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Sebioff β€” Particle Slide

Published: 2007-04-08 17:54:02 +0000 UTC; Views: 5695; Favourites: 43; Downloads: 73
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Description Heyheyhey, it's spring!

Didn't submit anything for a long time, but today I opened Flash again - and this is the result
A colorful little something with physics involved

Probably a bit inspired by the great Bravia-Adverts .
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Comments: 28

blossombrave8 [2013-10-03 19:19:42 +0000 UTC]

Sometimes the particles look like they're commiting suicide XD still awesome though.

πŸ‘: 0 ⏩: 0

Kitchengod [2010-04-13 21:39:11 +0000 UTC]

It reminds me of a little thing called Ball Droppings, excellent work , its addictive

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amarachan [2007-08-24 19:47:06 +0000 UTC]

wow, that's simple beautiful actually.....i was wondering how people do flash work since i have some great ideas.....could you help me?

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Sebioff In reply to amarachan [2007-08-25 15:21:25 +0000 UTC]

Well, first of all you need a version of Adobe Flash...
And some programming skills would be good as well.

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amarachan In reply to Sebioff [2007-08-25 20:12:22 +0000 UTC]

alright.....the only trainin i have is in using Adobe photoshop.

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Sebioff In reply to amarachan [2007-08-26 12:03:04 +0000 UTC]

Well...what you need for something like this is programming, not graphics

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amarachan In reply to Sebioff [2007-08-26 17:32:47 +0000 UTC]

XD yeah i know...

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Agilaz [2007-07-15 15:10:07 +0000 UTC]

This should be made a screen-saver

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Robronie [2007-07-15 15:05:20 +0000 UTC]

hey i've seen something very similar to this somewhere on newgrounds. Argghhh if only i could show you it! V_V if i find it i'll comment the link

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Sebastian-E [2007-05-17 11:37:44 +0000 UTC]

Wie wird der Winkel berechnet, wenn ein Partikel eine Linie trifft?
Wird da nur die X- und Y-Geschwindigkeit mit -1 multipliziert?

Also z.B.

if(hitTest=true){
vy*=-1
vx*=-1
}

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Sebioff In reply to Sebastian-E [2007-05-20 13:21:23 +0000 UTC]

Dann wΓΌrde er ja genau in die Richtung wieder zurΓΌckfliegen, aus der er kam
Nein, bei der Kollision eines Kreises mit einer Geraden ist der Einfallswinkel = dem Ausfallswinkel.
Flashs hitTest ist fΓΌr soetwas ΓΌbrigens auch nicht besonders geeignet...zu ungenau.

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TheGetUpPunk [2007-04-22 11:31:27 +0000 UTC]

dirs manchmal zu ΓΆde wa? ^^ sieht aber sehr hΓΌbsch aus

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Van-Schneider [2007-04-13 05:08:02 +0000 UTC]

Dude this rocks!

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Xenophek [2007-04-09 21:30:05 +0000 UTC]

Cool, is there a way to make it a background on my desktop?

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Sebioff In reply to Xenophek [2007-04-10 10:38:33 +0000 UTC]

Yes there is - but it's taking quite some CPU power, so I really wouldn't recommend running it the whole time.

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ripe-cheese [2007-04-09 14:05:56 +0000 UTC]

sweet man, this looks really nice! good job on it!

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Zerox-the-Psychic [2007-04-09 09:59:10 +0000 UTC]

Oh wow...fun to watch.
That would make a kick ass screensaver.

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Sebioff In reply to Zerox-the-Psychic [2007-04-09 15:05:13 +0000 UTC]

Heh, thought the same
I'm not sure whether it's possible to use .swf's as screensaver...would be nice

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bryceman111 In reply to Sebioff [2007-07-16 02:28:05 +0000 UTC]

[link] ...that allows you to convert .swf files to screensavers, even an option to make a self-installing .exe. By the way, how do you set a .swf as your wallpaper?

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Zerox-the-Psychic In reply to Sebioff [2007-04-10 11:00:32 +0000 UTC]

Maybe there's some way to convert it? None I know of, anyway, I'm no good at that sorta thing.

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wonderwhy-ER [2007-04-08 22:51:30 +0000 UTC]

I like how your collissions work. Collissions are precise as far as i can see. What kind of math have you used for that? Simple point projection on line with time diferenciation or something more complex?

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Sebioff In reply to wonderwhy-ER [2007-04-09 15:02:49 +0000 UTC]

It's basically simple intersection-calculation between vectors.
Sadly its not _really_ precise, the particles sometimes still slip through the lines (especially at cross-overs)...somehow I've got problems with Flash and precision :/
I've done many things with collisions in Flash, but the best I get is like 99% precision...

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wonderwhy-ER In reply to Sebioff [2007-04-09 15:49:52 +0000 UTC]

So vector intersection. I do not see vectors there... How long vector is?

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Sebioff In reply to wonderwhy-ER [2007-04-09 16:34:03 +0000 UTC]

The lines are vectors, and the particle's position + it's speed is a vector.
So to get the collision point you just need to calculate the intersection between those 2.

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wonderwhy-ER In reply to Sebioff [2007-04-09 18:39:07 +0000 UTC]

Yeah good variant for points... Strange that you do not get 100% detection... In such way it should...

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tomson [2007-04-08 20:28:23 +0000 UTC]

Aha, mal wieder was neues von Ihnen, Herr Mayer.
Sieht ja mal echt nett aus das ganze ...

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Sebioff In reply to tomson [2007-04-09 14:56:42 +0000 UTC]

Tja, man tut was man kann

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kingtut98 [2007-04-08 19:25:47 +0000 UTC]

With the black background, it's a little bit like fireworks.

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