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Sangriart — Iray Teeth shader by

#freebie #iray #shader #dazstudiopro49
Published: 2017-05-04 01:21:03 +0000 UTC; Views: 41941; Favourites: 231; Downloads: 2110
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Description Default shader on the left, my settings on the right. You can download the normal map and use it any way you like. Commercial distribution okay, modified or not. Enjoy!
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Comments: 24

Quartznaut [2023-01-14 15:40:28 +0000 UTC]

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roggs [2022-08-09 16:13:30 +0000 UTC]

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3dLux [2022-08-04 06:27:00 +0000 UTC]

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mich40ish [2022-06-22 00:14:11 +0000 UTC]

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Mikethat3DGuy [2022-01-08 02:00:21 +0000 UTC]

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Nobody2778 [2021-10-22 19:17:55 +0000 UTC]

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Kervala [2020-12-13 18:27:23 +0000 UTC]

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restif [2019-11-08 00:26:02 +0000 UTC]

nice, works well. Thanks for your work on this!

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Myds6 [2019-06-05 04:54:37 +0000 UTC]

Thanks, I love this!  I was seeing too many teeth that were glowing as if with their own light.  Nice to tame the brightness.

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Childe-Of-Fyre [2019-03-29 08:02:54 +0000 UTC]

Thank you very much!

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AndySanderson [2018-04-08 19:19:51 +0000 UTC]

Hi,

please let me point at: Texture Map for "Transmitted Color" is not supported by iRay (since DAZ 4.10) and leads (since ever) to a not wanted glowing on the backside.
I first did the same mistake for human skin materials.

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Elfmaid [2017-11-29 06:34:57 +0000 UTC]

Thank you so very much - my floating chiclets were driving me extra bugnuts! <3

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jackaroo47 [2017-11-12 19:17:52 +0000 UTC]

way cool!!

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AndySanderson [2017-07-01 09:30:19 +0000 UTC]

The render looks good.
What generation is it for?

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Sangriart In reply to AndySanderson [2017-07-25 21:45:56 +0000 UTC]

Genesis 3/8 Female.

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AndySanderson In reply to Sangriart [2017-07-25 22:50:16 +0000 UTC]

Ah, thanks.

Something similar (the normal map) for G1/2?
The other parameters work nicely.

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Myds6 In reply to AndySanderson [2019-06-05 04:56:23 +0000 UTC]

I also apply these to G1/2, just control-click when you apply the shader, and ask it to ignore the textures.  It gets you the ncie iray settings, but using whatever G1/G2/V4/M4 textures you had there!

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AndySanderson In reply to Myds6 [2019-06-05 10:36:28 +0000 UTC]

I created my own presets based on this example.
But I quarrel with the glossy roughness setting. If there are dark objects opposite the character, the teeth appear dark reflecting the dark object's color. So for glossy I set it more rough and only used the topcoat with roughness little above 0.15 for the wet glossy shine.

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Myds6 In reply to AndySanderson [2019-06-06 04:02:58 +0000 UTC]

cool...

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Chemicq [2017-06-15 06:24:59 +0000 UTC]

Very cool!

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Poses17 [2017-05-14 22:09:50 +0000 UTC]

That's fantastic work. I use settings that are much improved on the stock settings, but not this good. Thanks for sharing!

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galidor [2017-05-04 15:35:49 +0000 UTC]

I like the extra detail on the tooth surfaces. Thanks for sharing

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arzhmael [2017-05-04 11:56:27 +0000 UTC]

thanks !

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winterwolf797 [2017-05-04 03:27:50 +0000 UTC]

Thank you very much for this.

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