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Published: 2016-11-15 21:49:40 +0000 UTC; Views: 2937; Favourites: 17; Downloads: 0
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Description
Galactic Empire: A long time ago, in a Galaxy Far Far Away, the Empire ruled supreme. Humans and humanoid races were given prominence while other races were suppressed, and religion was only permitted if the Emperor allowed it. Any attempts to resist, would see the perpetrator destroyed utterly. With fleets of ships, vast armies, and some of the most advanced weapons the galaxy had ever known Palpatine secured his power while stamping out all competitors. With his apprentice by his side, along with elite troops and figures to strike fear into the hearts of his enemies, the Sith would remain in power.Tyranids: The mentality of the Tyranid approach to warfare can be described with the phrase "quantity has a quality all its own". Like a foul cancer, these creatures travel the stars eating away at worlds and destroying planets; seeking only there own propagation and evolutionary advancement. Constantly changing, adapting, and growing, the Tyranids have defied those that would hope to halt their advancement to consume all life. Driven by the great hunger, these star locusts will not stop until all universes have been made one in the Great Devourer.
Now these two will face each other on an unfortunate battle-world. Will the advanced technology of the Empire do what so many have not, and turn back the Swarm? Or will the Hive adapt, evolve, and consume them like so many others? Only time will tell, as monsters, elites, and WMDs are all unleashed to prove once and for all...
WHO! IS! DEADLIEST!
*(Because I know this will pop up if I say nothing: No space battles. Planet-side only.)
(Disclaimer: Just to be clear, these two combatants were created / are owned by people far more creative / wealthier then me. I have made this, not for profit, but in the hopes of encouraging spirited discussion among fans. Please support the combatants official series. Thank you, that is all).
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Comments: 10
haruau [2022-05-11 08:08:14 +0000 UTC]
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Spider-Bat700 [2016-11-28 19:43:05 +0000 UTC]
I forsee this as being a long, bloody struggle that the Tyranids ultimately win. The Empire at it's peak was absurdly expansive in the Legends continuity, but so are the Tyranids, considering their total numbers are greater than the size of the WH40K galaxy, meaning that if the full swarm ever got to the WH40K galaxy, it would be all over. That said, even without full numbers, the Tyranids probably have enough to overwhelm even the Legends Empire at it's peak, at least eventually.
Disney continuity Empire gets steamrolled. Overall weaker and with less well defined numbers (at least as of now, this could change as more stories and material get added).
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tba113 [2016-11-19 14:43:43 +0000 UTC]
One of the Tyranids' biggest strengths is isolating their target. They use their ability to cast the hive mind's Shadow in the Warp, which prevents 40K's usual Warp-based travel and communications. A beseiged world can't call for help once the hive fleet arrives, and even if they got a message out before the Shadow cut them off, the reinforcements couldn't get there anyway.
The Empire doesn't use the Warp for communications or travel, so once it's obvious that a seething horde of angry monsters is running around loose, the Imperial garrison would be able to call in help. Hyperspace travel is much faster and more reliable than Warp travel, too, so that help would be pretty quick in arriving, and there goes one of the Tyranids' biggest advantages.
All Galactic Empire Inquisitors are Force-sensitive, so while they might not know what, exactly, a genestealer hybrid is, they should have next to no trouble detecting it as a problem and wiping out such infestations. Even Imperial Security Bureau agents would be more than decent at this, since their job and training are to root out moles trying to infiltrate influential positions in the Empire - and they don't use the Force. With minimal infiltrations disrupting the Empire's position on the planet, there goes the Tyranids' other big advantage.
So, with no way to prevent reinforcements and minimal at best infiltration of the Imperial defenses, the Tyranids' best hope on the ground is to bum-rush the Imperial garrison directly.
As for the ground game, the Empire functions a lot like up-gunned Imperial Guard infantry with better morale. Their basic blaster is somewhere between a lasgun and a Tau plasma rifle in power, but with much better rate of fire - and, as far as the Tyranids are concerned, it burns the bodies. Fighting the Empire would be extremely expensive, since they can't count on recovering all the biomass from a victory. Thermal detonators are even worse for the 'Nids: organic material like chitin and tissue burns or vaporizes, rather than getting blown into chunks like a more traditional grenade.
