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scythepuppet — TF2 Buildings Sketchdump

Published: 2012-09-17 00:51:28 +0000 UTC; Views: 3070; Favourites: 34; Downloads: 9
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Description Building designs for various TF2 classes. The idea is introducing Engineer style buildings for every class that could be used in Mann Versus Machine Mode to level the playing field, the way canteens are. I come up with an offense, support, and transportation unlocks. So far I've had ideas for the:

Scout
Pyro
Heavy
Medic

Clockwise from top left: Airblast Jumper, Bonk Cooler, Zombie Turret Generator, Pitching Arm, Shotgun Sentry, Uber Generator, and Volcano Sentry.

(Pyro, Scout, Medic, Scout, Heavy, Medic, Pyro)
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Comments: 22

fyrewater3921 [2014-03-10 23:52:58 +0000 UTC]

Is this on workshop cause it might be pretty cool.
But i find this a little op so i think it should be auto destroyed in an amount of time or soomething

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scythepuppet In reply to fyrewater3921 [2014-03-12 20:56:06 +0000 UTC]

I think it'd be fair added to an MVM map.

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fyrewater3921 In reply to fyrewater3921 [2014-03-11 00:01:13 +0000 UTC]

I'll be happy to make a tf2 model for you

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scythepuppet In reply to fyrewater3921 [2014-03-11 04:19:16 +0000 UTC]

If you want to make it, by all means, be my guest. Let me know if you drop it in the Workshop, though.

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Scnal [2012-10-17 23:02:02 +0000 UTC]

Seems a bit silly. All classes have certain things to do (scouts pick up cash, pyros airblast, demo for big targets, etc.), engie's is to build buildings, and I can't see any other class doing that as well. Really, I'd just prefer it if the engineer had these sorts of things available as a replacement for the regular/mini sentry.

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scythepuppet In reply to Scnal [2012-10-18 05:06:47 +0000 UTC]

They're not meant to do it as well. They're certainly not meant to care for them the way an engineer might.

It's just something that works like the canteen--a little something to give you that edge. Like spontaneously filling your ammo, ubering yourself, etcetera.

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Scnal In reply to scythepuppet [2012-10-19 21:27:43 +0000 UTC]

I'll admit, I'm not the biggest fan of the canteens, half the time on mvm I play kritz medic and the kritz canteen (which most people I see have) sort of takes away from my role. I just feel like these might end up being like that to any engies, except a lot more since that's all the engie can do, and that's what separates them from other classes.

If the class-mini-sentries are a pay for each sort of thing, like the canteens, and they aren't very powerful, then I can understand it. Engineers would still be valuable. But if they're pay once, then they'll either need to be very under powered (to the point that only people who use one fully upgraded weapon would use it), or there wouldn't really be much need for engies (maybe one just to repair all the rest of the sentries, but I think that could end up being a game-breaking strategy).

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scythepuppet In reply to Scnal [2012-10-20 06:09:47 +0000 UTC]

I envision them as being tied to a Toolbox item, which behaves exactly like a Canteen. You equip the Toolbox, then fill it with buildings from the Upgrade Station. You buy a building, you get a finite number of buildings--maybe a two-pack.

Low impact, these won't obviate the Engineer as a class because they're far more fragile and situational, plus they cannot be hauled, upgraded or repaired. Aside from deliberately weakening these weapons for balance purposes, this also usefully reduces strain on Engineers. Basically, engineers can't repair buildings so that they don't have to, because I didn't like working maintenance in real life and wouldn't like to replicate that experience in a video game.

Plus, most of these buildings don't do things that Engineers do. "Offensive" buildings generally do something minor, slowing or stunning enemies, doing minor damage, setting enemies on fire, etcetera. "Support" buildings don't generally heal--they might collect money, or debuff enemies, or give allies a minor boost.
"Transport" buildings do not offer transportation on par with teleportation.

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Scnal In reply to scythepuppet [2012-10-20 14:01:35 +0000 UTC]

As a side to canteens, or as a replacement?

Whenever I play engineer on mvm I do end up repairing other people's sentries too, if I can. One time, our team had 5 engies and a brass beast heavy (who basically acted like a slightly more mobile sentry), and because whenever one of us died we'd repair the others' sentries, we never had one destroyed. It was actually pretty fun.

I'd still prefer those being available for the engineer specifically, even outside of mvm. It's not really the buildings that I'm not a fan of, it's who uses them.

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scythepuppet In reply to Scnal [2012-10-20 16:34:15 +0000 UTC]

As an alternative, yes, not a replacement.

Repairing an ally's building is good; there's nothing wrong with fixing or upgrading an ally's sentry. But it's one thing to repair a building because you want to win, and another to repair a building because you're the only one that can and if you don't you'll have to listen to someone whine about how you "let their sentry die" for the rest of the round.

No, disposable is better.

