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Published: 2017-12-26 03:45:42 +0000 UTC; Views: 2103; Favourites: 1; Downloads: 0
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Robot972: When one is weak and fragile, they’re left with very few options when put in the face of combat.
Sparks: So, to make up for their horrible disadvantage, they take to the one choice they have; speed.
Robot972: They zip around the battlefield, getting in quick, dealing damage to the enemies, and getting away just as fast, long before the enemies can deal too much damage to them.
Sparks: And who better than the Scout, RED Team’s Boston Basher.
Robot972: And Sans, Undertale’s comic skeleton of judgment, returning from his loss at the paws of Fredbear and the Marionette.
Robot972: I’m Robot, he’s Sparks, and it’s our job to analyze their weapons, armor, and abilities, to see who would win a Death Battle.
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Robot972: Being a mercenary takes skill. In fact, there are different types of mercenaries, such as the hard-hitting tank, Heavy, the infiltrating Spy, and the mad Pyro. But amongst them, one will beat your face in and mock you as he does so; the Scout.
About The Scout
Real Name: Jeremy (Last name Unknown)
Age: 23
Type: Offense
Occupation: Mercenary, Mall Elf
Affiliation: Team Fortress, High School track and field team (Temporarily)
Up-and-personal, in-your-face personality
Sparks: Born and raised in Boston, Massachusetts to a single mother of eight, Jeremy was the runt of the family. His brothers constantly got into fights around Boston, and though Jeremy would try to join them, his brothers were strong enough that they finished the fights before Jeremy could get in and throw a punch.
Robot972: Luckily for this future speedster, he realized he could make up for his lack of strength with speed.
Sparks: And that’s just what he did.
Feats
Despite being the youngest of his fellow mercenaries, he can still hold his own against them very well
Defeated Old Nick (An evil version of Santa Claus that kills children) with the aid of Soldier, Spy, and a nameless kid
Killed a bear with Amelia Earhart's femur while wearing a hot dog costume
Fought hordes of robot clones of himself and his teammates alongside his fellow mercenaries
Faces supernatural beings such as Merasmus, the Headless Horseless Horseman, and MONOCULUS every Halloween
Defeated a Heavy in a one on one fight (and took his sandvich!)
Survived an encounter with a giant loaf of mutant bread and managed to impress Miss Pauling
Has fought all over the world, in space, and even in hell itself
Fought off an army of robots and other mercenaries along with his fellow teammates, Ms. Pauling, Saxton Hale, and more
Met God himself, who admitted that Scout was his gift to the world and that he wished Scout was his son (Though this could have been a hallucination from blood loss since Medic revealed later that he has the souls of his teammates, making them unable to crossover)
Robot972: After becoming a mercenary, Jeremy was hired by a mysterious company known as Mann Co. Scout was hired as their Quick Recovery agent, rushing in, taking the intel or damaging opponents briefly, then sprinting the hell out of there before he took too much damage.
Sparks: After joining the RED Team, Scout fought alongside and against the other mercenaries for 3 years, fighting over worthless land.
Robot972: But that’s only the tip of the iceberg of adventures the team of mercs has gone on. Scout helped his team in the year long Robot Wars, fought with them against the recurring Halloween beings each year, defeated Old Nick along with Spy and Soldier, and destroyed a giant loaf of mutant bread.
Sparks: Scout one shot a bear with Amelia Earhart’s femur, easily defeated Heavy in a one-on-one fight, and even met God himself (Who stated himself that he sent Scout to Earth as a gift to the people).
Strength
Is strong enough to fight a Heavy 1 on 1, who is known for his physical strength
-Heavy is strong enough to fight Russian bears larger than himself bare handed and suplex them
Can kill a bear with one hit using a large bone
Once moved a large hollow shell made of balsa wood and styrofoam the size of Ayers rock with just one hand
Can hit a Heavy hard enough to make him go flying and kill him
Once hugged Miss Pauling tight enough to (accidentally) squeeze blood out of her eyes
-Though Medic stated this was expected to happen
Robot972: Scout can fight Heavy one-on-one, and he can easily strike the other mercs with his bat, including Heavy, hard enough to throw them over 80 feet away.
