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Scharle β€” Blue haired character

#bluehair #oc #penandpaper #magiciangirl
Published: 2018-08-25 17:06:54 +0000 UTC; Views: 492; Favourites: 27; Downloads: 0
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Description I tried to draw the character of a friend. I drew her from a description she gave me. I'm excited to hear about what need to be fixed . I'm done with it for now and will not see anything unless I take a pause from staring at it first

www.instagram.com/scharlegill/
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Comments: 18

zombifiedgrass [2018-08-26 23:12:02 +0000 UTC]

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I'm not going to rate it by the stars (just ignore that). I was reading MonsterBrush and they pretty much nailed all the key stuff.
Adding my own say, I'd probably also like to make a point regarding colour, I think its worth experimenting a bit more with more saturation bring out some more contrast and don't hesitate to just throw a random idea, highlights of that strong emerald could perhaps be detail in other places.

The other point I want to make is the outlining. If ur gonna do it, do all of it; Mucha does it really well where often the line is shaded to the object i.e. the skin has inking but it's a similar shade etc but you've used black line in only some areas and it just seems incomplete. obviously id depends on the style and what you want to convey but it's worth noting.

Lastly shading doesn't have to be soft, sometimes using just a crisp single darker colour to indicate shade is enough. treat everything, including the face as just shapes, some darker than others and work from there. If u want to get shading better; a lot of digital artists just draw and shade the entire image in monochrome and just layer the colour after.

All in all I don't think it's bad, just be confident and bold. it reminds me a bit of the league of legends posters.

Hope that helps.

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Scharle In reply to zombifiedgrass [2018-08-29 21:33:38 +0000 UTC]

Hello,

Thanks a lot for commenting <3

the outlining was kind of an experiment. It was the first time I drew a character where the lineart still shows. Usually I draw more realistic and overpaint all lines. The line was black everywhere but I overpainted it in most areas so that the contrast is not too high between line and colouring. But you're right I 'forgot' about it on some areas. It was a bit hard to keep track of everything and then at some point you really want to just finish it xD.Β 

After all the comments on that I really need to experiment more with shading . I'll try to be more daring next time.

Yes drawing monochromous is a nice approach but has it's difficulties too.Β 

You really helped me a lot <3

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zombifiedgrass In reply to Scharle [2018-08-30 21:12:36 +0000 UTC]

ha, no prob. just realized I've already don a review, soz.Β Β 

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theBluYu [2018-08-26 21:28:45 +0000 UTC]

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Hello! I'm here from Project Comment.

Before getting into the details of what you could improve the most, I'd like to say that you seem to have a strong grasp of anatomy and poses. The body is proportionate, and her pose is very natural. The only thing I'm unsure about is the face, which I won't critique because I'm not entirely certain whether it is a choice of style or not.

Now, the things that I advise you should work on more are shading, detail, and flow. The shading on the character is a little inconsistent and doesn't give much of an indication as to where the light is coming from. In a general view, I'd say that the piece lacks depth and shading. The boots and the necklace especially. Now about detail. It's self-explanatory. You can never have too much detail. Detail kind of goes hand-in-hand with shading. The more the better, and for this particular piece, adding more details would fill the general emptiness of the piece, specifically the background. That said, as you add more detail in your pieces, try to remove the line art if realisticness is the goal. You want to have the character look like they are inside the world in the background, instead of floating over it. Speaking of line art, I have also noticed that some parts of the character have line art, while others, for example, the face and the hair/fur, do not. This kind of inconsistency tends to look unnatural, so it's best to either keep it or do away with it. The final aspect that you can improve, flow, isn't so important; At least, not to the extent as the other two. The hair, two of the white ribbons, and the tail all appear to be blown to the right, while one of the white ribbons, as well as the cape on the girl's waist, look as if they're being blown in the opposite direction. This is a bit similar to the case with the lighting. Establish an area where the source of the effect is coming from, and stick with it.

I'll wrap things up by saying that you are very good with anatomy, but you can only go so far with only one element. Try to expand your arsenal, or in this case, your palate, as much as you can. I hope this helped.

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Scharle In reply to theBluYu [2018-08-29 21:23:23 +0000 UTC]

Hello Matthew thank you so so much for the detailed critique, its an honourΒ .

you are right with all the insconsitencies. I just make too many decisions during painting instead of planning out at the beginning. I think that's my main problem.

In this painting I tried to do a more cartoony style which is not natural for me because I feel more comfortable with drawing more realistic and without lineart. That is why I had problems drawing the hair in lineart. It ended up in a mixture of both xD.Β 

That really helped me a lot and I enjoyed your comment. I hope I can Improve those points in future . I'll try for sure

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theBluYu In reply to Scharle [2018-08-30 01:45:02 +0000 UTC]

I'm glad I could help!

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MonsterBrush [2018-08-26 18:05:54 +0000 UTC]

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You appear to have a firm grasp of the software, and a strong grasp of rendering forms, though I would advise to shade the figure with clearer indications of where the light is coming from. Your background is very dynamic despite being so simple which is an excellent decision on your part when illustrating just a character, you should use this to your advantage.

