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Remarin — Run-cycle.6

#anatomy #animated #animation #creature #cycle #feline #hybrid #lion #rough #run #running #runcycle
Published: 2018-08-12 20:41:26 +0000 UTC; Views: 40855; Favourites: 2737; Downloads: 230
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Description

Previous cycles can be found in this folder: Animated


I sorta haven't done much animation lately, probably because I know that I'll be exposed to more than enough of it as soon as my next school year starts :'I

But alas, can't stay away too long, felt the need to take another swing at the classic runcycle inbetween other stuff


Didn't look at any specific reference this time, which is why I went with some random feline-looking hybrid creature. So any errors come from trying to improvise my way through things.

My personal critique would be: chest is too stationary, would need either slightly more lift and sink / or up-down tilt

Gotta convey dat WEIGHt better >:0 give it sum OOMPH


- Animated in Krita -

there are actually only 8 drawn frames but they are spliced with some duplicate frames that have been slightly stretched and squashed (just wanted to see how it looks)

Not every frame has been messed with that way, because it ended up looking too shaky,, but with a handful tweened inbetweens it makes for a less mechanical feel? Like the "camera" is less stationary in a way.


In total there are 16 frames at 22 frames/sec I think

Related content
Comments: 70

dispairinghare [2018-08-13 01:17:34 +0000 UTC]

looks awesome dude : D
maybe you should do creature design commissions ; the creature looks convincing and realistic

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VickyRick [2018-08-12 23:42:02 +0000 UTC]

Good job! :3

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WafflesbelikeNYANCAT [2018-08-12 21:24:27 +0000 UTC]

...Is it just me or does the picture keeps shrinking with each cycle?

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Emathefirstborn In reply to WafflesbelikeNYANCAT [2018-08-13 03:56:40 +0000 UTC]

OMG! I see it too! Oh wow..

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Ghoul-bite In reply to WafflesbelikeNYANCAT [2018-08-13 00:19:59 +0000 UTC]

It's not the entire picture I think,It seems in some frames the line to represent the ground gets thiner

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WafflesbelikeNYANCAT In reply to Ghoul-bite [2018-08-13 02:03:44 +0000 UTC]

O. Makes sense...

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II-GHOST-II In reply to WafflesbelikeNYANCAT [2018-08-12 22:03:58 +0000 UTC]

what the fuck I can see it too

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WafflesbelikeNYANCAT In reply to II-GHOST-II [2018-08-13 02:04:55 +0000 UTC]

Okay, so I'm not hallucinating.
Probably.
Maybe.
It's debatable.

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Snicker-Kitty [2018-08-12 21:09:43 +0000 UTC]

Ooh, smooth :0

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RattoBello [2018-08-12 20:54:32 +0000 UTC]

How do you know the angles of the bones of creatures? Not only while running, but also in general. Is there any technique or so to find that out? Especially for the scapula and humerus.
You drew it very well. (The whole thing, not just those two bones ) It looks like it could work irl,(and I can't look away from that tail. Nice flow and bouncy~) great job!

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Remarin In reply to RattoBello [2018-08-12 21:14:50 +0000 UTC]

It's all mostly stuff I remember vaguely and what "feels about right", like it felt right to have the scapula at best perpendicular to the ground when the leg is at it's farthest back unless I wanted to convey a more extreme sprint image.shutterstock.com/image-p…

And with a point-of-reference like that, you can fill in a lot of other blanks already.


But that "feel" for things, is something you can develop. And how I did it was mostly by having drawn canines and similar 4 legged animals a bazillion times in the past decade or so :'I doing anatomy studies helps too. Doing animated studies even more so! (having video reference at hand when animating the animal, if I were to check through this animation with actual reference at hand, I'd probably find quite the handful of errors)


Here's some video refs for 4 legged animals I've got in my collection though:

youtu.be/OFNhSgtGxdo?list=PLEF…

youtu.be/jc8Hno4M0Qs?list=PLEF…

youtu.be/131wvVGjZUc?list=PLEF…

youtu.be/zQDAUv6d_KY?list=PLEF…


And I'm currently considering making this purchase www.amazon.com/Art-Animal-Draw…

because I recently saw a post with some of its pages rema-rin.tumblr.com/post/17687… and the drawings broke down the anatomy in very insightful ways!

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RattoBello In reply to Remarin [2018-08-13 07:52:40 +0000 UTC]

Those are excellent resources, thank you a lot for sharing!

I'm always wondering though in what other ways animals might be able to move and what allows them to do that. In my case, I want to work out something like this but for rats (And later other animals too, but one after the other). For example, what allows a rat to turn its hind paws by 180° (Like this ) and by how much more can they rotate it? What about the other way around? Or, to stay withing canines, what allows a lundehund to spread its front legs that much (Like this )?
Maybe I'm trying to go too far or I'm just too impatient developing the right feeling for whatever I want to draw. I just want to feel somewhat confident   

And for studies, they seem to be working great for you! Do you have any tips for keeping the information of whatever you're studying? Things tend to turn out okay if I draw from reference, but I'm having trouble recreating them without. (And way too often I'm struggling to make sense of the forms in reference images, but I think that's a different story)

The book seems cheap and valuable. I think one can't go wrong purchasing it!

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Remarin In reply to RattoBello [2018-08-13 12:42:28 +0000 UTC]

That certainly looks fascinating!!!

And I actually wouldn't be sure what would help you best, I quickly looked through your gallery and you seem to have the "studying" part down quite well.

