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Published: 2008-04-24 23:14:16 +0000 UTC; Views: 317; Favourites: 1; Downloads: 21
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Description
This is what my church model looks like without materials, in wireframe, in ambient occlusion, and then the final 3D textures. Here is the final, with some Photoshop editing: [link]It gets twice this size if you download it, but I didn't render the alpha channels (due to laziness), so don't think it'll be all pretty.
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Comments: 4
saunteringstep In reply to popcorn1010 [2008-04-26 22:30:29 +0000 UTC]
Long enough that I don't think I can guess
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saunteringstep In reply to CaronCC [2008-04-25 18:54:01 +0000 UTC]
Oh yeah, I forgot I was going to add that in the description. There are just about 25,000 polygons. It doesn't need them all from this distance, but I do have some fairly intricate details in some places. Now I kinda feel like adding some close ups... Maybe someday.
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