Based on the background, it appears as though a light is coming from somewhere to the bottom right, I would use THAT as an indication of where the light source is, and render the character accordingly, with the character's left side being hit with the most light, and the right side being cast in shadows. You can even make the shadowed side just the slightest bit darker to further emphasize this trick. You already have an EXCELLENT transition of cool shadows to warm lights, so giving this piece a stronger light source would make it really stand out!

My second biggest critique for this piece would be the character's posture and construction. The pose is a very good start, but it could be made stronger by emphasizing certain elements. Try to think of the pose as a silhouette. How well does it "read"? Can it be made to "read" even better? Push out the right elbow, plant the left foot flat and firm, emphasize the contrapposto of the hips and shoulders etc. And since there seems to be a lot of wind, have it affect the skirt this character is wearing the same way her hair and tail are being affected. A lot of this boils down to having a strong gesture and construction drawing of the figure to start off with, which is... difficult, to say the least.

The way I practiced it was through tracing photographs of people and referencing poses heavily. So long as you don't copy a pose or photo verbatim in a final artwork and keep it strictly as practice, you're safe from copyright, and it's a great way to improve your drawing skills fast!

Keep up the great work! You've got a VERY strong foundation for your skills, particularly in rendering, just get more milage under your pencil and keep at it! I'd love to see you improve more in the future!

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Scharle In reply to MonsterBrush [2018-08-26 20:18:03 +0000 UTC]

Hello Chandler,

You spotted my two weaknesses which is not being consistent in shading and highlighting and having a hard time making dynamic interesting poses . And you're right with the skirt too, that it should fly in the wind too. Well it's just not easy to keep track of everything but when I hear it from someone else somehow helps me to work on it harder so one day I'll eventually get to that point where it gets better . But to trace referencing poses is really a good practise. I actually did that recently and I think it really helped .Β Β 

Thank you for the awesome comment I'm motivated to work on improving now

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MonsterBrush In reply to Scharle [2018-08-27 04:31:57 +0000 UTC]

You really are spot on, it IS a lot to keep track of and remember. And honestly? I don't even remember thinking about these sorts of things during the drawing process, all that stuff is usually already planned out. When I first start a drawing, the light source is one of the first things I think about in addition to the pose. That's why a strong foundation drawing is so vital. It's during the sketching/drawing stage that all of those things get mapped out, when problems are corrected etc. Get into the habit of figuring all those things out from the very beginning and at some point or another you reach the point where you just do it intuitively most of the time, that's how it happened for me anyway. It'll make the art process much smoother too!Β 

Don't be afraid to draw all that cool stuff in your head. Ever thought of a character you'd like to draw with some really intense lighting? Draw it! Experiment! Test your abilities and never stop! Good luck out there!

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Scharle In reply to MonsterBrush [2018-08-29 21:15:52 +0000 UTC]

That's wise to plan everything before . It is not so natural for me yet to plan so much but you are right and one day it will feel very natural

I wanted to draw something with intense lighting for some time already . I'm sure it's a good practise

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RubyDaLynx [2018-08-26 17:54:17 +0000 UTC]

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Ok so at first glance it looks really great!I love the detail of her intire body, hair and tail.There are only some things that I found wrong in this drawing.First of all the way her hair end.I see what you wanted to do but I think you made them look brighter than they should, they lighting matches really well with the tail I just don't think it matches that much with the hair.I also noticed her bracelents.On the left arm it looks perfect but not that much on the right.The lighting in the middle of her arm makes it look really hard to see.As for the clothes I really like them!There is only one thing left.The things that are hanging from her clothing.If I look at her hair I can tell that the wind is going from left to right and I also see the things that are hanging from her clothing go right wich is correct but that one in the left doesn't really seem to get affected.I don't know if it's a design choice,it looks good anyway!:3
I really like it in general!There are only these details that I don't like but there are too small to change my opinion about this drawing!Keep up the amazing work!e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title=" (Smile)"/>

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Scharle In reply to RubyDaLynx [2018-08-26 20:09:20 +0000 UTC]

Hello Ruby,

first of all thank you so much for the critique it really helps a lot to get some advice . And you are right there are some inconsitencies, especially with the wind and her clothing. and I'm not so satisfied with the hair and tail either. It's hard to make the painting look good and make it look consistent *sigh* but I'll try to do it better next time . And that you like it overall is a nice encouragement

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RubyDaLynx In reply to Scharle [2018-08-26 20:12:57 +0000 UTC]

Aw thanks!And you can always ask for advice from me,I have some expirience even if I can't draw good myself :3

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Scharle In reply to RubyDaLynx [2018-08-26 20:41:52 +0000 UTC]

That's so nice thank you. I appreciate every advice and everyone can draw with enough practise. Keep it up .Β 

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RubyDaLynx In reply to Scharle [2018-08-26 20:44:52 +0000 UTC]

Ok and thanks!^^

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SweetElectricity [2018-09-04 22:15:21 +0000 UTC]

Ooooo, gorgeous! I like this one a lot!
I like how you drew this one too, awesome work !

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Scharle In reply to SweetElectricity [2018-09-06 18:27:30 +0000 UTC]

Thanks a lot <3

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SweetElectricity In reply to Scharle [2018-09-06 23:19:02 +0000 UTC]

You're welcome !

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