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Scifiwarships — Polaris class frigate4

Published: 2012-08-23 21:41:30 +0000 UTC; Views: 1180; Favourites: 7; Downloads: 79
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Description Here the ship has had it's forward and rear thrusters fitted.
These are non retractable, because I want them to look a bit more powerful than the side mounted directional engines.
The forward ones are tilted up 15degr. This was to clear the hull, and I think it looks nice, hehehe The engies are all unequal size, but the output is the same forward aft and to the sides.
At the rear in the central dip you can see the housing for the reactor and FTL drive.
I'm trying to streamline everything to make it look as fast as I possibly can. This ship is supposed to be a tiny battlecruiser and will be fulfilling a double role. That of an interceptor adapting some of the tactics fighters use, and that of a battleship. To that extent, she is heavily armed, light in armour, fast and agile.
This is ment to be a warship, but I might try a civillian version too. I think the shape can lend itself. Never done one so that could be cool.
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Comments: 16

dcmstarships [2012-08-24 15:48:42 +0000 UTC]

looking good so far!

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Scifiwarships In reply to dcmstarships [2012-08-24 20:38:37 +0000 UTC]

Thank you!

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Silveracecard [2012-08-24 00:51:54 +0000 UTC]

You were a fan of Space Empires, weren't you?

No one else would consider a frigate a fighter.

Frigates were nothing in that game.

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Scifiwarships In reply to Silveracecard [2012-08-24 06:49:44 +0000 UTC]

Hi mate! Thank you for the comment, no I've never heard of it. I had to google it, A game is it? I'm using a well known concept called crossover technology, meaning that you use something developed for a specific purpose in a new way i.e. teflon, which I think was developed for NASA but is most commomly used in frying pans. I thought that since space warfare will require a whole new classification of ships based on their quite different caractieristics compared to wet navies, so would the ship's roles cross over in to other tasks they originally weren't concieved for. So in a very heavy battle situation, squadrons of frigates might take up a role as extremely heavy fighters.
You're right though, a frigate alone would be no match for a larger ship, like a battlecruiser. Or else there would be no need for the bigger ship hehehe. Still if you have five or six in a squadron, they might take down a battlecruiser when a fighter squadron can't as they will soak up a lot more hits before they are lost.That's the idea anyway.

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Silveracecard In reply to Scifiwarships [2012-08-24 06:52:46 +0000 UTC]

No way, man, fighters are gold against large targets.

A cluster of thirty fighters can take out a much larger starship because they can't be hit by the large weapons.

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Scifiwarships In reply to Silveracecard [2012-08-24 09:12:56 +0000 UTC]

I recon so too, that's why I have them as well. In fact I might have been a bit quick off the mark whenI stated that the frigate would take on the fighter role. It will be more like an interceptor. Squadrons of them in formation cutting through, or skirting enemy forces in conjunction with fighters.
My point is that these ships are very versatile fast and maneuverable. Because of this they can operate as strike forces adapting the tactics used by fighters. I'm sorry I should have stated that more clearly, hehehe
Thanks for the input!

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Silveracecard In reply to Scifiwarships [2012-08-24 10:38:04 +0000 UTC]

You know what else they can do?

Single-handedly destroy an entire fleet of enemies, provided they're piloted by Captain James Tiberius Kirk.

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Scifiwarships In reply to Silveracecard [2012-08-24 11:58:19 +0000 UTC]

hehehe.. I'll have to as Starfleet if I can have him cloned!

