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RatTheUnloved — Lighting Pixel Jam

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Published: 2017-10-21 03:13:33 +0000 UTC; Views: 923; Favourites: 15; Downloads: 70
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Description Let those twinkling rays shine down!

Created for the Pixel Jam Mid-October to Mid-November theme "Lighting" - you can learn more about the Furcadia Pixel Jam on the furcadia official forums ( forums.furcadia.com/index.php?… )

Six shapes, in one size, fitting the default "tall walls" as shown. This is a .fox file for furcadia - so if you want to use it elsewhere you'll have to actually get Furcadia first.  
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Comments: 6

Fuzzysandwich [2017-11-26 22:14:07 +0000 UTC]

If I may ask, how does one make lighting?

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RatTheUnloved In reply to Fuzzysandwich [2017-11-27 02:36:00 +0000 UTC]

I have trouble getting Lighting to do what I want sometimes, so this is how I do it to get consistent results: Paint something in white with various degrees of transparency, paste that into a Lighting/e file, and go into the properties tab for that shape - set it to:

Layer: Ambience Overlay.
Blend Mode: Erase

What this does is "erase" a spot of "Ambience overlay" in the shape of the lighting (in the case of this one: Streaks of light and a pool of light on the 'ground'). You can see how that works with some of the default lighting, too. 

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Fuzzysandwich In reply to RatTheUnloved [2017-11-27 22:11:30 +0000 UTC]

Thank you oh so much! Really! I've been asking everyone I know about it and they usually just give me a funny look. xD Thank you so much for the advice!

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TragicFangirl [2017-10-30 20:24:45 +0000 UTC]

Looks great~

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james-talon [2017-10-30 06:32:49 +0000 UTC]

These are freakin' useful!

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RatTheUnloved [2017-10-22 05:15:23 +0000 UTC]

It's been pointed out to me that I could separate the layers I use and ALSO provide those. I will definitely do that another time.

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