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Published: 2006-05-01 19:13:48 +0000 UTC; Views: 16445; Favourites: 62; Downloads: 385
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Description
Now, this is an experiment I'm really proud of - because one year ago I would never have thought I could do something like this. Since then I learned everything I needed for this in Mathematics at school (actually, I also thought I would never ever need anything of the stuff I learned in Mathematics at school again^^).So, what is this?
Actually it is just another one of my experiments. They are kinda useless but I somehow like them.
This one is a totally dynamic 2D-creature.
You can change the terrain by moving the light-grey circles up or down (wow, look! downhill-slope force!
You can also take over control by activating the checkbox in the top-left corner (control the creature with the mouse).
Speed changes will be made whenever the creature hits the left or right wall.
I'm not sure yet how this will evolve further on, but it surely will...there are endless possibilities
Zoom in to play.
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Comments: 32
RaymanHotGothic1203 [2012-03-08 02:10:27 +0000 UTC]
Every time it doe one strech of the course it frezzes
👍: 0 ⏩: 0
gdpr-8588726 [2009-07-15 18:11:46 +0000 UTC]
weeehhhaaa with 50 its a helicopter an with 99 its dancing xD
👍: 0 ⏩: 0
javamocha [2007-12-23 18:52:07 +0000 UTC]
i would like to work more with this idea eventualy would you mind if i where to build off your idea?
👍: 0 ⏩: 1
javamocha In reply to javamocha [2007-12-24 02:13:28 +0000 UTC]
i have another question
are the curves in the legs produced by a built in function?
👍: 0 ⏩: 1
Sebioff In reply to javamocha [2007-12-24 13:10:59 +0000 UTC]
Yeah, with curveTo (if that's what you meant)
👍: 0 ⏩: 2
javamocha In reply to Sebioff [2007-12-24 18:38:15 +0000 UTC]
i was trying to derive it with calc
👍: 0 ⏩: 0
rastafarianpilgrim [2007-11-09 00:34:41 +0000 UTC]
I set the speed to 30 and it JUMPED up and started SPINNING it's legs around, it looked like a flying saucer! xD
👍: 0 ⏩: 0
PythiasVengance [2007-08-13 20:36:19 +0000 UTC]
XD 99 speed its like, so fast it doesnt even move
👍: 0 ⏩: 0
raven8t8 [2007-07-16 05:49:41 +0000 UTC]
Great work! Do you share any of your source code at all? I'm vey interested in seeing how you do the hit detection with the floor.
👍: 0 ⏩: 1
Sebioff In reply to raven8t8 [2007-07-19 17:36:42 +0000 UTC]
I did a lot of research on collision detection lately...once I got a really stable and FAST version I'll probably release the code or write a tutorial.
In this case I'm just calculating the distance of each feet to each of the lines, nothing more than that!
I'd have to look up the formulas (I derived them myself), but it was quite sure not much different from this:
Distance between a point and a line (hooray for vectors!)
👍: 0 ⏩: 1
raven8t8 In reply to Sebioff [2007-07-20 02:21:03 +0000 UTC]
Cheers, it looks quite useful.. thankyou
👍: 0 ⏩: 0
Sobeita [2007-04-16 21:50:01 +0000 UTC]
Raise all points to the top of the screen, then drop and raise one to see how he reacts. (Yes, he. Dunno.) Yeah, 20's probably the best speed...
👍: 0 ⏩: 0
hazelly [2007-04-08 07:01:35 +0000 UTC]
Whee, I made it fly! (Speed 50 and a very sharp hillock ) I love fooling around with animations like this, partly because I could never figure out the algorithms to make one myself. And this one's fairly amusing.
👍: 0 ⏩: 1
Sebioff In reply to hazelly [2007-04-08 17:30:12 +0000 UTC]
I never really liked mathematics or physics until I realized that there are things like this you can do with it
The algorithm is really quite simple (just 10-20 lines of code), but there are so many things it can do (compared to it's complexity).
👍: 0 ⏩: 0
Ugghhzilla [2006-05-22 12:14:30 +0000 UTC]
nice....very interesting way the creature moves around it's environment
👍: 0 ⏩: 0
lllphazelll [2006-05-06 17:38:40 +0000 UTC]
why don't you get more comments!!!!
do you think i could look at the script that makes this thing function???
👍: 0 ⏩: 0
kingtut98 [2006-05-01 20:02:06 +0000 UTC]
I always enjoy fooling around with your ingenious flash inventions This one's great! *takes over control*
👍: 0 ⏩: 0
StaruZ [2006-05-01 19:17:51 +0000 UTC]
lol, nice stuff When will you share the algorithm?
It doesn't seem that he has a very good grip under his toes
Anyways, nice experiment
👍: 0 ⏩: 0
Lemonheads In reply to JeansInHoles [2006-10-20 08:36:22 +0000 UTC]
how did you made ds???wow!
👍: 0 ⏩: 0
Sebioff In reply to JeansInHoles [2006-05-01 19:46:57 +0000 UTC]
thanks!
now that you say it - here's a speed control!
👍: 0 ⏩: 1
JeansInHoles In reply to Sebioff [2006-05-01 19:53:53 +0000 UTC]
speed 20 is the best . now it's really great
👍: 0 ⏩: 0