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Published: 2021-11-08 15:48:40 +0000 UTC; Views: 2298; Favourites: 7; Downloads: 0
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Description
Starting to run out of weapon concepts for tf2. And this seems like a more interesting idea anyways. Basically create a map and some worldbuilding for said map.---------------------------
Muulda is the southernmost continent on the planet Miridi.
It is mainly inhabited by three different civilizations. First one being the eastern prairies of Carrax. Inhabited mainly by humans currently, but used to be an early elven civilization. Until the humans conquered it, pushing the elves into the southern woods. The humans of Carrax were exiles from the Baraqi, or the kingdom of the lashed ones. They have built a small farming society around the rivers, but are basically hyper vulnerable to every other civilization in the area. This results in them using fear tactics to keep their enemies away. Any outsiders that make their way into this territory will have their heads impaled on a pike, and their guts wreathed around their heads. The main threat they face is from the southern forests. They were prompted to join the Loriar empire, but would only agree to do so on their terms, and negotiations have fallen through due to the Loriar empire being in decline. They have friendly enough relations with the colony of Ariad however. Mainly through a shared war against Dawdrel. However the people of Carrax understand that this is only a friendship of necessity. And as such, hold back often to keep the main two threats at eachothers throats, while Carrax slowly builds up power. Hell sometimes Carrax even helps Dawdrel.
The forests of Dawdrel are the southernmost part of the planet that people can live on. Everything below them is just a massive ice-sheet. When the elves had been exiled from their homes in the prairies, they descended further and further into the forests, inhabited by various beastfolk who are the native inhabitants of the continent. The two peoples eventually came to a mutual peace through a merger of faith. Developing into a death cult worshipping wild gods, with blood sacrifices to keep the peace in the community. The only parts of Dawdrel that are even remotely civilized are the southern tips whose trees have been the most chopped down. creating small port cities which can transport goods across the sea. They also allow for some coordinated military control. The main military being controlled by the churches, as is everything else in Dawdrel.
And then finally to the north of the forests is a peaceful Mediterranean climate zone of Ariad, made up of warm, grassy, hills. Historically being inhabited by overwhelming numbers of beastfolk, that neither the elves, nor the humans, could ever push up against. However because the beastfolk lacked certain advanced construction and farming technologies. And lacked the ability to develop said tech by constantly fighting one another. They ended up getting steamrolled by the humans from the Loriar empire. who possessed advanced technologies, like steel, and supply chains. However this was in the past, and the Loriar empire is beginning to decline due to corruption. And overseas colonies like Ariad are the first to get shafted in the face of more pressing matters, leaving the locals here to fend for themselves. However controlling the most valuable land on the continent certainly helps with that. They mainly trade amongst themselves and the people of Carrax occasionally. They are at war with Dawdrel for religious reasons, but control most of the major mountain passes as well as the main hill exit on the edge of the continent that isn't split by mountains. In edition to better technology, this keeps them the dominant power in the region.
The mountains are the main battleground in Muulda. Still mostly populated by beastfolk. These Stone walls prevent Ariad from storming down into Dawdrel, and east into Carrax. And both nations have good experience with terrain there. Carrax more importantly has some understanding of smiting, and can make iron tools and weapons. This makes them very aggressive about protecting the mountains they control, no matter who stakes the claim. Dawdrel however mainly uses the mountains as a tool to divide and conquer Ariad military squads. Keeping the war in a stalemate, with which Dawdrel has the slight advantage. Ariad mostly ignores the mountains outside of setting up defensive perimeters, as they mostly focus on the sea. However due to constantly needing to defend their border through the mountains. They are stuck in a complete slog.