HOME | DD

Raxatech — Raxatech APC15 - Full Gynoid Edition

#3d #ai #android #artificialintelligence #cyberpunk #dazstudio #droid #gynoid #hd #highresolution #iray #mirror #hiresolution #cyberpunk2077 #irayrender #reflection
Published: 2017-01-30 17:25:35 +0000 UTC; Views: 20577; Favourites: 155; Downloads: 246
Redirect to original
Description By request, here is a fully chrome version of the APC 15 droid.  For this look, I took my bot shell and re-textured it with a mirror shader.  Instructions for achieving this look are included below.

~Raxatech

Alternative Versions
   

Mature Content



Software
Scene Composition: Daz Studio 4.9.3.166
Rendering: Iray in Daz Studio 4.9.3.166
Postwork: Photoshop CS4 (Texture Work, Raxatech Logo, Resize)
All 3D assets licensed through Daz Productions, Inc. unless otherwise noted.


Shader
Iray Mirror Shader by aaron575 (Freebie)

Geoshell Instructions
1) Select the figure.
2) Create a geoshell (Create->New Geometry Shell) and parent to selected item.
3) Select the geoshell.
4) Open the surfaces pane and select all the surfaces of the geoshell.
5) Apply the Daz Iray Silver Shader (Library->Shader Presets->Iray->Daz Uber->Metal - Silver).  (Or the Mirror Shader above.)
6) Select the Cornea, Eyelashes, EyeMoisture, EyeSocket, Irises, Pupils, Sclera, Teeth surfaces and set Cutout Opacity=0.  (Or turn those nodes Off under Parameters->Geometry Shell 1->Shell->Visibility.)
7) Use Photoshop or gimp to create opacity image maps for exposing the figure underneath.  The amount of Grey determines the level of Transparency.  (White=Opaque, Black=Invisible, 50%Grey=50%Transparent)  In the case of Synx, I was able to use the Diffuse maps as Opacity Maps.

Related content
Comments: 25

clover34 [2021-01-25 12:49:15 +0000 UTC]

👍: 0 ⏩: 0

ingvar7740 [2020-10-20 06:09:32 +0000 UTC]

👍: 1 ⏩: 0

Perfect-Babe [2018-04-01 03:54:43 +0000 UTC]

so awesome, and thanks for the tutorial - I had been trying to use "Displacement" but the map transitions were getting way too crinkled.

👍: 0 ⏩: 0

laughingvulcan [2017-05-15 13:30:14 +0000 UTC]

She's beautiful.

Wonder if a brushed, polished metal could also work?

AWESOME render, Raxatech!

👍: 0 ⏩: 1

Raxatech In reply to laughingvulcan [2017-06-19 19:23:38 +0000 UTC]

Brushed chrome is certainly an option in my toolkit but I'll likely save that for a new project.  Thank you for the kind words of encouragement.

👍: 0 ⏩: 1

laughingvulcan In reply to Raxatech [2017-07-01 20:23:40 +0000 UTC]

Thank YOU for posting her/them. The inspiration is appreciated!

👍: 0 ⏩: 0

Shadow-Walker-22 [2017-01-31 20:21:23 +0000 UTC]

 

👍: 0 ⏩: 1

Raxatech In reply to Shadow-Walker-22 [2017-03-13 19:16:59 +0000 UTC]

This brought me smiles.  Thank you.

👍: 0 ⏩: 1

Shadow-Walker-22 In reply to Raxatech [2017-03-13 20:44:32 +0000 UTC]

   

👍: 0 ⏩: 0

Dr-Syn [2017-01-31 13:50:42 +0000 UTC]

Thank you

Really adds to the inhuman aspect.

Please consider more like this.

👍: 0 ⏩: 1

Raxatech In reply to Dr-Syn [2017-03-13 19:14:49 +0000 UTC]

More are definitely in the queue.  Lots of ideas swimming around my brain at the moment though so it's hard to say what will come out next.

👍: 0 ⏩: 0

hos-the-man-of-house [2017-01-30 22:42:00 +0000 UTC]

Loving the more shiny chrome but also the reflection it gives off. Can't wait for the next one of usual same scene or can do a different one if in the mood for it. Heh.

👍: 0 ⏩: 1

Raxatech In reply to hos-the-man-of-house [2017-03-13 19:15:32 +0000 UTC]

I've accomplished what I was after for this scene.  The next will be something new.

👍: 0 ⏩: 1

hos-the-man-of-house In reply to Raxatech [2017-03-13 19:26:26 +0000 UTC]

Oooh, a new one? Can't wait for it. Heh, and also take all the time you need. Personally would wish to do renders of my own but just don't have the time but also don't really have a dedicated render machine.

👍: 0 ⏩: 0

maxm2317 [2017-01-30 17:28:15 +0000 UTC]

Well done!

👍: 0 ⏩: 1

Raxatech In reply to maxm2317 [2017-03-13 19:18:18 +0000 UTC]

I'm really pleased at how well this turned out after all the different versions.  Thank you.

👍: 0 ⏩: 1

maxm2317 In reply to Raxatech [2017-03-13 19:44:39 +0000 UTC]

You're welcome.  How about an automated assembly line sequence?  

👍: 0 ⏩: 1

Raxatech In reply to maxm2317 [2017-03-13 19:51:00 +0000 UTC]

It's definitely on the list.  I've already played with cloning to get a large number of models into the scene without having my system crash.  I even have some custom shipping container's ready-to-go.  I have a lot of possible sci-fi factory environments.  The only challenge I have at the moment is locating a suitable conveyor belt or better yet, some kind of overhead hook or carrying system for what I have in mind.  I've been keeping my eye out to see if anything pops up in the sales I follow.

👍: 0 ⏩: 1

maxm2317 In reply to Raxatech [2017-03-13 20:10:34 +0000 UTC]

I see.  What about robotic arms?  

👍: 0 ⏩: 1

Raxatech In reply to maxm2317 [2017-03-13 20:12:02 +0000 UTC]

I just added a few of those to my collection as well.  Unfortunately, I've spent more time time shopping for content than on rendering lately.  The upshot is that I have lots of new toys to work with.

👍: 0 ⏩: 1

maxm2317 In reply to Raxatech [2017-03-13 20:14:50 +0000 UTC]

I see.  Could you hopefully incorporate the robotic arms into the assembly line scene?  

👍: 0 ⏩: 1

Raxatech In reply to maxm2317 [2017-03-13 20:32:30 +0000 UTC]

I'll have to see how well it works in the scene.  There's a good chance but I won't know until I get into it.

👍: 0 ⏩: 1

maxm2317 In reply to Raxatech [2017-03-13 20:38:55 +0000 UTC]

Oh, okay.  

👍: 0 ⏩: 0

SaoShinda [2017-01-30 17:26:48 +0000 UTC]

Gorgeous !  

👍: 0 ⏩: 1

Raxatech In reply to SaoShinda [2017-03-13 19:16:02 +0000 UTC]

Thank you!  

👍: 0 ⏩: 0