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scificat — Ruby Thorn Reference Sheet by-nc-nd

Published: 2012-10-14 15:35:32 +0000 UTC; Views: 4462; Favourites: 110; Downloads: 208
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Description I've been working on this character long enough that it deserves a proper "official" design and what better than a proper reference sheet. IMHO this is the proper angles to show on a reference sheet because not only does it work for traditional 2D art, but it could also serve as orthogonal reference for 3D modeling as well.

Hit the Download the Full HD version of it, makes for a great wallpaper.
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Comments: 12

MichaelJohnMorris [2020-08-31 17:45:34 +0000 UTC]

👍: 1 ⏩: 1

scificat In reply to MichaelJohnMorris [2020-09-17 16:53:38 +0000 UTC]

👍: 0 ⏩: 1

MichaelJohnMorris In reply to scificat [2020-09-21 18:53:23 +0000 UTC]

👍: 0 ⏩: 0

artistafrustrado [2012-12-30 06:13:08 +0000 UTC]

excelente personaje, es realmente guapa & tiene pinta de tener una historia interesante <3

👍: 0 ⏩: 1

scificat In reply to artistafrustrado [2012-12-30 15:59:02 +0000 UTC]

Gracias, espero poder desarrollar su historia en detalle en el futuro.

👍: 0 ⏩: 0

bobcatt [2012-10-18 06:23:20 +0000 UTC]

nice good thing I botheed dl loading to see it DA been not showing images lately.

👍: 0 ⏩: 1

scificat In reply to bobcatt [2012-10-18 14:23:28 +0000 UTC]

Indeed, but it does show upon clicking to expand the preview. Must be a problem with their code.

👍: 0 ⏩: 1

bobcatt In reply to scificat [2012-10-18 23:13:02 +0000 UTC]

yeah its like Second Life every new feature breaks ton of other things.. might hae to try rendering her as 3D critter I'll have to bug ya later about it..

👍: 0 ⏩: 1

scificat In reply to bobcatt [2012-10-19 12:21:17 +0000 UTC]

While I've never tried Second Life, I can see the appeal of a system that allows for the creation of customized character and objects on the fly.

I'm just happy to know that people would be willing to spend time creating anything based on my work.

👍: 0 ⏩: 1

bobcatt In reply to scificat [2012-10-20 00:00:54 +0000 UTC]

well I worked for the gaming industry for a while somehow ended up on SL, think transition from the There adn IMUV which was it compeating virtual social worlds at the time before that was content maker on other games like operation flash point and Armed Assault and segwayed to other uses for the BIS game engine as training simulator, the military hard core simulation picked up and became Virtual Battlespace 1. then made other moduals for other services like first responder training and combat ops so soldiers can train on things like getting along with the locals in your area of operation so your do not have the village turn because of not being aware that your being insulting to the locals s due to social incompatibility. I had to step down to return to active duty on my return my position was lost new tech out so I retired, and started fussing around on secondlife. I was very baddly injured in my last tour so SL been that thing to keep me sane seeing nobody wants to hire me due to my medical issues. mostly its bad enxpensive hobby cause everythigns geared in the Linden Labs favor. your charged for your creativity that you spend sometimes months making only to have ome hacker steal it all. and even gloat to you that they are selling your works so its not anything remotely safe nor secure I had implemented lot of the training system from the other engines into sl, for educational departments cause its easily accessble lot of training can be handled in virtual training or class room.

[link]

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scificat In reply to bobcatt [2012-10-20 21:23:02 +0000 UTC]

Sorry to hear about the negative experience you had in your career in the gaming industry and even more so with your injuries while in the military. Nevertheless it is great to hear that you keep your mind busy creating learning tools for future fire fighter, that is a very noble endeavor. As I read you experiences regarding SL only reinforces my stance regarding any MMO enable environment. Seeing all your items and characters vanish into thin air must be incredibly frustrating.

👍: 0 ⏩: 1

bobcatt In reply to scificat [2012-10-22 01:33:04 +0000 UTC]

lol it as far less annoying that dealing with the old game companies that take your work and refuse to pay you for it and publish it ask anyone that run into Steve Jackson games this is common in most publications back in the day to rape artist for content and blow them off

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