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Scnal In reply to scythepuppet [2012-10-23 19:43:17 +0000 UTC]

You'll get that for anything. I've once joined a server, immediately went kritz medic, and all other five people on the sever complained and told me to switch classes because there already was a medic (who was a quick-fix medic pocketing a tomislav heavy that didn't move too much either). I did switch to a heavy, but they ended up vote kicking me 5 to 1, because there was "already a heavy too". They were stuck on the first wave of normal. The people that'll whine that you didn't do something or whatever will do that no matter what you do.

They can still be disposable. Could be like minisentries that use fire instead of bullets. But I think these are best in the hands of an engineer who can use them like the normal minisentry.

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scythepuppet In reply to Scnal [2012-10-23 20:02:54 +0000 UTC]

You don't get exactly that for everything. The vagaries of weirdness aren't common happenstance. Getting kicked for being a medic isn't nearly as common as being kicked for, say, being a medic that doesn't heal.

If engineers can repair other people's buildings and other players can't, then it's the engineers job and they'll expect him to do it. But he's not like the medic, he wasn't designed to tank tons of weapons all at once; on normal TF2 map the building:engineer ration is 4:1, with really only one you must save.

They were always meant to be disposable, irreparable, unupgradeable. There's nothing stopping someone from making these, giving them to Valve, and Valve putting them in the Engineer's hands. I just thought this would be a fun alternative to canteens.

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Scnal In reply to scythepuppet [2012-10-24 20:54:07 +0000 UTC]

I know, I know. The point is that even though that's rare, it happens. Aside from an idler and a pyro that retreated whenever he was ubered, that was the only complaint I've heard on mvm to anyone. If someone will whine over something that isn't just common sense, and it not being the way they wanted it, they'll complain about anything.

I can agree there.

I guess the thing with canteens is that they're much more situational. You're not going to use a kritz/uber canteen while on a wave of scouts while shortly after there'll be a tank and some giants. With sentries it's just find a good spot for it and place it there, maybe wait a bit for the biggest threats to it to go away. If they're disposable (but cost money, so in limited supply), unrepairable, and un-upgradable then I can't see it being worth it.

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scythepuppet In reply to Scnal [2012-10-25 00:00:39 +0000 UTC]

The thing is, I'm not worried exclusively about whining. I'm worried about a culture of complaining. Battlemedics are loathed on SPUF. Turtle engineers are hated. There's no benefit to allowing engineers to repair and maintain these buildings, but there's lots of downsides for the engineer.

I hear complaints that as a medic I wasn't healing the right person at the right moment all the time. I bite back half a dozen myself every time I catch fire and burn to death.

They cost money, but then, so do canteens. It's just a matter of balancing the cost correctly. If a building gets torn down frequently, make it cheap and sell the owner several at once. You won't use an ubercharge on a Scout Rush, but you might use a Volcano Sentry or Decoy.

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Scnal In reply to scythepuppet [2012-10-26 01:51:27 +0000 UTC]

I know that feel. Even when I'm healing someone low on health and the guy complaining is slightly overhealed. People whine regardless.

The problem is that they're class exclusive, if I'm getting what your suggestion is. A pyro will only ever be able to place a Volcano Sentry, it's situational but you don't have control over it. So unless you're saving up for a certain wave, it's a lot of a "buy it and place it immediately" sort of thing, and hope it does well, which just for one takes a lot of the strategy out of it, and for two just isn't what I think sentries should be.

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scythepuppet In reply to Scnal [2012-10-26 07:36:47 +0000 UTC]

It's situational to the class, because the sentry a Pyro needs and the sentry a Soldier needs are different.

People whine regardless, but I'm all for giving them less to whine about.

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Scnal In reply to scythepuppet [2012-10-26 15:58:44 +0000 UTC]

Of course, but pyros and soldiers can both move and do other things. Sentries can't though, they're confined to the one thing they can do, and having them be so situational just doesn't work out too well with it.

People who whine are generally the sort of people that think they know all about the game but don't. They probably know that engineers can repair other engineers' stuff, but they might not know that their sentries are an exception. Being able to repair them would perhaps get better players more upset, but better players aren't usually as bad as bad players that think they're good.

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Rhaytronik [2012-10-02 16:02:30 +0000 UTC]

That quite some cool concept and idea.
It would be interesting to see different kind of sentry and these others invention in the games.
It could be interesting to see these in the workshop, I guess a lots of peoples whould found this interesting.
Oh, and I like their design =3

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scythepuppet In reply to Rhaytronik [2012-10-02 16:05:07 +0000 UTC]

Hey, thanks a lot! If you don't mind my asking, how did you find these designs?

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Rhaytronik In reply to scythepuppet [2012-10-02 16:13:38 +0000 UTC]

I'm unsure.. I think, if I remember well, I was searching for "Soldier" drawings XD

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scythepuppet In reply to Rhaytronik [2012-10-02 16:25:18 +0000 UTC]

Ahhh. Thanks for the intel!

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Rhaytronik In reply to scythepuppet [2012-10-04 23:02:02 +0000 UTC]

no prob^^

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