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rongs1234 — PI Combo Test Animation 1.1

Published: 2009-07-20 01:23:01 +0000 UTC; Views: 2359; Favourites: 32; Downloads: 93
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Description an update on the other animation, which has been moved to my scraps. I mostly tweeked the kick, added some frames to make the kick slow down and added some new frames to smooth the animation and added some little sort of swish/blurr thing
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Comments: 25

falcon187 [2009-07-21 03:21:54 +0000 UTC]

Much better with the kick slowed down. The only thing I can possibly see that would make this more cool is if she shifted her weight when she punched.

Overall, very nice.

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wyrmul [2009-07-20 18:27:15 +0000 UTC]

Yeah, that really smoothed out the kick, especially the swish thing. Very nice

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Chelo-kun [2009-07-20 15:56:19 +0000 UTC]

I like it.

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ikki952001 [2009-07-20 14:58:43 +0000 UTC]

superb work keep it up

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mistypine01 [2009-07-20 13:23:18 +0000 UTC]

Excellent animation, Rings. Great improvement with the kicks and punches.

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ZamieCat [2009-07-20 11:16:23 +0000 UTC]

^^ very nice love the moment

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HitmanN [2009-07-20 11:13:20 +0000 UTC]

I second what Kenj said. Looks better, but the upper body, or at least shoulder could go along with the first punches a bit. They seem more like pokes now, followed by a punch and a kick. xP

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ZDMCreations [2009-07-20 03:21:43 +0000 UTC]

that does actually look better.

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R3537L1F3 [2009-07-20 02:23:17 +0000 UTC]

Awesome

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SwanArt [2009-07-20 02:00:54 +0000 UTC]

keep the body moving during the kick. By having the leg pull her forward, then when she pulls it back she goes back to normal.

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Kenj [2009-07-20 01:57:06 +0000 UTC]

Looks better then before, though it could use some more body movement during the punches...

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Frost-Lock [2009-07-20 01:46:25 +0000 UTC]

WARNING: Blurr effects does not stop your kick from giving you foot loss.

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rongs1234 In reply to Frost-Lock [2009-07-20 01:55:18 +0000 UTC]

are you referring to when her foot turns away from the viewer?

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Frost-Lock In reply to rongs1234 [2009-07-20 01:58:22 +0000 UTC]

I'm referring to when her right foot disappears after she kicks.

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rongs1234 In reply to Frost-Lock [2009-07-20 20:05:36 +0000 UTC]

yeah i think we are talking about the same foot, its some thing ive noticed too but it dosnt bug me that much

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Frost-Lock In reply to rongs1234 [2009-07-20 20:07:15 +0000 UTC]

...it doesn't bug you that the time she's standing only on that foot is the time it disappears?

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rongs1234 In reply to Frost-Lock [2009-07-22 17:07:19 +0000 UTC]

yeah i dont mind

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Destroyer77 In reply to Frost-Lock [2009-07-20 18:23:31 +0000 UTC]

That's funny

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faang-3-2 In reply to Frost-Lock [2009-07-20 17:19:34 +0000 UTC]

thats right!

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PrimusDeath [2009-07-20 01:28:19 +0000 UTC]

The kick looks much better now but it doesn't have that "snap" that I get when I kick.

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rongs1234 In reply to PrimusDeath [2009-07-20 01:44:32 +0000 UTC]

true, but a "snap" dosnt really look like it has the power to knock some one on there ass which is what the kick is suppose to do

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PrimusDeath In reply to rongs1234 [2009-07-20 02:14:21 +0000 UTC]

Here is an article I found.[link] it should explain what I mean by snap. If not I'll explain what I mean myself.

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PrimusDeath In reply to rongs1234 [2009-07-20 01:56:45 +0000 UTC]

Is that a challenge cause if I kick someone in the head with a 'snap' they'll land on they're arse or if I thrust my hips foward and "snap" my leg at the end of it that will wind someone. The "snap" i refer to is the thrust of your hips and/or shoulders the moment before contact which gives the kick or strike power. Without this "snap" you are just going to make the other person angry.

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Fuzzlespup [2009-07-20 01:25:24 +0000 UTC]

kewlness! my suggestion was actually taken into consideration!

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rongs1234 In reply to Fuzzlespup [2009-07-20 01:43:13 +0000 UTC]

im always willing to try good ideas ^-^

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