I've always considered myself being quite lazy, so I've actually tried to rely on improvisation whenever possible instead of doing regular studies. I've built up a feel for things over years by trying to sketch animals without any reference (not a conscious decision) and by struggling through countless sketches when I wasn't able to get things to look right. It's only recently that I've come into the habit of regularly looking up what things actually look like, to sort of "update" my knowledge on anatomy. Previously I mainly depended on drawing from memory. (looking both at real life material, but also at a lot of other artists work)

So, since keeping information in my head to be used later in art has been something I've built upon since childhood, I don't know how to properly help out but I'll still try!


When I draw a piece and use reference as help, I try to avoid recreating the details and pose of the animal 1-to-1 (if it's for anything other than educational purposes there could be copyright issues after all doing smth like that, unless it's your own reference material)

example:

(the top left/right images were created by the commissioner just to give me an idea of what the design should look like, the rest are images I searched myself)


Despite having references at hand that could very well be used 1-to-1 for this example, I still went through my own sketching process, constructing the shapes myself, building the animals from ground-up. The references are only actually used when refining the shapes and adding details.

I've gotten very familiar with what shapes help me visualize an animal's form when drawing, so maybe a good exercise would be: do tons of constructional sketches? Imagine the animal being a puppet that you need to be able to contort in whatever position you want it to. Posing, perspective, proportions all should be coming from your head.


Once you've improved on the skill of putting down what you've mentally visualized on paper in constructional shapes,, you should be able to do the same with anatomical details????

Like, my theory is that, even by doing tons of studies where you draw what you see, you aren't automatically training the "drawing what you imagine" part of your brain. So you might have the process of rendering/recreating something down to perfection if you have it in front of you,, but those skills aren't as easily applicable to the process of rendering something from memory/imagination?



I keep a playlist of videos that have helped me in art in some way or another, www.youtube.com/playlist?list=… there are possibly some topics that could help you as well,, like you reminded me of the artist Sycra who often talks about similar stuff in his videos:

www.youtube.com/watch?v=lMdPdZ…

www.youtube.com/watch?v=Ye_CGZ…

youtu.be/qObqo2af2pU?list=PLEF…

he mentions things like being able to draw well when doing studies, but feeling his own art as lacking? And consciously making the decision to direct his art into a certain art style? (It's been a while since I watched through the videos so I might misremember, but hearing another artist's path can give you some insight into your own, funnily enough, no matter if there are similarities or not)


Hope any of this is of help :'I

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RattoBello In reply to Remarin [2018-08-13 21:02:55 +0000 UTC]

Thank you!
To me, the studies I do don't look that bad after some time (basically the next day <-<), but while I do them I'm struggling a lot with getting things to look the way I want them to and to look "natural". I'm mainly focusing on forms/perspective and trying to break things down into simple forms and reconstruct them from those, but I think I'm usually failing somewhere during the simplification process. (And while writing this right now I've thoughts like "Actually, I might be able to do it just right if I try it right now!" flying around in my mind, probably partly because it's past bedtime for me, dfajfoasiehrla. Hopefully, those thoughts survive until tomorrow x-x) I believe that I understand how it works, though I'm trying (and failing) to simplify animals and other forms down to something like this , so planes or a low-poly version instead of bigger spheres, cylinders, boxes, and the like because I think it's more precise and tells more about the function of the animal, but so far I couldn't find a nice tutorial for that kind of simplification.

I like the idea of "posing a puppet" a lot! So far I've tried to emulate Blender in my head and just let more or less free-floating forms float somewhere in space without truly being connected in a meaningful way - or just straight-up visualize the forms on paper with all their details, which is usually overwhelming, but feels awesome if it actually works~. Anyways, the puppet approach seems promising. I'll try that! (And now that you mentioned proportions, I think I neglected them recently. So much to keep in mind x-x)

Those are a lot of videos. I'll work my way through them! And I fully agree with hearing another artist's path is helpful. Bobby Chiu got a lot of interviews with professional artists and a, to me, surprising amount of them had a pretty rocky path (if I remember correctly. It's been a while).

Thank you! I appreciate your time and help and effort a lot!   

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Remarin In reply to RattoBello [2018-08-14 08:21:32 +0000 UTC]

((Ayy I think I might know of some tutorials that could help you with the simplification of that skeleton-esque thingie!

www.youtube.com/watch?v=H2ZerT… Here's an ongoing playlist of Proko videos where he covers how to draw different parts of the skeleton/simplify it.

A big asterisk though** they're all of human anatomy ;333 but! The methods used and advice he gives are applicable to any skeleton, you just have to adapt the info to different skeleton types, which is also a great practice!
I've noticed myself that learning the detailed anatomy of one being, can still help with learning the anatomy of something completely different or at least speed the process up. And it's a shame but, after all, you can find way more drawing tutorials on human anatomy than animal anatomy :'< so we animal artists just gotta make the best of what we can find))

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RattoBello In reply to Remarin [2018-08-14 18:43:40 +0000 UTC]

Yeah, I actually chose to "master" rats as my first animal because I thought there'd be tons of material out there about their anatomy with nice descriptions of their muscles and so on since they're popular laboratory animals. Turns out I was wrong and information is nowhere near as rich as I assumed <-<
Anyways, I went through the playlist and I think I like the way he simplifies the skeleton better than in the examples I showed you! I'll try to play around with it and see what that leads to.

I can't thank you enough~

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AprilSilverWolf In reply to ??? [2018-08-12 20:47:19 +0000 UTC]

What a beautiful animation!

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Azterah In reply to ??? [2018-08-12 20:45:31 +0000 UTC]

Beautiful!! Your animations inspire me to keep going and creating more art!

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CrazyDragy [2018-08-12 20:44:44 +0000 UTC]

The shaky camera makes it feel more alive in my opinion, those slick perfect stationary shots can feel caged , if you know what i men

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