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Radioactive-DK — Rottytops for SFM and GMod

#sfm #sourcefilmmaker #garrysmod #shantae #rottytops #sfmsourcefilmmaker #gmodgarrysmod #rottytopsshantae #rottytops_shantae
Published: 2017-10-06 14:42:40 +0000 UTC; Views: 19774; Favourites: 205; Downloads: 590
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Description A character model of Rottytops from the "Shantae" series by WayForward.

Modeled and rigged entirely in Blender. The model's design is most heavily derived/influenced from the game "Shantae and the Pirate's Curse". In-game screenshots and Steam card illustrations were used as a main reference. Contains 3 different skins and multiple facial flexes, both mono and stereo. Also utilizes Source's procedural/"jiggle" bones (has 27 total), and can be used as a ragdoll and playermodel in GMod. The model's skeleton also follows the conventions of a TF2 bipedal character model, and therefore can be used with both rig_biped_simple and Doc/Revzin's puppet script (steamcommunity.com/sharedfiles… ).

Please feel free to offer any feedback/suggestions or report any bugs you find with these models. Check the README file included in the downloadable archive for details.


Special Thanks:
Pte Jack whose series of YouTube tutorial videos taught me pretty much everything I now know regarding how models behave and are exported in the Source Engine. I cannot thank him enough.

The Valve Developer Wiki.

WayForward for making a great game.


Includes:
player\Radioactive_DK\rottytops_alive_player.mdl
player\Radioactive_DK\rottytops_arms.mdl
player\Radioactive_DK\rottytops_player.mdl
Radioactive_DK\rottys_glasses.mdl
Radioactive_DK\rottys_pen.mdl
Radioactive_DK\rottytops.mdl
Radioactive_DK\rottytops_alive.mdl


Notes:
In order for this model to work within SFM, files and directories must be copied/moved into the game folder maintaining the same file hierarchy as in this folder. Any game folder could be used, though I personally use "usermod". Note that if you download and place these files within a game folder in addition to subscribing to the workshop, one version will take precedence over the other depending on how the installed mods/games are ordered. By default, "usermod" overrides the "workshop" directory.
   
Unless you are simply subscribing to a Garry's Mod addon file obtained via the workshop, for this to work within Garry's Mod, you will need to subscribe to Rubat's Extended Spawnmenu script in the Steam GMod Workshop (steamcommunity.com/sharedfiles… ). Then place the files and directories in a custom folder (say named "Rottytops") within the "garrysmod\addons\" folder, maintaining the same file hierarchy (this includes files associated with the playermodels as well). The models can then be found and spawned from the "Legacy Addons" section in the spawn menu (Q) when launching GMod. Check the workshop page for additional details.

I did not create the normal map for the hair. This was copied from the files for an EqG model originally modeled by user creatorofpony.deviantart.com/. All other textures were created by me using GIMP.


Known bugs:
Not a bug with the model per se but with SFM. The jiggle/procedural bones will not bake properly when the model is spawned in a current session. Instead of baking the dynamic animations, the process will bake the jiggle bones' default positions. For the baking to properly work, you must save the session after spawning the model, close the current SFM session, and then reopen it. Baking the procedural animations will then work properly now that the model is saved within the SFM session.
Related content
Comments: 26

Coldwrangler [2022-06-26 04:55:43 +0000 UTC]

👍: 0 ⏩: 0

RottytopsZombieWaifu [2021-02-07 23:09:39 +0000 UTC]

👍: 0 ⏩: 0

DreemurrBoi02 [2020-07-30 16:38:28 +0000 UTC]

👍: 0 ⏩: 0

AndyPurro [2018-12-18 05:01:57 +0000 UTC]

So what are you up to nowadays?

👍: 0 ⏩: 1

Radioactive-DK In reply to AndyPurro [2019-01-05 21:16:24 +0000 UTC]

Thank you for checking up on me; it really means a lot to me. I'll admit it does look like this DA account of mine has been all but abandoned.

In short I've been busy. I had a full-time job for most of 2018 that left me with very little downtime to work on modeling. Also I was roped into a programming project that took up most of my spare time. I'm upset because I don't feel properly compensated, but I suppose I learned a lot more about the Blender to Source export process and won't make the same mistakes I've made in the past with my previous models. Lastly, my current living situation limits my access to the computer, hence why I haven't responded until now.
If you looked at what I recently uploaded here, you will notice that I have indeed been working on a model of Sky. I'm currently in between jobs right now, and it gave me the perfect opportunity to continue and finish the model. In addition I've found a Discord group that has helped motivate me to finish Sky and continue on other models. It's comforting to know that there are people who like what I create even though I don't have the artistic capabilities/skill to compete with RafaKnight.

As of a few days ago, Sky is officially in Beta for SFM. This means I have given the SFM version to a few select individuals to play around with and test and let me know what to fix or add. For now I'll say that the Sky model for SFM should be ready later this month. With any luck, the GMod part will be ready by this month as well, but I can't make any promises. I hope this answers your questions and thanks again for checking up on me. Happy New Year!

