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Published: 2015-10-14 22:33:03 +0000 UTC; Views: 1527; Favourites: 33; Downloads: 65
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Description
I made a cat-less cup, and then attempted doing a little bit more with it.This is in the new version of create.swf extended as well as more updates to the backgrounds, and the inclusion of the Palanquin Ship (also available as an object) made by
scales included in zip(1,2,4).
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Comments: 10
Feraligono [2015-10-16 18:50:08 +0000 UTC]
When I saw the different variations, I had to check to see if you made them available with the 'c' button.
And they were.
... This is glorious
Any plans to mess with character parts?
(and if you need anything else, everything I've done after March 2014 is in svg format)
👍: 0 ⏩: 1
rsgmaker In reply to Feraligono [2015-10-17 01:17:56 +0000 UTC]
I still need to go through all the character parts and make sure none of them are corrupted, i already fixed all the hair parts.
eg; reimu arms(style 1) are still corrupted.
I'm not much of an artist and i hardly make comics, so my inspiration for making parts/props isn't all that great.
However I am currently experimenting with a new possible feature to create.swf after i mess with that a bit more,
I will consider getting props(vector files only) the community has made and incorporating them into create.swf extended.
👍: 0 ⏩: 1
Katzzlovesushii [2015-10-15 07:19:05 +0000 UTC]
Wait so it is possible to import screenshots as ingame objects to walfas
👍: 0 ⏩: 1
rsgmaker In reply to Katzzlovesushii [2015-10-15 07:37:43 +0000 UTC]
Yes, custom props are just regular image files there's a tutorial on importing custom props(images) here if you need it.
👍: 0 ⏩: 1
Katzzlovesushii In reply to rsgmaker [2015-11-25 04:38:10 +0000 UTC]
Oh, I mean for Vector Images to be a part of the create.swf with proper anti-aliasing. Like those in the objects menu?
👍: 0 ⏩: 1
rsgmaker In reply to Katzzlovesushii [2015-11-25 22:21:39 +0000 UTC]
currently it only loads pngs,
svg support might be possible, but i haven't dabbled in it yet.
👍: 0 ⏩: 1
Katzzlovesushii In reply to rsgmaker [2015-11-26 04:01:09 +0000 UTC]
Oh and it seems that the "headless" option in the hair menu doesn't work properly.
It only removes the hair, not the face. but other than that.. Its a job well done dude~
👍: 0 ⏩: 1
rsgmaker In reply to Katzzlovesushii [2015-11-26 20:44:40 +0000 UTC]
thanks, i'm not sure why it doesn't immediately disappear but headless works when loaded from a dna or a scene.
duplicating the character is another work around.
edit:I figured out a way to fix this issue, next update it will be fixed.
👍: 0 ⏩: 1
Katzzlovesushii In reply to rsgmaker [2015-11-27 06:22:27 +0000 UTC]
Nice!
(well as a create.swf extended user, I'll see what I can do to help ^^)
👍: 0 ⏩: 0