HOME | DD

Published: 2014-03-27 21:21:54 +0000 UTC; Views: 13352; Favourites: 153; Downloads: 861
Redirect to original
Description
Happy Birthday, Eclesi4stiK ! Ellie got a present for youThis is my first Octane Render! I finally bought it but i've still much to learn... very much...
Rendered with about 8100 Samples/Pixel in 6h35min on my overclocked GTX 780 with PMC kernel at 1920x1200 px.
Feedback is (as always) very appreciated!
Software: Poser -> Octane -> Photoshop
Related content
Comments: 22
DimKa-Minsk [2015-11-05 17:46:05 +0000 UTC]
wo... wo... wondefuLL !! ................... ...................
👍: 0 ⏩: 0
cempion [2014-09-01 16:47:36 +0000 UTC]
yes, friend, allow your imagination take flights with Octane
may you post a version done with lowest quality kernel? i am curious at quality gain when commit to better kernels
what would render time be as such?
👍: 0 ⏩: 1
ScienArtic In reply to cempion [2014-09-01 22:47:54 +0000 UTC]
Well switching the Kernel will have different effects. Path Tracing and PMC are the most "powerful" kernels because they are physically correct. Direct Lighting is way faster but not correct. When you set the Direct Lighting kernel to diffuse mode, you will get a very close render quality compared to PMC or PT (even with SSS) but not exactly (especially some reflection effects are not as good as PMC or PT).
Some people think PT is faster than PMC because it generates more Samples per Second but i always use PMC because you don't need as much samples to get a nice clean image. Also the PMC algorithm handles problematic lighting conditions better and therefore generates less noise. I've rendered images with 15000 Samples but still got a noisy image with PT but a very clean nice image after 8000 samples with PMC.
Rendering with Direct Lighting and non-diffuse mode looks strange because the light calculations are totally different and no SSS at all but it's about 3 to 8 times faster.
👍: 0 ⏩: 0
tman300 [2014-05-09 16:28:44 +0000 UTC]
Very nicely done for a first attempt. See work by rgus.deviantart.com/ for what I consider to be some excellent Octane renders.
👍: 0 ⏩: 1
ScienArtic In reply to tman300 [2014-05-10 08:03:54 +0000 UTC]
I know... and i'll work hard to get to that level
👍: 0 ⏩: 1
nihilim40k In reply to ScienArtic [2014-08-25 13:50:48 +0000 UTC]
I like ScienArtic's works much more!
👍: 0 ⏩: 1
LmAnt [2014-03-28 08:36:37 +0000 UTC]
this great illumination is really creating a wonderful atmosphere!
And I love how all the materials a coming out so nicely!
Cool stuff!
👍: 0 ⏩: 0
Eclesi4stiK [2014-03-28 07:10:17 +0000 UTC]
Hehe very very nice present, i'm wondering what i'm gonna eating .
👍: 0 ⏩: 0
Laticis [2014-03-28 00:34:27 +0000 UTC]
I must say I really love the Lighting and the environment nice work.
Would really love to see this image without the character.
👍: 0 ⏩: 0
sexybaby88 [2014-03-27 22:03:18 +0000 UTC]
Omg....wow, this is absolutely amazing! You have an impressive talent sweetie...this is just fantastic!!
Jenna
👍: 0 ⏩: 0
BillSender [2014-03-27 22:00:43 +0000 UTC]
Awesome shot! I Know how expensive Octane is and I wish I coould use it, can't afford it either nor is any of my machines set up for GPU rendering. but it looks like you've got it nicely done. Can't wait to see more
👍: 0 ⏩: 0
ScienArtic In reply to TunaReborn [2014-03-27 21:51:09 +0000 UTC]
Thank you Took me a couple of hours playing with specular and bump values
👍: 0 ⏩: 1
illuminartiDCC [2014-03-27 21:30:17 +0000 UTC]
Well i must say that if that is your first octane render,then im very very impressed!i like the way the bikini cuts press's into her skin how did you do this?as it looks very realistic.Is it easy to use octane as i use Lux myself but am looking to get a new pc and want to run octane and lux in the future on it.
👍: 0 ⏩: 1
ScienArtic In reply to illuminartiDCC [2014-03-27 21:50:17 +0000 UTC]
Thank you
Well... of course i've played around with the demo before and watched many tutorials and all this stuff
I've created some morphs for the Bikini and Ellie to get the "cut" effect (Poser's Morph Tool and mutch patience).
👍: 0 ⏩: 0