Stormtrooper armor is almost completely proof against solid projectiles, moderately helpful against plasma weapons (unless facing rebel heroes at point-blank range, of course), and every stormtrooper's helmet includes communication and optics gear that would qualify him as an artillery observer with an auspex in the Imperium. The armor is rated and supported as climbing gear and is fully sealed against nuclear, biological, chemical, and radiological hazards.
Their armored units are designed to take and dish out a ferocious beating at a distance, though they tend not to do well when mobbed at close range - but combined-arms tactics and good coordination between armor, infantry, and scouting units is something the Empire does very well. So, a moderately well-led Imperial ground force out for blood would be very difficult to assault safely.
Most important on the ground, though, are the Empire's shuttles. All the Empire's medium and heavy transport vehicles are vertical-takeoff-and-landing, single-stage-to-orbit, and atmospheric-flight capable, so moving large amounts of gear and troops is very simple - and there are a lot of them. Air cover, in the form of TIE fighters and bombers, is similarly versatile, and TIE fighters use numbers and maneuverability to win the day. So, it should be pretty straightforward for the Empire to own the air and maintain good intelligence on what the Tyranids are doing. That means they can reinforce hot spots very quickly, and time bombing runs on the Tyranids' spawning pools with expert precision.
So, not only will the Tyranids not be able to prevent the Empire from reinforcing the local garrison, they will very quickly not even be able to rebuild their own forces. I would say that while it's far from certain, the Empire still has a better planet-side chance against the Tyranids than most Imperium worlds do.
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Vojtapop In reply to tba113 [2016-11-23 15:59:48 +0000 UTC]
You forgot that Nids are using acid and biological weaponry, you are saying "Stormtrooper armor is almost completely proof against solid projectiles" but what about acid? or the Devourerer biomorph, every weapon that tyranids are using are either acid, filled with living worms that can chew through armor and flesh with ease, or posion clouds that make you choke on your own blood.
+ Their adaptation would take them 1 or 2 raids to kick in, and when that happends there is no stopping them, no matter how much reinforcements they'll get.
When Tyranids would get into melee there is even less chance of stopping them, because from (well atleast my information) clones are not good at melee vs space monsters.
It dosen't really matter if empire is warp sensitive, Zoanthropes can snipe a tank from behind the ranks, boost everyone to be more faster/stronger.
If the Tyranids would be led by a Swarmlord that would be the end for empire.
I know you're saying Siths have the empire's back, but can Sith help you against the never ending swarm of ocean of teeth?
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tba113 In reply to Vojtapop [2016-11-23 23:28:57 +0000 UTC]
Yes, the 'nids are powerful. They use acids, sprays of bugs, poisons, teeth, claws, and all sorts of other creepy-crawly nastiness, and leave dead husks of harvested worlds in their wake. That's why the Milky Way galaxy of the 40K universe is a barren, empty wasteland now that the unstoppable tyranids have consumed every remotely habitable world, right?
Oh, wait: that didn't actually happen. A disorganized, easily frightened race of relatively slow-moving bipeds with no claws, fangs, poisons, venoms, or natural armor, minimal healing and night-vision abilities, only moderate physical strength for their (small) size, and a decades-long reproduction cycle, whose last technological breakthrough was a few thousand years ago, and who are armed with weapons and armor so feeble they're joked about as being equipped with "flashlights" and "t-shirts" instead of real gear, has been fighting the tyranids to a standstill for centuries.
That would be the Imperial Guard. Some of their gear is maybe 10-20 years ahead of modern western military equipment, and some of it is decades out of date by our standards today: flak armor is roughly equivalent to modern-day Interceptor body armor, and lasguns are at most 10%-20% more powerful than modern combat rifles. Hell, the bayonet charge is still a practiced combat maneuver for the Imperial Guard, and that's so outdated it's been considered suicidal for fifty years in our world.