Durability
Can survive taking a rocket to the face, getting shot, or being on the receiving end of Heavy's punches and keep running around (Though he will still be low on health afterwards)
Frequently gets strangled and roughed up by his other fellow mercenaries
Survived getting blown away by multiple rockets and crashing into a window while already injured
Somehow still functions with a living dove pecking away inside his body (Who oddly enough is still alive)
Survived being blown up by a kart filled with explosives by jumping inside the mouth of a giant carnivorous bread-with-tumors monster who was near the cart and was perfectly fine. Meanwhile, Miss Pauling (who did the exact same thing as Scout) was knocked unconscious and suffered a broken leg in the process
Survived getting hung by his neck for a couple of minutes (twice)
Was used as a "rope" in a brief tug-of-war game between Mags (Saxton Hale’s equivalent, who pulled him by a rope on his neck) and Heavy (Who pulled Scout by his legs) and was still fine after it was over
Can survive getting clawed/wounded by a bear and managed keep fighting despite his large bleeding wound, managing to survive long enough before being patched up by one of Heavy's sisters
Often drinks Bonk Atomic Punch and Crit-a-Cola (Which are both made with radiation) and doesn't suffer any negative side effects
-A single can of Bonk Atomic Punch contains several hundred times an adult's daily recommended sugar intake of 90 grams (Which would be about 20 lbs/9 kg of sugar) which needless to say would kill a regular person if they drank it, yet Scout drinks the stuff all the time
Can continuously run without getting tired
He was used as a battering weapon by Saxton Hale against a Yeti
Sparks: Scout can survive three rockets to the face, frequently being strangled and hung, being used as the rope in a game of tug-of-war between the Heavy and Mags (while strangled), who is Saxton Hale’s equal in physicality, and constantly consuming the radiated Bonk! Atomic Punch and Bonk! Crit-a-Cola.
Robot972: There was also this time where he was used as a battering weapon by Saxton Hale against a yeti. Said yeti dominated most of the RED Team beforehand.
Speed
Is the fastest mercenary on the field and fastest playable character in Team Fortress 2
Can run over 17 miles per hour (22 mph max)
Though his speed can increase thanks to certain weapons/items
Is quick enough to dodge most enemy fire including automatic bullets from sentries/mini guns and rockets
Once out ran a train
Seems to be good at parkour, as he's good at jumping from rooftop to rooftop and jumping off walls to get to higher places
Also swims faster than any of the other mercenaries, allowing him to travel and attack fairly quickly under water despite the buoyancy
Can also execute a quick running slide to avoid projectiles in the air or fit through small openings
Can easily front flip from a stand-still
Robot972: Scout is easily the fastest member of the RED Team. He can run around 17 mph, 22 at max, he can dodge automatic gunfire from sentries and miniguns, and he’s great at parkour.
Double Jump
Can do a second jump in mid air
Allows for him to get to places quicker and easier
Increases the overall distance he can leap
Can also help him avoid incoming attacks
If performed before landing on the ground, can nullify falling damage
The amount of times he can jump can increase thanks to certain weapons/items
Robot972: He can also jump on air, because that’s a thing that happens. Thanks to this ability, he’s able to jump higher and farther, dodge incoming attacks, and nullify fall damage.
Primary weapons
Scattergun
Force of Nature
-On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique
-Has 50% faster firing speed
-Has 20% more pellets per shot
-Has a 66% smaller clip size
-Deals 10% less damage per pellet
-If one shot is unused before reloading, it is lost
Short Stop
-On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique
-Has 50% faster firing speed
-Has 20% more pellets per shot
-Has a 66% smaller clip size
-Deals 10% less damage per pellet
-If one shot is unused before reloading, it is lost
Soda Popper
-A hype meter is placed on the HUD when the Soda Popper is equipped. On hit with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After dealing 480 of damage, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps
-Has 25% faster reload speed
-Has 50% faster firing speed
-Has a 66% smaller clip size
-If one shot is unused before reloading, it is lost
Baby Face's Blaster
-Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt
-Minus 34% clip size
-10% slower movement speed on wearer
-Boost reduced on air jumps
-Boost reduced when hit
Back Scatter
-Minicrits targets when fired at their back and at close range
-Minus 34% clip size
-No random critical hits
-Plus 20% bullet spread
Robot972: Scout has several shotguns, each with their own unique abilities and downgrades. They range from the 6-shot Scattergun, to the throw-back Force of Nature and Short Stop, to the “Fly with Shotguns” Soda Popper.
Secondary Weapons
Pistol
Lugermorph
C.A.P.P.E.R.
