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Published: 2017-01-12 18:00:21 +0000 UTC; Views: 26285; Favourites: 177; Downloads: 324
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Description
This is the bot armor version of APC 15.Alternate Versions
Mature Content
This effect was achieved through the addition of a geoshell with opacity maps to expose the circuit channels that exist on the main figure. It required adjusting various displacement maps to prevent parts from poking through the geoshell.
There are a few ways to solve the displacement issue:
1) Copy the Displacement Map, Minimum, and Maximum settings onto the Geoshell
2) Set Maximum Displacement on the underlying figure to 0
3) Remove displacement from the underlying figure
4) Adjust Minimum Displacement on the Geoshell to a value greater than the figure's Maximum Displacement
The first option is likely the best unless you want a different look for the shell than the figure. I went with the second option to start with, but later I wanted to redo the maps to add my logo anyways. To accomplish the look I was after, I had to recreate all the displacement maps to have Neutral Grey as the medium displacement value. So once those were created, I used the first option to duplicate the figure displacement for the geoshell.
I was ultimately more impressed with this version than I expected. Compared to the chrome gynoid version, it was far easier to work with the geoshell than mucking about modifying all of the textures and surface settings manually. I can also easily change looks with standard shaders as long as I preserve the opacity maps. This is a far less time-consuming process than the one used for the chrome gynoid and could accomplish the same effect by simply applying a different shader.
Software
Scene Composition: Daz Studio 4.9.3.166
Rendering: Iray in Daz Studio 4.9.3.166
Postwork: Photoshop CS4 (Texture Work, Resize)
All 3D assets licensed through Daz Productions, Inc. unless otherwise noted.
~Raxatech
Related content
Comments: 17
ingvar7740 [2020-10-20 06:09:59 +0000 UTC]
👍: 1 ⏩: 0
laughingvulcan [2017-05-15 13:19:38 +0000 UTC]
Faved.
I LOVE the pearl white...and you still have contrast with it! White's not the EASIEST color to light with humanoid characters (right up there with pure black).
👍: 0 ⏩: 1
Raxatech In reply to laughingvulcan [2017-06-19 19:22:12 +0000 UTC]
It's great to hear that you like it. I'm quite fond of this version. It's not as shiny but it feels a bit more realistic to me.
👍: 0 ⏩: 1
laughingvulcan In reply to Raxatech [2017-10-03 02:26:19 +0000 UTC]
That MAY be due to the lower reflections, and the fact the eye can read and put together her bodily details more easily than the chrome ones...
👍: 0 ⏩: 0
Raxatech In reply to maxm2317 [2017-01-25 15:07:41 +0000 UTC]
Thank you. This version worked out pretty well.
👍: 0 ⏩: 1
maxm2317 In reply to Raxatech [2017-01-25 15:20:48 +0000 UTC]
You're welcome. How about some assembly line pictures?
👍: 0 ⏩: 1
Raxatech In reply to maxm2317 [2017-01-25 15:21:58 +0000 UTC]
I've got some ideas for that but those are still in the early stages.
👍: 0 ⏩: 1
Raxatech In reply to Dr-Syn [2017-01-21 15:43:34 +0000 UTC]
Do you mean a version where the face is chrome as well? I could do that if there was interest.
👍: 0 ⏩: 1
Raxatech In reply to Dr-Syn [2017-01-25 15:05:55 +0000 UTC]
I have the bot suit resurfaced with a full chrome option now. Just need to run a render.
👍: 0 ⏩: 1
hos-the-man-of-house [2017-01-12 18:10:14 +0000 UTC]
Loving the different variations of the same scene at least but also the gynoid's exterior.
👍: 0 ⏩: 1
Raxatech In reply to hos-the-man-of-house [2017-01-12 20:53:57 +0000 UTC]
It's been an interesting study to compare each of these versions with the same lighting and environment. It generated a lot of ideas for future possible works.
👍: 0 ⏩: 1
hos-the-man-of-house In reply to Raxatech [2017-01-13 18:37:24 +0000 UTC]
Yeah, shows how different one would be in the lighting. Still digging the chrome one though even though it's more work to do right? Looking forward to the next one and keep it up, Rax!
👍: 0 ⏩: 0