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Published: 2005-06-20 13:11:48 +0000 UTC; Views: 226; Favourites: 0; Downloads: 14
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Description
Just finished the modelling and texturing for my first game character. He is around 2700 polygons and has a 512 texture. We used ourselves as refernce when modelling the body and face, although I took some liberties on the musclesRelated content
Comments: 8
TwistedNerve [2005-06-21 17:11:42 +0000 UTC]
getting real good. nice details on the various bits of clothes, the gloves in particular.
👍: 0 ⏩: 1
saebin In reply to TwistedNerve [2005-06-22 00:38:10 +0000 UTC]
Heh, I probably spent more time on the skin tones then anything else since the shadows had to be all painted in and I found shading the skin was harder then the clothes...especially the arms, however I do like how I got the worn look accross on the gloves
👍: 0 ⏩: 1
TwistedNerve In reply to saebin [2005-06-22 15:06:48 +0000 UTC]
well i don't know the secrets of 3d shading, i just know I liked the gloves.
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southernmetalman [2005-06-20 23:06:40 +0000 UTC]
Looks badass dude! Keep on a trucking with it! I really like it, especially the hat.
👍: 0 ⏩: 1
saebin In reply to southernmetalman [2005-06-21 17:08:36 +0000 UTC]
Lol, ya I thought that would be a cool touch to the outfit I wanted to add some more details, but they have some weird restrictions on the modelling in this class, so I decided to leave em out. Anyways, thanks for the comment.
👍: 0 ⏩: 0
saebin In reply to Tasty-1 [2005-06-20 18:46:51 +0000 UTC]
lol, I dont think many people would want to run around with this character
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