-Killed enemies suffer a distinctive death by incineration
BONK! ATOMIC PUNCH
-When used, the player is immune to all damage but is unable to attack. Knockback still affects the player
-The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again
-Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed
--from minus 25% at low damage to minus 50% at 200+ damage
--lasts 5 seconds
BONK! CRIT-A-COLA
-While under effect:
-All damage dealt is Mini-Crits
-The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again
-Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
-User takes mini-crits for 2 seconds when effect expires
Mad Milk
-Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health
-Partially nullifies Cloak on enemy Spies
-Extinguishes fire on wielder and allied players
-Has a 24 second recharge time
-20% increase in recharge time when you extinguish an allied player
Mutated Milk
-Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health
-Partially nullifies Cloak on enemy Spies
-Extinguishes fire on wielder and allied players
-Has a 24 second recharge time
-20% increase in recharge time when you extinguish an allied player
Winger
-Deals 15% more damage
-Jump height increased by 25% when active
-Has a 60% smaller clip size
Pretty Boy's Pocket Pistol
-Deals 15% more damage
-Jump height increased by 25% when active
-Has a 60% smaller clip size
-Plus 15% firing speed
-Up to plus 7 hp per hit
-Minus 25% clip size (9 shots)
Flying Guillotine
-Can be thrown to damage enemies. Recharges after 6 seconds
-Causes Bleed On Hit
-Long range hits reduce recharge by 1.5 seconds
-No random Critical Hits
-Cannot be picked up after thrown
Sparks: He also possesses several secondary weapons. He has pistols, two radiated, high-sugar sodas, milk, and a meat cleaver. BONK! ATOMIC PUNCH makes Scout immune to damage for 8 seconds, while making him unable to use his guns during that time, and his BONK! CRIT-A-COLA boosts all damage to Mini-Crits for 8 seconds.
Melee Weapons
Bat
Frying Pan
Conscientious Objector
Freedom Staff
Bat Outta Hell
Memory Maker
Ham Shank
Necro Smasher
Crossing Guard
Prinny Machete
Holy Mackerel
-Broadcasts every successful hit on an enemy player over the death-notice area
-Kills are labeled as "FISH-KILL!" in the death-notice area
Unarmed Combat
-Broadcasts every successful hit on an enemy player over the death-notice area
-Kills are labeled as "ARM-KILL!" in the death-notice area
Bat Saber
-Killed enemies suffer a distinctive death by incineration
Sandman
-Alt Fire: Launches a baseball that stuns the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 15 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.
--Long-rang ball impacts no longer remove the victim’s ability to fire their weapon (but the victim is still slowed)
-Max range balls now do 50% increased damage (from a base of 15)
-The flight time required to trigger the “max” effect has been reduced by 20%
-Ball regeneration time reduced to 10 seconds
-Lowers maximum health by 15 points
Candy Cane
-A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy
-Raises explosive vulnerability by 25%
Boston Basher
-On hit: causes bleed to enemy for 5 seconds
-On miss, causes self-damage and bleed to the player for 5 seconds
Sun-on-a-stick
-Guarantees Critical damage on burning targets
-Plus 25% damage resistance from fire while this weapon is active
-Deals 25% less damage
Fan O'war
-On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds
-Crits whenever it would normally mini-crit
-Deals 75% less damage
Atomizer
-Grants the ability to triple jump
-Third jump is only possible while the bat is deployed
-50% deploy time penalty
-Melee attacks done while airborne mini-crit
-Deals 15% less damage against players
Wrap Assassin
-Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 11.25 seconds or can be replenished from a resupply cabinet
-25% minutes increase in ball recharge rate
-Deals 65% less damage
Robot972: And finally, he has his melee weapons. He has several baseball bats, a candy cane, wrapping paper, and of course, the Holy Mackerel. Yes, this guy is willing to run towards a rocket-wielding Soldier and minigun-wielding Heavy in order to hit them in the face with a fish or slab of meat. But if the opposing team is starting to overwhelm him, Scout can stun them with a baseball or holiday bauble, leaving them open for Scout to run in and deal damage.
Home Run Strike
Taunt Attack
Scout points to the sky before winding up his bat
Has a 4 second wind up time before being executed
His Home Run swing can send a man flying 25 meters (82 feet) or more
Home Run swing instantly kills the moment it connects
Upon a successful hit, the sound of an audience applauding is heard
Must be equipping Sandman or Atomizer
Sparks: Finally, Scout has his taunt attack, the Home Run Strike. In this, Scout winds up his bat before smashing it ahead of him and throwing anyone caught in the way over 80 feet away. This taunt requires that either the Sandman or Atomizer is equipped.
