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#jet #octane #pod #poser #racer #rgus
Published: 2015-07-20 18:39:07 +0000 UTC; Views: 11318; Favourites: 227; Downloads: 0
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Start your engines...Related content
Comments: 31
RGUS In reply to ZoeMariePaige [2015-07-23 06:23:10 +0000 UTC]
I want you to do it to... and send me a copy
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ZoeMariePaige In reply to RGUS [2015-07-23 14:07:10 +0000 UTC]
I don't have this model though, is the problem.
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Payo-X [2015-07-23 01:26:51 +0000 UTC]
Unusual, and quite cool! Now that's taking your 3D talent to a fun and oddly sexy extreme. I like it!
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BRATKING [2015-07-21 21:45:11 +0000 UTC]
The only negative is, I can't see enough of it.
The smooth look, the robot girl, the color, the uniqueness of it all is awesome!
I only hope you do more images from different angles, or a competitor for her.
WELL DONE !!!Β
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Livius70 [2015-07-21 12:13:05 +0000 UTC]
Wow,Β a very original and interesting Gynoid/Mechano-Girl ! With an awesome hover-turbo-bike !
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Elinewton [2015-07-21 11:15:47 +0000 UTC]
Absolutely beautiful render!!
I lovethe lightning and materials!!
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DarksealStudios In reply to RROMMELL [2015-07-21 09:19:14 +0000 UTC]
shameless promotion *cough*
contentparadise.com/productDetβ¦
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WickedPrince In reply to DarksealStudios [2016-04-30 13:24:06 +0000 UTC]
Ok, so then the question becomes, will any of your models over there work in DAZ? All of them look really good.
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DarksealStudios In reply to WickedPrince [2016-04-30 19:46:38 +0000 UTC]
Almost all of my products will work in daz, unless it says something like "PMD INJ" or "weight mapped". Anything that says "poser 6 and above" should work in daz (but not tested by me in the latest versions of 4.7 or above). There are only a few basic things that don't translate between the softwares. PMJ injecions, weight maps, and advanced material node structures.
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WickedPrince In reply to DarksealStudios [2016-05-01 01:04:32 +0000 UTC]
Ok, that's cool. I figured they should unless there was some weird texture stuff going on or something, but best to be sure, right?
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DarksealStudios In reply to WickedPrince [2016-05-02 02:55:24 +0000 UTC]
absolutely. The ONLY other thing that may or may not need to be done is to reduce specularity from white to light grey to look like the renders, but that is more personal preference.
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WickedPrince In reply to DarksealStudios [2016-05-04 00:14:23 +0000 UTC]
KK, thanks for the info.
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drageta [2015-07-20 19:21:07 +0000 UTC]
kind of looks like something a metroid would look like humanoid. well if it had the metroids colors ofcorse.
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Becarra [2015-07-20 18:40:41 +0000 UTC]
Wow! This is a wonderful concept and idea very well executed!
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