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chaos-sandwhich [2012-08-24 00:03:20 +0000 UTC]

i am curious this one seems to have a smaller armament than your previous designs

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Scifiwarships In reply to chaos-sandwhich [2012-08-24 07:34:32 +0000 UTC]

Hi mate! The ship is much smaller too, at 266m it's the smallest warship I've made. it's kind of confusing to look at right now, but all you see are engines. I haven't armed it yet. I nailed down the concept for the articulated turrets only last night and have yet to build them. This ship will have three types of weapons. Forward firing, fixed position main guns, articulated turrets and fighters. This one will feature a new idea I've had as well, where the engines become an integral part of the defences. The idea is that they are going to provide cover in the form of high energy active plasma shielding. When the ship is on a full speed intercetption run towards the enemy ship or formation, it turns down the inertial dampers and fire it's engines in a retro burn configuration(they're aimed towards the direction of travel/enemy) because the inertia dampers are turned low, even full burn will slow it down only marginally. They should however provide an active shield against incoming rounds, like a first line of defence. After the ship has passed it's foe, the inertial dampers are turned on again and the aft engines then provide acelleration as well as arse end cover. Or so my theory goes hehehe...
Better suggestions are always welcome!

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chaos-sandwhich In reply to Scifiwarships [2012-08-24 08:44:10 +0000 UTC]

that sounds like a very promising method of sheilding, i certianly like it more than a deflector array, the active defense has more interesting use and more plausable

i my self have been implimenting an active kinetic field generator on advanced airship designs ( its quite sci fi really, based on quantum state manipulation , forcing the air particles to form a temporary barrier of dense matter , i was influenced by the anime series Full Metal Panic which has something called a lambda driver which can create an 'invisible wall between the target and the shell{ i'm using kinetic projectiles}

of course dense air has no way of stopping the incomming projectile, but the idea is to create turbulence as it crosses different densities and reducing its impact speed

i was thinking along the lines of crossing the sound barrier so there will be a bang , larger projectiles may even break apart but AP sabot rounds might penetrate , but they are less effective agaisnt the ships because of the external polyweave

open to criticism of course

oh and i also decided to change to spherical 3 axis turrets instead of traditional turret shapes as i have concluded that they have superior firing arcs

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Scifiwarships In reply to chaos-sandwhich [2012-08-24 11:40:50 +0000 UTC]

This sound really cool! You're in the same boat as I am with regards to the scifi bit though. I mean once I state that my ships can FTL, all other weird concepts have a green light because reality is more or less out the window anyway. I guess it's the same with your flying battleships. Once you have a flying battleship reality is more or less left to the backseat there too. I guess what I'm trying to say is Yes, go for the scifi approach!
What kind of armour does your ships have? You mention polyweave, I take it it's some kind of fabric, like kevlar? Are your hulls rigid?
Also have you considered sandwich/honeycombe materials? That way you can make thick, rigid hulls/fuselages that have bulk but very little weight.
You can make up some type of super strong aerogel which is filled with helium or some other super light gas. then have multiple layers of weave inbetween to make a bulletproof light armour.

I'm glad you're planning to adopt 3axis turrets that goes very well with flying ships.

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chaos-sandwhich In reply to Scifiwarships [2012-08-24 12:30:15 +0000 UTC]

well the hull is applied to a rigid underframe , on op of that is a reinforced ceramic plate , on top of that is a foam layerbetween the inner and outer hulls, on top of that is a polyweave , with reinforceing slats

the structure s rigid, forming a solid shell, but the outer layer of polyweave retains limited flexibility so as to absorb impact with greater effectivness

although there can be extra titanium alloy or reactive pannels to protect sensitive systems , and the larger vessels have additional layers, the commonwealth command cruisers have as many as 8 sandwhich layers to absorb damage like a sponge

and i'm glad you understand the helium aerogel not many people know it

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Scifiwarships In reply to chaos-sandwhich [2012-08-24 16:09:22 +0000 UTC]

Sounds like you have made a great deal of studying. These ships would be pretty cool in 3d.

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chaos-sandwhich In reply to Scifiwarships [2012-08-24 18:23:05 +0000 UTC]

yeah but the time needed! plus i lack the software

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Scifiwarships In reply to chaos-sandwhich [2012-08-24 19:51:06 +0000 UTC]

There is that..

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