry.

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mcunha98 In reply to Pyroxene [2012-03-30 01:03:10 +0000 UTC]

Thanks

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pizzacat [2012-03-28 08:13:14 +0000 UTC]

Pretty clever, being a horror spider beast latched onto the pole. Its a pretty clever design

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MaHut-MaHotTub-Light [2012-03-28 03:49:14 +0000 UTC]

GOOD LUCK

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MagicWazard [2012-03-28 03:09:04 +0000 UTC]

Oh, that is very nice! Excellent detail, especially considering the limitations of the contest. And totally fits within the game's style, too! Polycount always attracted a lot of very good talent...

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Kitsune-Genetica [2012-03-28 00:31:52 +0000 UTC]

I will be severely surprised if this gets less than second place.

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Zaizeku [2012-03-27 21:47:29 +0000 UTC]

nice!!!!

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crimsonbloodbender88 [2012-03-27 20:33:50 +0000 UTC]

reminds me of an zerk from starcraft 2

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reflectingabyss [2012-03-27 19:29:28 +0000 UTC]

Awesome job on this! Definitely one of my favorites

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Maxperchunart [2012-03-27 17:43:29 +0000 UTC]

Awesome work...

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allanpatrick7 [2012-03-27 17:15:03 +0000 UTC]

It's really amazing, I loved the concept, but haven't they limited in 1500 tris to enter the contest?

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Pyroxene In reply to allanpatrick7 [2012-03-27 20:49:33 +0000 UTC]

Nah it was just a ballpark figure kinda, it was stated you could go over by a couple hundred if necessary, and many people have. Some were pushing 1800 even.

Thanks!

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gunstarfire [2012-03-27 17:06:35 +0000 UTC]

Holy !@#$% thats amazing!

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CaseyD2K [2012-03-27 16:33:46 +0000 UTC]

Awesome work!

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Zhaanman [2012-03-27 16:13:50 +0000 UTC]

Wicked cool design!

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xaldan [2012-03-27 16:07:37 +0000 UTC]

Absolutely stunning, Well played!

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NemoAlleinTraumwelt [2012-03-27 15:53:14 +0000 UTC]

awesome work ^^

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thetetine [2012-03-27 15:21:16 +0000 UTC]

Nice work, fits well with the game's style

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Pyroxene In reply to thetetine [2012-03-27 21:01:06 +0000 UTC]

Ah you think so? Glad to hear it.

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thetetine In reply to Pyroxene [2012-03-28 08:22:07 +0000 UTC]

I think so. The coloring style, in particular.

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Endlessillusionx [2012-03-27 15:05:17 +0000 UTC]

Dis... Words cant express my feelings for this .

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Pyroxene In reply to Endlessillusionx [2012-03-27 21:01:30 +0000 UTC]

"arachnophobia"?

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Endlessillusionx In reply to Pyroxene [2012-03-27 21:50:19 +0000 UTC]

not at all i am talking about how Godly the texturing in this look like it would take YEARS to learn how to do this .

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Trohaga [2012-03-27 14:47:03 +0000 UTC]

You've already got my vote! (No seriously, is there someway to vote? Cause this looks NEAT)

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Pyroxene In reply to Trohaga [2012-03-27 21:00:18 +0000 UTC]

Oh thanks, awesome. Well, they do have judges this time. But once the final 3 for each category have been decided, the winners out of those are gonna be voted on on facebook. Here's the rules page: [link]

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