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saunteringstep — Sonic and Tails - 3D

Published: 2011-03-16 19:39:24 +0000 UTC; Views: 4513; Favourites: 38; Downloads: 52
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Description I've been a fan of Sonic the Hedgehog since I was four, so if I was ever going to do any fan art, it was going to be Sonic. I built these with the specs of sixth-generation consoles in mind, but without doing research on what those specs literally are because I'm not making a game

Technical Information:
Sonic - 1804 triangles
Tails - 1624 triangles

Each has a single diffuse texture map, and these are real-time renders. I painted Sonic's mouth line on this final composition, but everything else is 3D.
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Comments: 12

MarioFreak2001 [2017-10-21 18:19:44 +0000 UTC]

youtu.be/vjUqUVrXclE

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fieldztime [2015-02-06 18:43:59 +0000 UTC]

Hello!!! wonderful work !

do you mind sharing the models ?

Many thanks

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saunteringstep In reply to fieldztime [2015-02-13 16:16:17 +0000 UTC]

I'm glad you like them, but I'm sorry, I don't seem to have the models anymore.

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sonic1078965 [2012-05-19 11:22:12 +0000 UTC]

i hve the progrm like now and im new how do you put the models

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saunteringstep In reply to sonic1078965 [2012-05-22 18:38:42 +0000 UTC]

I'm not exactly sure what you're asking. If you want to import a model you've downloaded into your 3D program, you can often drag and drop it, or open it through an "import" option in the File menu. It would need to be a model; it's impossible to rip a 3D object out of an image. It also needs to be compatible with whatever program you have.

If you're talking about modeling something from scratch, there's a lot of learning involved, and it's not something I could easily explain. There are lots of tutorials around the web, but without a teacher, it'll require a lot of dedication. Hope you have fun!

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sonic1078965 In reply to saunteringstep [2012-05-22 20:35:31 +0000 UTC]

Uh?

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KVDude13 [2012-02-17 14:58:24 +0000 UTC]

AWESOME SUS!

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DEIONARDO [2011-06-10 19:20:48 +0000 UTC]

What program is this?

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saunteringstep In reply to DEIONARDO [2011-06-13 04:33:42 +0000 UTC]

I use Nevercenter Silo for all my models. It's not a very common program, but I find it suits my work style better than anything else, and can easily import into more widely-used programs.

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DEIONARDO In reply to saunteringstep [2011-06-13 06:02:05 +0000 UTC]

Okay, thnx man! BTW, Nice job on those models of yours! Keep it up!

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rooteh [2011-04-01 11:22:49 +0000 UTC]

cool!

awesome work

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RGXSuperSonic [2011-03-18 19:03:44 +0000 UTC]

The models look ideal for a PSP, NGP, or 3DS game. :>
Nice job with the models.

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