Weaknesses
Very brash, arrogant, and cocky (Though this is to hide his personal insecurities)
Very weak in terms of durability compared to his teammates
Some weapons lower his already low durability when equipped/in use
Guns have limited ammunition, while other items have a cooldown time between use
Scared of ghosts (and is secretly scared of Pyro)
Seems to get strangled quite often
Rainbows make him cry (At least according to the spy)
Illiterate
Robot972: However, despite how great Scout is, or claims to be, even God’s gift is not without weaknesses. Scout is brash, arrogant, and cocky. He’s scared of ghosts, is illiterate, and cries at the sight of rainbows. Also, his guns have limited ammo, his sodas, Mad Milk, and Flying Guillotine have cooldown times, and some of his weapons lower his physical abilities slightly.
Sparks: But even that can’t stop the Scout. The loudmouth merc of the RED Team will run circles around you, and no matter how hard you struggle, the Scout will chase you down and beat you with words and bats.
“Grass grows, birds fly, sun shines, and bruddah, I hurt people! I'm a force of nature! If you were from where I was from, you’d be freakin’ dead!”
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Robot972: Long ago, the Earth was ruled over by two races, the humans and monsters. However, war broke out, and the monsters were sealed underground. Years went by, and 7 children fell into the underground. However, each of them met a terrible fate.
Sparks: After an unknown amount of time, the 8th child fell, Frisk. This child either became the savior or the destructor of the underground.
Robot972: After leaving the Ruins, whether covered in dust or not, Frisk encounters the skeleton brothers; the happy-go-lucky Royal Guard in-training Papyrus, and his older brother, the mysterious comic Sans.
About Sans
Name: Sans the Skeleton
Species: Skeleton
Gender: Male
Occupation: Sentry, Comedian, Prankster, Judge
Sparks: Sans follows Frisk through the underground, providing pleasant doses of humor whenever possible, and secretly observing and judging the fallen human’s every action and sin.
Feats
One of the few characters in the game who knows about the SAVE Function
-Can't use it himself, but he managed to find information about it
Considered one of the hardest enemies in Undertale
Somehow created a self-sustaining tornado of trash
Capable of pranking people across time and space
Killed Flowey and made him reset more than any other monster
Fought the Chara-possessed Frisk, who at this point is capable of killing large groups of monsters with ease
-Nearly won against them, only losing because he fell asleep while trying to stall them
Actually made Chara/Frisk, a psychotic murderer, get nervous during their fight with him
The only enemy in the game capable of taking the first turn and actually dodging Frisk's blows
-As well as being fast enough to dodge their strikes
Almost forced Frisk to reset during their battle, by never taking his turn to lock them both in place forever
Master of puns and pranks
-Pranked Frisk three times
Robot972: Sans is an excellent prankster, being capable of pranking people across time and space, and can create a self-sustaining tornado of trash. He can fight against the Chara-possessed Frisk, almost getting them to quit during their battle.
Strength
1 Attack
Can lift and slam the player around by their soul if they're in Blue Mode
Implied to have shattered a branch too large for Frisk to lift on their own
Sparks: Sans, sadly, has very few strength feats, and only possesses one attack. He can throw around the Player by their soul if their in Blue Mode, and it’s implied that Sans shattered a branch that was too large for Frisk to lift on their own, likely by stepping on it.
Durability
Stood up and walked away from a hit that dealt 9999999 damage
-Despite Sans only having 1 health
-Sans did die
Very frail
-1 HP
-1 Defense
Robot972: Sans is very fragile, possessing only one health and one defense. However, he was able to briefly stand up and walk away from a hit from the Level 19 Chara-possessed Frisk.
Speed
With his guard up, can dodge any attack Frisk sends at him
While sleeping, woke up right before an attack hit him and dodged it
Combined with his teleporting, can unleash a barrage of high-speed attacks that give little room for dodging
While riding on a tricycle, he was able to catch up to, and surpass, Papyrus’s sports car on a highway
-So, travelling around 60-70 mph
Sparks: Speed, however, is where Sans excels. Sans is able to dodge Frisk’s attacks, even being capable of dodging an attack while asleep. While riding on a tricycle, he was able to catch up to, and surpass, Papyrus’s sports car on a highway, which is around 60-70 mph.
Tricycle
A tricycle…
Capable of withstanding going 60-70 mph
Robot972: Speaking of which, Sans has a tricycle. Though it’s just that; a tricycle.
