HOME | DD

rendercomics — The Arrival

#3d #clothing #female #group #hot #hotel #sexy #stresstest #tropical
Published: 2017-03-22 20:40:29 +0000 UTC; Views: 1406; Favourites: 6; Downloads: 0
Redirect to original
Description Crew shot time. From left to right: Kim (Ghost Hunters), Jenni, Mi Sun, Adele (Ghost Hunters, Inspace), Sylvie, Anya

A stress test with 6 clothed figures and my WIP hotel scene at its most complex. The numbers:
* 1,000 MB file size (25 MB without characters, 5 MB without the trees as-was)
* 4.5 GB in-program memory (1.5 GB without characters)
* 10 GB RAM when rendering (7 GB without characters)
* DoF and Indirect light were ON, full shaders on everything, all upgraded characters, so I did not thunk down quality to render this.

The most painful part? Dealing with pokethrough, honestly, and I even used the morph brush in this scene. The navigation speed was as-expected, a little on the slow side but workable. I can turn off the display of everything in the scene and get some speed, which is nice. Grouping and toggled visibility is your friend, and you can surprise yourself with how complex you can get if you are creative and organized. Learn to use your hierarchy menu, parenting, visibility groups, and NULL props - you can take things to the next level easily. I would even start grouping characters if I had to do a strip like this for a couple panels (watch the eyebrow plates or other hidden objects when turning them back on though).

Creating a 3d scene is a lot like programming a computer app, being organized and procedural lets you get a lot more done with a lot less pain.

The worst part of rendering this were the six transmapped hairs. Coffee break time. Characters, clothing, and hair are typically orders of magnitude more complex than most scenery (depends on the scenery, though).

The tress? Well, I picked good lower-poly trees for this background work, plus many tropical plants are typically way simpler in geometry than their more northern hemisphere cousins. Those leaves are just transmapped big flat polys, plus the trunks, 10 to a group, 4 groups total in the scene. I have some higher-poly "Hollywood" trees in each group, but those are limited compared to the filler trees. Truthfully,  I could double or triple the trees and still not feel the pain.

This is 64-bit Poser/Firefly, not Studio/iRay, but I know iRay and Studio could easily handle something like this (and even save some memory with instancing).

Coffeeboss walked up behind me as I was putting this shot together and he patted me on the back. "I understand. When we both work on a project we get really competitive with each other and try to up each other's game. Just chill and relax."

LOL, love him. And he's *@#%# right again.
Related content
Comments: 7

CoffeeBoss [2017-03-23 09:08:51 +0000 UTC]

Fun one champ. What's pinky pointing at?

👍: 0 ⏩: 1

rendercomics In reply to CoffeeBoss [2017-03-23 13:13:58 +0000 UTC]

I imagine her saying, "Look! This is so cool! Ren is finally giving us a real place to hang out and not some random Vue scene with a building stuck in it."

👍: 0 ⏩: 0

thomvinson [2017-03-22 22:10:16 +0000 UTC]

Nicely done!

👍: 0 ⏩: 1

rendercomics In reply to thomvinson [2017-03-22 22:22:13 +0000 UTC]

Thank you. You put this thought in the back of my head (and properly so) about overdoing it. Decided to have some fun with it.

But yeah, these are nice low-poly trees from an older set I picked up on sale. They work well as back and maybe mid-ground objects.

👍: 0 ⏩: 1

thomvinson In reply to rendercomics [2017-03-22 22:44:10 +0000 UTC]

I've spent day's building scenes that end up crashing 'cause they are too big for my machine. . . .

👍: 0 ⏩: 1

rendercomics In reply to thomvinson [2017-03-22 22:58:20 +0000 UTC]

Been there too.

I've had some in Vue that would not load up without crashing, and I had to rebuild them from scratch. Or some in Poser that get stuck in a black hole of rendering one tile forever. And I didn't save beforehand. >.<

👍: 0 ⏩: 1

thomvinson In reply to rendercomics [2017-03-22 23:55:41 +0000 UTC]

Ouch! That's massive suckage!

👍: 0 ⏩: 0