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Published: 2010-10-03 09:11:22 +0000 UTC; Views: 18009; Favourites: 27; Downloads: 724
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Description
Recently i modeled a human head for a commision (that i'll show you in two months) and yesterday i woke up with this idea, "¿why not to model a Tony Stark mask?, ¿Wouldn't it be a great gift for RDJ and IRONMAN fans?", well voala, here it is, enjoy it!.You can find all the files at [link] including blender, PaintDot Net, LOOXIS and PDF versions.
Right now i don't have time to build it, so don't expect any photo of it until November.
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Comments: 18
JulioCabral [2018-09-06 19:58:05 +0000 UTC]
Thanks a lot. I'll use this for a game mod if you don't mind.
Any chance you make Mark Ruffalo?
👍: 0 ⏩: 0
maxoute [2012-02-20 18:33:26 +0000 UTC]
i have my 3D face with facegen but now, How to use it with pepakura ?? please
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ScannerJOE In reply to maxoute [2012-02-23 20:58:36 +0000 UTC]
I don't know Facegen, in LOOXIS Faceworx you can export to OBJ format.
Anyway, you need to use a very low detailed mesh, Faceworx has an option for it.
Then i use blender to transform triangles to quads, that make an even simpler model.
Good luck!
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maxoute [2012-02-20 18:31:55 +0000 UTC]
i downloaded facegen and i have now my 3D face but now, how to make it as a pepakura file ? please
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AK-51 [2011-10-25 09:06:16 +0000 UTC]
Hi, great work. I'm new to 3D and I'm planning to start to make my own head for halloween. What is the good way to start? Here is my plan
1. Take picture of my face (Front and 2 sides)
2. use facegen to generate a 3ds? (Or makehuman?, or any free software? or 30 days trial version?)
3. Clean up in Blender and export to pepakura.
Is it the right approach?
Thanks,
👍: 0 ⏩: 1
ScannerJOE In reply to AK-51 [2011-10-30 07:47:09 +0000 UTC]
Yep that's the approach althought i didn't knew about this Facegen you mention, i recommend LOOXIS Faceworkx, it will do the job and you can export to OBJ for free.
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ScannerJOE In reply to facecollector [2011-06-11 05:31:18 +0000 UTC]
Thanks!, i'm glad you like it.
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cgeyeguy [2010-10-06 22:26:15 +0000 UTC]
you should make a high poly version by using blenders sculpting system or sculptris then take a normal map out of the high poly version and apply it to the low poly.
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ScannerJOE In reply to cgeyeguy [2010-10-07 04:41:23 +0000 UTC]
Well it'll be simpler to export the high-detailed version from Faceworx, but then it could be harder to build in pepakura. The Faceworx's file is in there if you want to export it.
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cgeyeguy In reply to ScannerJOE [2010-10-10 01:27:00 +0000 UTC]
hmm.. never used Pepakura or Faceworxs. Are they more sculpting or more modeling as a program?
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cgeyeguy In reply to ScannerJOE [2010-10-11 07:35:35 +0000 UTC]
wow faceworx takes a lot of time out of modeling a head.
I have used Make Human before, but just so that I could have a base to sculpt an entire character.
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ScannerJOE In reply to cgeyeguy [2010-10-12 01:28:29 +0000 UTC]
That's right, and i use MakeHuman too as a "virtual mannequin maker", for real people, it helps a lot while designing cosplay props.
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Arri-Stark [2010-10-03 16:34:00 +0000 UTC]
This is incredible. I'm just starting to learn Blender, and this blew me away.
👍: 0 ⏩: 1
ScannerJOE In reply to Arri-Stark [2010-10-04 05:02:59 +0000 UTC]
Thanks, let me tell you something about the technique. This was mostly done with LOOXIS Faceworx, only the hair was done in Blender. Blender also helped to convert triangles to quads to simplify the model for papercrafting.
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