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Published: 2017-05-22 15:55:12 +0000 UTC; Views: 288; Favourites: 2; Downloads: 0
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Description
More just 3d sculpting today with Sculptris. The program is just too fun to play with and model fun monster faces.Related content
Comments: 7
fluidMetal [2017-05-22 16:31:15 +0000 UTC]
First thought was "Peanut Brittle In Black and White". Maybe I'll call my next band that...
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rendercomics In reply to fluidMetal [2017-05-22 16:33:58 +0000 UTC]
I would probably dig a band called that. Not just because I love peanut brittle either. Thanks
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FelixFFDS [2017-05-22 16:08:23 +0000 UTC]
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rendercomics In reply to FelixFFDS [2017-05-22 16:28:30 +0000 UTC]
I love kicking freestyle every now and then. Thanks
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FelixFFDS In reply to rendercomics [2017-05-22 17:21:38 +0000 UTC]
You DO realize that that next step is exporting the obj from DAZ to Sculptris and back as a morph, right? (as if you haven't done it already).
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rendercomics In reply to FelixFFDS [2017-05-22 18:21:04 +0000 UTC]
This was done with a simple sphere - I need to export a head mesh and see what I can do. Great idea though.
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FelixFFDS In reply to rendercomics [2017-05-22 18:40:00 +0000 UTC]
Remember to export the head mesh at BASE RESOLUTION and DO NOT use modifiers (in Sculptris) that change the vertex count ...
- not that I'll admit to personal experience with that....
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