Bones
Sans' and Papyrus' main method of attack
Sends out massive amounts of bones to attack his foes
Do little damage separately, but a large amount of them, combined with Karmic Retribution, can deal massive amounts of punishment
Has blue bones as well, which only damage opponents if they move
Can form cages of bones to trap opponents
Robot972: Sans can summon bones, which are used as projectiles. He can also summon blue bones, which damage moving targets, but leave stationary targets unharmed.
Gaster Blasters
Skull laser cannons
Fire powerful lasers from their mouths
Can summon as many as he wants
Robot972: He also possesses the ability to summon Gaster Blasters, which are large skull laser cannons.
“Blue Mode”
Turns the opponent's soul blue
Makes it affected by gravity, preventing the foe from moving in any way besides jumping
Can use it to lift the opponent and slam them around by their soul with his mind like this
Can be used to pin the foe to walls
Robot972: Sans possesses the ability to turn opponents’ souls blue. This allows him to force extra gravity upon them, and allows Sans to lift their soul around and pin them to walls and the ceiling.
Teleportation
Can teleport himself and others
Uses it as a shortcut to other places
Used in battle to move his opponent straight into a new attack once his old one ends
Sparks: Sans can teleport himself and others, using shortcuts to travel long distances or teleporting opponents into new attacks following the last.
KARMA
Applies after each hit from Sans
-Getting hit by multiple attacks in a row continuously increases KARMA
--Cannot exceed a count of 40
Drops invincibility frames (Mercy Invincibility) to zero
-Which makes you take more hits
Applies a poison effect to all attacks
-Getting hit by any attack increases KARMA by some amount (depending on the attack)
--When above zero, KARMA drains back to zero in increments of one, draining health by increments of one along with it
--The more KARMA damage is built up, the faster it drains its counter and the opponent’s health
-Health can’t be dropped below one
Sparks: The final part of Sans’ arsenal is his ability to use KR, or KARMA. The opponent, when hit by one of Sans’ attacks, loses all invincibility frames, adds to the KR counter, and applies a poison effect. As the opponent is hit by more attacks, this counter goes up, still negating invincibility frames and adding a larger poison effect to the opponent.
Weakness
1 HP
1 Attack
1 Defense
Very lazy
Can be worn out quickly by dodging attacks
Robot972: However, despite being labeled the “hardest boss in Undertale,” Sans is stated in game to be the easiest enemy, for good reason too. His stats are all zero. He’s extremely lazy, and he can be worn out quickly by dodging attacks.
Sparks: But don’t underestimate Sans because of his stats, because if you do, you’re going to have a bad time.
“it's a beautiful day outside. birds are singing, flowers are blooming... on days like these, kids like you... S h o u l d b e b u r n i n g i n h e l l.”
Related content
Comments: 8
MikeyBrewer [2020-07-05 17:41:00 +0000 UTC]
👍: 0 ⏩: 0
HooDini4 [2017-12-26 04:06:28 +0000 UTC]
It depends on if Scout has respawn or not, because you never disclaimed that if he's allowed to respawn or not.
👍: 0 ⏩: 1
Robot972 In reply to HooDini4 [2017-12-26 04:09:05 +0000 UTC]
He’s not given respawn, as respawn isn’t a thing that’s shown in the comics, and the animated shorts are... questionable on the subject.
👍: 0 ⏩: 1
HooDini4 In reply to Robot972 [2017-12-26 04:12:54 +0000 UTC]
I see. Also, seen that you posted Scout vs Sans fight already, but, might I give you a word of advice. I highly recommend you to post the fight a day or so after you've just posted a prelude. If you want to hear people's opinions that is. I'm not saying that you should delete it, but, you should wait at least a day after you've posted a prelude.
👍: 0 ⏩: 1
Robot972 In reply to HooDini4 [2017-12-26 04:25:42 +0000 UTC]
Okay. ^^ Thank you for the advice.
👍: 0 ⏩: 1
Robot972 In reply to HooDini4 [2017-12-26 04:30:23 +0000 UTC]
Definitely don't need to worry about that for Midna vs Bayonetta...
As if three months isn't enough, I haven't even started that fight...
👍: 0 ⏩: 1
HooDini4 In reply to Robot972 [2017-12-26 04:57:10 +0000 UTC]
Yeah, don't worry about it. Also...
>As if three months isn't enough, I haven't even started that fight...
Dude, you telling this to the guy who hasn't posted another battle for months. So, I can relate to that.
👍: 0 ⏩: 0