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Published: 2011-01-31 12:11:27 +0000 UTC; Views: 1372; Favourites: 19; Downloads: 23
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Description
Some progress on Tribby McTribblesworth. Modified some suit parts. Made its construction/functionality a little more feasible. Broke up some of the empty/boring surface spaces with seams.Prior WIP steps here: [link] and here: [link]
Feedback always welcome!
UPDATE! : Turnaround posted here: [link]
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Comments: 12
oulyt [2011-01-31 19:14:26 +0000 UTC]
woah, awesome modeling sculpting. this guy looks pretty cool.
👍: 0 ⏩: 1
RKurczewski [2011-01-31 18:02:18 +0000 UTC]
Lovely model. It would help a lot if you'd break up a symmetry somehow I think.
👍: 0 ⏩: 1
robotbreath In reply to RKurczewski [2011-01-31 21:45:27 +0000 UTC]
Thanks! I agree, asymmetry is always more interesting. This is eventually going to be a 5-10K poly game model. Designed to conserve texture map real estate by having parts like the arms and legs mirrored. Thanks for the input!
👍: 0 ⏩: 0
robotbreath In reply to SimonvandenBroek [2011-01-31 21:35:10 +0000 UTC]
Once textured I'll look into some better rendering options. Thanks!
👍: 0 ⏩: 0
petshop00 [2011-01-31 13:28:27 +0000 UTC]
Are you using the shadow box? I'm still just using the main tools in z4, but I'm trying to utilize all of its potential. great figure.
👍: 0 ⏩: 1
robotbreath In reply to petshop00 [2011-01-31 21:34:08 +0000 UTC]
I haven't played around with ShadowBox yet. These are just regular "Best" renders with Shadows, AOcclusion and Sss turned on. Levels/Curves tweaked a little in Photoshop.
👍: 0 ⏩: 0
FalseSecurity [2011-01-31 12:12:54 +0000 UTC]
Wow, love your progress, this character is looking GREAT!
Any plans on the colours yet?
👍: 0 ⏩: 1
robotbreath In reply to FalseSecurity [2011-01-31 12:25:08 +0000 UTC]
Thanks! I'm currently trying some colors out in a paint-over. Should have that posted up later today.
👍: 0 ⏩: 0