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SaphireNishi β€” hulk smash (animation)

Published: 2013-11-26 02:20:12 +0000 UTC; Views: 5318; Favourites: 30; Downloads: 141
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Description

80 frames @ 1200x600 pixels

total render time: 28 min


program used:
3ds max


Related content
Comments: 60

SaphireNishi In reply to ??? [2014-01-06 03:49:59 +0000 UTC]

haha.. thank you

πŸ‘: 0 ⏩: 0

DeCloonOne [2013-11-29 14:55:20 +0000 UTC]

It would be awesome if he jumped up. And then smashed the ground.

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to DeCloonOne [2013-11-29 22:07:18 +0000 UTC]

you can think of a million other variations to this animation, and of course, all of them are way more awesome then what i did here

πŸ‘: 0 ⏩: 0

macprodukshunz [2013-11-27 18:36:04 +0000 UTC]

Β Did you use a plug-in for the shatter of the ground, or was a native tool in 3DS Max's dynamics?

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to macprodukshunz [2013-11-27 20:53:07 +0000 UTC]

i used the rayfire plugin for theΒ fracturingΒ of the ground

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EmeraldGrizzly [2013-11-27 04:06:36 +0000 UTC]

SO COOL!

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to EmeraldGrizzly [2013-11-27 15:40:26 +0000 UTC]

thank you

πŸ‘: 0 ⏩: 0

timnaas [2013-11-26 20:53:15 +0000 UTC]

hehe, this is very cool!

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to timnaas [2013-11-26 21:42:47 +0000 UTC]

hehe.. thanks babes..!!!

πŸ‘: 0 ⏩: 1

timnaas In reply to SaphireNishi [2013-11-27 04:49:57 +0000 UTC]

hehe, anytime!

πŸ‘: 0 ⏩: 0

JDAntoine [2013-11-26 17:49:22 +0000 UTC]

Cute!

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to JDAntoine [2013-11-26 21:42:31 +0000 UTC]

thanks!

πŸ‘: 0 ⏩: 1

JDAntoine In reply to SaphireNishi [2013-11-26 21:47:04 +0000 UTC]

YOU KEEP ON GOING YOU

πŸ‘: 0 ⏩: 0

DOCHOOTER [2013-11-26 17:25:37 +0000 UTC]

Very niceΒ Β Β 

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to DOCHOOTER [2013-11-26 21:42:23 +0000 UTC]

thank you

πŸ‘: 0 ⏩: 1

DOCHOOTER In reply to SaphireNishi [2013-11-27 23:01:12 +0000 UTC]

You are very welcome...

πŸ‘: 0 ⏩: 0

forty42two [2013-11-26 16:27:03 +0000 UTC]

the hulk is my fav!

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to forty42two [2013-11-26 16:31:13 +0000 UTC]

πŸ‘: 0 ⏩: 0

RChu [2013-11-26 16:04:29 +0000 UTC]

not bad

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to RChu [2013-11-26 16:26:45 +0000 UTC]

thanks

πŸ‘: 0 ⏩: 1

RChu In reply to SaphireNishi [2013-11-26 16:48:09 +0000 UTC]

keep it up, cause your one of my motivations for diving more into cgiΒ 

πŸ‘: 0 ⏩: 0

ChAoTh [2013-11-26 15:32:28 +0000 UTC]

I guess bigger would be better...

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to ChAoTh [2013-11-26 15:34:00 +0000 UTC]

lol.. that it always is..!!!

πŸ‘: 0 ⏩: 1

ChAoTh In reply to SaphireNishi [2013-11-26 15:40:58 +0000 UTC]

Not always but for you it works!

πŸ‘: 0 ⏩: 0

Joetheone [2013-11-26 15:13:30 +0000 UTC]

gotta love 'em faces

particles seem awesome
specially the debrisΒ  at the smashing point

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to Joetheone [2013-11-26 15:33:21 +0000 UTC]

thanks a lot, babes..!!!

πŸ‘: 0 ⏩: 0

zezdar [2013-11-26 14:58:46 +0000 UTC]

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to zezdar [2013-11-26 15:33:01 +0000 UTC]

thank you

πŸ‘: 0 ⏩: 1

zezdar In reply to SaphireNishi [2013-11-26 16:44:51 +0000 UTC]

Always welcome!

πŸ‘: 0 ⏩: 0

Victor2112 [2013-11-26 11:36:48 +0000 UTC]

That is sweet!! The ground breaking looks incredible. What are you using to do this?

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to Victor2112 [2013-11-26 15:32:50 +0000 UTC]

thank you.. im using rayfire, massfx Β and a particle system to get this all working

πŸ‘: 0 ⏩: 0

FreyrStrongart [2013-11-26 11:21:41 +0000 UTC]

wow... cool work on the floor. This looks so realistic.

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to FreyrStrongart [2013-11-26 15:31:23 +0000 UTC]

thanks a lot

πŸ‘: 0 ⏩: 0

soulSmith1 [2013-11-26 10:40:38 +0000 UTC]

lol this can be good for children games lol no for real the animation is great

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to soulSmith1 [2013-11-26 15:31:11 +0000 UTC]

lol.. thank you

πŸ‘: 0 ⏩: 1

soulSmith1 In reply to SaphireNishi [2013-11-28 05:51:04 +0000 UTC]

np

πŸ‘: 0 ⏩: 0

asaziel [2013-11-26 09:02:23 +0000 UTC]

Fluid animation of the Hulk and the floor debris. Everything good.

Very good., babe.

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to asaziel [2013-11-26 15:30:37 +0000 UTC]

thanks a lot, babes..!!!

πŸ‘: 0 ⏩: 1

asaziel In reply to SaphireNishi [2013-11-26 15:49:04 +0000 UTC]

You're very welcome, hon.

I love your work. You're becoming a very skilled animator.

πŸ‘: 0 ⏩: 0

Marsconquers [2013-11-26 03:50:59 +0000 UTC]

Nice one Saph!

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to Marsconquers [2013-11-26 15:30:22 +0000 UTC]

cool.. thanks..!!!

πŸ‘: 0 ⏩: 0

mpz28 [2013-11-26 03:27:46 +0000 UTC]

thats cool

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to mpz28 [2013-11-26 15:30:13 +0000 UTC]

thank you

πŸ‘: 0 ⏩: 0

lonermade [2013-11-26 03:13:56 +0000 UTC]

My favorite use of particles yet
that's kind of like what I feel like after a day at work

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to lonermade [2013-11-26 15:30:05 +0000 UTC]

hehe.. i know exactly what you mean

πŸ‘: 0 ⏩: 0

yellowsmoke321 [2013-11-26 03:03:38 +0000 UTC]

Oh, My, Gosh !!
I love this hulk rendition animation !!

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to yellowsmoke321 [2013-11-26 15:29:45 +0000 UTC]

thank you very much

πŸ‘: 0 ⏩: 0

ken1171 [2013-11-26 03:03:14 +0000 UTC]

Cool, was the fracturing done with RayFire?

πŸ‘: 0 ⏩: 1

SaphireNishi In reply to ken1171 [2013-11-26 15:29:32 +0000 UTC]

yeah, its a combination of rayfire and a particles system

πŸ‘: 0 ⏩: 1

ken1171 In reply to SaphireNishi [2013-11-26 21:43:04 +0000 UTC]

Imagine how much manual work would be necessary without RayFire - fracturing things in 3D, creating new geometry to fill all the fragment holes, fixing the UVs in all pieces, placing them all back together, and making sure the inner geometry doesn't intersect, or else it will explode when simulated. RayFire is a life saver!

πŸ‘: 0 ⏩: 1


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