If the Guard can hold the line against the tyranids - and they manage it more often than not, despite using (compared to the Galactic Empire) similar numbers and equipment that is worse in every sense - then that means the tyranids aren't invincible. It also means you don't need to have genetically engineered super-soldiers with centuries of combat experience to stop them.
A bit more research on [Galactic Empire] Stormtrooper armor indicates that it would be a definite cut above the [40K] Imperial Guard's special-issue Carapace Armour. Carapace Armour is the kind of Imperium high-end gear reserved for Imperial Guard special forces units and senior commanders because it is much more effective than standard-issue flak armour. The rigid plates spread the damage from blaster bolts (equivalent to somewhere between 40K hellguns and mid-grade plasma weapons) across the entire area, reducing the damage from a penetrating kill shot to a mere stunning impact. Anything less than a direct impact from a high-power blaster bolt means troopers that get hit are likely to keep fighting. The plates are acid-resistant as well, and the forearm guards are designed to protect against vibroblades. I wouldn't want to get in a knife fight with a genestealer, but their claws aren't that much deadlier than a vibro-weapon, so the Stormtroopers aren't completely hosed if the tyranids manage to close to melee. The suits are atmospherically sealed, so poison gas won't affect them overmuch. Corrosive atmospheres might give them bigger problems, but again, that wouldn't be anything the Imperial Guard hasn't already successfully dealt with.
As for the Sith, I didn't actually mention them. I talked about Imperial Inquisitors, which aren't the same as Sith - but if you want to go there, then sure, let's add them in. A full Sith seems most comparable to a Space Marine Chief Librarian, armed with a plasma pistol and a C'Tan Phase Sword, who also happens to be the Lord Commander of the Segmentum. There is absolutely no question that the Sith's word is instant law, unlike the Space Marines: the Marines can advise, and militarily they kind of expect the local forces to coordinate with the Marines, but they don't really have authority to command anyone outside the Chapter. That's not an issue for the Sith: in the Galactic Empire, they're already supposed to be in charge.
And droids! I almost completely forgot about droids. The Imperium has... Servitors? And Servo-skulls, which are kind of handy. The Galactic Empire has probe, maintenance, labor, and medical droids, before getting into the specialized staff and organizational support droids that help make planning and running a war smoother and easier. Comparing the Imperium's twisted cyborgs to the Empire's droids is like comparing a quadcopter flown by a man in a wheelchair to a US Air Force MQ-9 Reaper armed with anti-tank missiles. It is pathetically easy for the Empire to search a planet for monsters like tyranids by deploying a few hundred (thousand?) disposable probe droids, while the Imperium is limited to 1970's-era manned recon flights to scout for the enemy. Even if the 'nids wreck half the probe droids, well, that's still not really a problem for the Empire. First, the ones doing the wrecking won't survive due to the probe droids' self-destruct. Second, it tells the Empire that, hey, there's monsters in this area. And third, it doesn't even reduce the Empire's information-gathering capability much, because they're droids designed to be disposable: they can always make more.
So, the tyranids are facing a foe that (compared to the Imperial Guard) has better weapons, better armor, better hostile-environment gear, better communications, better information, better counterintelligence, a unified leadership structure, and reinforcements inbound that the tyranids can't prevent. I just don't see how this means a one-sided victory for the tyranids.
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Ironfist85hu In reply to tba113 [2018-02-27 05:57:36 +0000 UTC]
1.- Why would the SW blaster be stronger than the lasgun? Both are laser guns, nothing more. TBH, the fact that blaster shoots projectile lasers (wtf anyway?) makes it weaker compared to a "real" laser.
2.- We all know the users of the blasters. Anything lesser than a gigantic landship of a bunch of desert kobolds is unavailable as target for them.
