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Published: 2013-11-26 02:20:12 +0000 UTC; Views: 5318; Favourites: 30; Downloads: 141
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Comments: 60
DeCloonOne [2013-11-29 14:55:20 +0000 UTC]
It would be awesome if he jumped up. And then smashed the ground.
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SaphireNishi In reply to DeCloonOne [2013-11-29 22:07:18 +0000 UTC]
you can think of a million other variations to this animation, and of course, all of them are way more awesome then what i did here
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macprodukshunz [2013-11-27 18:36:04 +0000 UTC]
Β Did you use a plug-in for the shatter of the ground, or was a native tool in 3DS Max's dynamics?
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SaphireNishi In reply to macprodukshunz [2013-11-27 20:53:07 +0000 UTC]
i used the rayfire plugin for theΒ fracturingΒ of the ground
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SaphireNishi In reply to timnaas [2013-11-26 21:42:47 +0000 UTC]
hehe.. thanks babes..!!!
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JDAntoine In reply to SaphireNishi [2013-11-26 21:47:04 +0000 UTC]
YOU KEEP ON GOING YOU
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DOCHOOTER In reply to SaphireNishi [2013-11-27 23:01:12 +0000 UTC]
You are very welcome...
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RChu In reply to SaphireNishi [2013-11-26 16:48:09 +0000 UTC]
keep it up, cause your one of my motivations for diving more into cgiΒ
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SaphireNishi In reply to ChAoTh [2013-11-26 15:34:00 +0000 UTC]
lol.. that it always is..!!!
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ChAoTh In reply to SaphireNishi [2013-11-26 15:40:58 +0000 UTC]
Not always but for you it works!
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Joetheone [2013-11-26 15:13:30 +0000 UTC]
gotta love 'em faces
particles seem awesome
specially the debrisΒ at the smashing point
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SaphireNishi In reply to Joetheone [2013-11-26 15:33:21 +0000 UTC]
thanks a lot, babes..!!!
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Victor2112 [2013-11-26 11:36:48 +0000 UTC]
That is sweet!! The ground breaking looks incredible. What are you using to do this?
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SaphireNishi In reply to Victor2112 [2013-11-26 15:32:50 +0000 UTC]
thank you.. im using rayfire, massfx Β and a particle system to get this all working
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FreyrStrongart [2013-11-26 11:21:41 +0000 UTC]
wow... cool work on the floor. This looks so realistic.
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soulSmith1 [2013-11-26 10:40:38 +0000 UTC]
lol this can be good for children games lol no for real the animation is great
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asaziel [2013-11-26 09:02:23 +0000 UTC]
Fluid animation of the Hulk and the floor debris. Everything good.
Very good., babe.
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SaphireNishi In reply to asaziel [2013-11-26 15:30:37 +0000 UTC]
thanks a lot, babes..!!!
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asaziel In reply to SaphireNishi [2013-11-26 15:49:04 +0000 UTC]
You're very welcome, hon.
I love your work. You're becoming a very skilled animator.
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SaphireNishi In reply to Marsconquers [2013-11-26 15:30:22 +0000 UTC]
cool.. thanks..!!!
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lonermade [2013-11-26 03:13:56 +0000 UTC]
My favorite use of particles yet
that's kind of like what I feel like after a day at work
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SaphireNishi In reply to lonermade [2013-11-26 15:30:05 +0000 UTC]
hehe.. i know exactly what you mean
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yellowsmoke321 [2013-11-26 03:03:38 +0000 UTC]
Oh, My, Gosh !!
I love this hulk rendition animation !!
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SaphireNishi In reply to yellowsmoke321 [2013-11-26 15:29:45 +0000 UTC]
thank you very much
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SaphireNishi In reply to ken1171 [2013-11-26 15:29:32 +0000 UTC]
yeah, its a combination of rayfire and a particles system
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ken1171 In reply to SaphireNishi [2013-11-26 21:43:04 +0000 UTC]
Imagine how much manual work would be necessary without RayFire - fracturing things in 3D, creating new geometry to fill all the fragment holes, fixing the UVs in all pieces, placing them all back together, and making sure the inner geometry doesn't intersect, or else it will explode when simulated. RayFire is a life saver!
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