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Published: 2024-01-26 04:16:03 +0000 UTC; Views: 2135; Favourites: 82; Downloads: 7
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Description
Another poll I held to decide who dies this time - Sniper it is."And then the soldier remembered he had a rifle in his pocket!"
The Machine's bugs allow you to do a lot of interesting things, and at one point they allowed the Loop inhabitants to give things a volume reduction factor. In simple words, an item placed in a bag with this factor becomes physically very small, but retains full weight. This happens due to incorrect conversion to other scale units and allows carrying a lot of weapons, sometimes very bulky, in a small bag, which is quite convenient. Speaking of which, if you stick your hand in there, it will also shrink to the same size, so "from the first person" you can't feel the difference - the shrunken item you are looking for in the bag will always fit your shrunken hand.
Bugs allow you to do more than that: there is also weight reduction and color cancelling, and by playing with coordinates you can teleport. But you can't reduce both the weight and the size of an object at the same time - or it will disappear, and will become impossible to retrieve it. Locals chose the lesser of two evils and carry heavy, but small things.
That's why Heavy runs slow even if he's not holding the machine gun.
But there is one more important thing that should be explained in this picture. It is the weapon binding. It is assumed that the Machine created this rule to prevent an abuse of an accidental triggering. Let's say, something happened, your weapon fell, hit the ground and suddenly fired. And killed someone. Without you doing anything. If it was not you who triggered it, the frag won't count, and in such situations the supposed protective measure works well. Why would you need a measure against such a rare and profitable event? No one knows, but it works, okay then. But if your weapon is taken from you, it also can be triggered, not by you. In this case, no kills are counted for anyone - neither the owner of the weapon nor the person who took it. It just works.
The "buying power" and how your peers view you is directly affected by the statistics, if you don't get that many frags, you're quite worthless. And on top of that, there's also habit - for example, it's unlikely that anyone else can shoot a bow besides the sniper, it doesn't make sense to take his bow. In general, these factors contribute to the "caste system." No one uses other's weapons without a special reason.
Are there multiclass weapons? Yes, there are. Are there "classless" weapons? There is such a thing too - bugged, equally useless to everyone. A classless weapon still kills in the same way as a bound weapon, so it's not completely useless, but it's definitely bad.
And since for some reason Medic decided that it's worth it - despite a fairly quick respawn, despite having some weapons of his own, despite the risk of a downgrade for both of them - apparently, something very important is at stake. Something more important than all of the above.
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Comments: 9
ScoutisMIA [2024-01-28 23:35:48 +0000 UTC]
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ReiserG In reply to ScoutisMIA [2024-01-29 00:06:17 +0000 UTC]
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ScoutisMIA In reply to ReiserG [2024-01-29 00:10:28 +0000 UTC]
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Decusatim [2024-01-28 01:40:35 +0000 UTC]
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1971chevycamaro [2024-01-26 09:32:15 +0000 UTC]
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ReiserG In reply to 1971chevycamaro [2024-01-26 18:42:11 +0000 UTC]
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Mackyboy41 [2024-01-26 07:31:23 +0000 UTC]
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ReiserG In reply to Mackyboy41 [2024-01-26 07:39:37 +0000 UTC]
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