2./b- So, let's mathhammer a bit. Stormtroopers have a 6+ ballistic skill (don't argue that one, i was even good hearted for giving them 1/6 chance of hit anything! We all saw in the movies that they never hit anything). Okay, let's say, the blaster has A3. That means, in a group of 20, when they have 60 shots, 10 shoot will hit. S3 weapons, so even against a carnifex they will wound on another 6+. 1.666... wound so far. 3+ save of the hard carapace. 1 wound. Yay, carnifex have only 7 wounds left! After 60 shots. Oh my, there are a few hundreds of other carnifexes, and tyrannofexes, and tervigons, and maleceptors, and haruspexes, and toxicrenes, and a few ten thousands of warriors, and zoanthropes, and hiveguards, and tyrant guards, and exocrines, and sporocysts, and tyrannocites full of other monsters, and a few hundredthousand of genestealers, and a few of ten millions of gaunts, and i won't even start counting of the ocean of ripper swarms... sheeeeeit... oh well, at least every shoot hits something, eh?
3.- Hyperspace is more reliable? Maybe (yea, sure, traveling a space what is full of rocks/planets/suns/stones/ice/even dust what crashes your ship, if you go in them with the speed of light DOES sound reliable. wait. no). But faster, than warp? Pfff. Come on. Hans Olo was proud that the Mineral Flacon is 1.5 light speed. That means you could reach the tyranid hivefleets within 45000 years from Holy Terra. *clap-clap-clap* In fact, the Imperial Bureaucracy of sending help after 30 years of planet NOMmed seems a blitzkrieg.
4.- I think the force-people in SW could be the local psykers. So welcome back, shadow in the warp. But if not? Oh well, i think 2 (two) sith could do greeeeeeat harm to the tyranids. Erm... what?
5.- Imperial Guard (or as they are named today, the astalavistarum) seems MUCH stronger that the SW empire army. They have endless number of legions, they have incredibly powerful tanks, and stuff, they have imperial navy support, what NOT wasted their resources and available powers for building a planet what can shoot, but can be destroyed with 1 hit, AND their ship are bigger, stronger, and overall more powerful than the SW empire ships (except the executor, but that is only less than threetimes bigger of a common Space Marine Battle barge). And sure, they have the Space Marines as support, anytime the things turn worse. SW Empire have the Deathstar (even after a bunch of terrorists destroy it with ease, these smartheads will build it up again, and again, and again), what can shoot once in every while. Sure, they could kill a Hiveship with 1 hit. Congratz, you just destroyed a 1/100000000000000000000000000000000000000000000 part of THIS hivefleet.
6.- Why would ANYONE notice the genestealers? They are supreme of creating genestealer cults. Half of the Farfar Galaxy would be infested before even a single hiveship would turn up.
7.- Oooh, droids. So? As i know, they don't use battledroids in fight. Probes? So? Then what? One words against them: spores.
So, the tyranids facing an enemy what is slower, weaker, and all around worse than the Imperium in 40k. And in a galaxy what is much-much-much smaller. Bon appetit!
p.s.: I know this is an old topic, but sounded interesting, so why not?
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Vojtapop In reply to tba113 [2016-11-24 18:48:39 +0000 UTC]
Damn you got aaaaalot of points there.
Seems like your informations of both are pretty good.
Still (just a bunch of things, this got me intrested) Nids are not all bull rush, they can plan, well, not nids, the hivemind can, the nids invasion is like this
1 Send in lictors to kill all high ranked people
2 after that, send endless swarms of expendable units to waste ammunition and destroy whatever thay can
3 send in worse things
4 Bio titans
I dunno how empire would deal with lictors, siths and force sensitive people would detect them(?) not even imperial psykers can detect them so i dunno how it would go with siths or inquisitors
and with the flash-light joke, well, it's more like everything (except fire warriors, cultists etc) is too op for the lasgun, it's not a bad gun, it's just not enough for others, i mean when you get a universe where 2 meter tall assholes in super armor are the 2nd most common thing in the universe it's hard to kill something with this.
Stormtroopers can kill tons of different things with their blasters because, well i don't wanna say the other things in SW are not as op, but it definetly easier to kill stuff with it.
and for the genestealers, i mean they are strong enough to tear a terminator armor like sticks, so, i dunno.
and sorry that i talked about siths instead of Inquisitors, i guess my mind slipped. ^^
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ningunrecords [2016-11-16 00:49:25 +0000 UTC]
planet side only? the empire will be overrun by the nids (and after that they can blow up the entire planet with the deathstar)
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