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recursiveLoop — flute by-nc-sa

Published: 2008-11-19 10:42:17 +0000 UTC; Views: 263; Favourites: 0; Downloads: 14
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Description Champagne flute... it's been sitting a little too long, the carbonation has gone out of it.

Created and rendered in Blender, with the Yafray engine. No post-processing
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Comments: 4

Nanaki-Murasaki [2008-12-15 07:50:08 +0000 UTC]

very nicely done

however
one thing missing

you don'y have any caustics
not even for the light going through the glass

with enough practice Kerykthea would render that out very nicely.

lol

I'd say use this as your first kerkythea project.

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recursiveLoop In reply to Nanaki-Murasaki [2008-12-17 19:01:51 +0000 UTC]

Well, blender can do caustics, I just haven't decided whether to spend time learning that next, or node materials, or physics simulation, or animation...
The upshot of all of blender's complication is the huge range of things you can accomplish with it.

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Nanaki-Murasaki In reply to recursiveLoop [2008-12-17 20:11:23 +0000 UTC]

other then that i would usually model with wings3D and eport to.obj format then work in kerkythea from there

👍: 0 ⏩: 0

Nanaki-Murasaki In reply to recursiveLoop [2008-12-17 20:04:16 +0000 UTC]

if i was you i would avoid blenders caustics.
I've tried using yaf-ray on a older gem model i made and lets just say the results were ok and all but the translucency of the gem compared to the refraction of light and such was not even nearly what i wanted but when i tried kerkythea it was astounding how much easier it was to do caustics.

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