👍: 0 ⏩: 1

Panduhman02 In reply to Radioactive-DK [2019-04-22 00:59:18 +0000 UTC]

Hope you're doing okay, chief!

👍: 0 ⏩: 0

CherryBoyYT [2018-11-25 22:38:05 +0000 UTC]

Great model!!

👍: 0 ⏩: 1

Radioactive-DK In reply to CherryBoyYT [2019-01-05 21:14:30 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

SporeAltair [2018-08-29 06:40:23 +0000 UTC]

There NSFW version? Or, will it be?

👍: 0 ⏩: 1

Radioactive-DK In reply to SporeAltair [2018-09-19 14:40:34 +0000 UTC]

I had no plans to make such a version…but I'm pretty sure the SFM community has found ways. Honestly before I'd consider doing that, I'd need to create a better version of the model; I need to improve on my model making/add more polygons/etc.

👍: 0 ⏩: 0

rockeyrolley [2018-05-29 21:56:01 +0000 UTC]

These models are amazing!... Is there a way to convert them to MMD?

👍: 0 ⏩: 1

Radioactive-DK In reply to rockeyrolley [2018-09-19 14:39:49 +0000 UTC]

Hi,

I apologize for the late response; I had left DA for a while. I'm positive it can be done, but I'm afraid I do not know how to do it. In fact, funnily enough, I've been busy with projects that involve doing the opposite process (bringing MMD models into the Source engine). Another DA user (www.deviantart.com/drifter-dx ) took one of my Shantae models and was able to put it into MMD, so I know he can. Maybe he'd be able to help you out?

👍: 0 ⏩: 1

rockeyrolley In reply to Radioactive-DK [2018-09-19 19:33:20 +0000 UTC]

It's alright, I'm used to long delays. In fact I actually forgot that I commented on this. XD Anyway, thanks, maybe I'll ask him!

👍: 0 ⏩: 0

AnimeCitizen [2018-01-09 23:06:56 +0000 UTC]

That 3rd pic....Aw lawds!

👍: 0 ⏩: 0

LarioLario54321 [2017-12-29 02:45:56 +0000 UTC]

My Favorite Rotty is the way she Looked BACK when she was alive!! Especially with those Cute Glasses She Wore!!

👍: 0 ⏩: 0

talisagoat [2017-10-10 03:46:06 +0000 UTC]

would it be possible to aqcuire this model for blender?

it would make a great companion to Rafa Knight's Shantae model

👍: 0 ⏩: 1

Radioactive-DK In reply to talisagoat [2017-10-25 05:32:56 +0000 UTC]

Sorry for the late response; I was adding the finishing touches to my Risky model. I'm glad you're interested in the Rottytops model, though based on the feedback from others, it might clash art style-wise with Rafaknight's Shantae model.

As for the blender file, that can certainly be arranged. Might I just ask for what you intend to use it?

👍: 0 ⏩: 1

talisagoat In reply to Radioactive-DK [2017-10-27 21:48:17 +0000 UTC]

hmmm... seen some pictures of both models togeher by other people and they seeme do go quite nice together.
obviously the style is not the same, but they do seem to work together.

and the intended use would be for pics together with rafaknight's shantae model

asking for blend file cuz i personally prefer blender as i am familiar with blender and not with sfm and gmod ;

👍: 0 ⏩: 0

RoadRoncho [2017-10-09 21:30:53 +0000 UTC]

Nice! Do you plan on uploading this to the garry's mod workshop?

👍: 0 ⏩: 1

Radioactive-DK In reply to RoadRoncho [2017-10-09 21:38:09 +0000 UTC]

Already there.
steamcommunity.com/sharedfiles…

👍: 0 ⏩: 1

RoadRoncho In reply to Radioactive-DK [2017-10-09 21:49:04 +0000 UTC]

Yay!

👍: 0 ⏩: 0

myroflknife117 [2017-10-07 11:17:04 +0000 UTC]

impressive

👍: 0 ⏩: 1

Radioactive-DK In reply to myroflknife117 [2017-10-25 05:34:12 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

BlitzBombStudios [2017-10-06 16:36:11 +0000 UTC]

Awesome job! Rotty's my favourite Shantae character!

👍: 0 ⏩: 1

Radioactive-DK In reply to BlitzBombStudios [2017-10-25 05:13:21 +0000 UTC]

Thanks! I like Shantae as a character more, but Rotty is best video game zombie.

👍: 0 ⏩: 0

mrbenio [2017-10-06 15:46:16 +0000 UTC]

See? Here's something else Rafaknight didn't make. ...Well, I rather not try to sound offensive to him; his Shantae model may look kinda beautiful, but I still like yours and this of Rottytops better because not only are these sexy, but also have cute faces too! 

👍: 0 ⏩: 0